• 改变Gride的颜色


    public void displayOption(TableName _record, FormRowDisplayOption _options)

    {

           int IcBackColor = winapi::RGB2int(255,255,255);

           int IcTextColor = winapi::RGB2int( 0, 0, 0);

           int SiBackColor = winapi::RGB2int(255,128,225);

           int SiTextColor = winapi::RGB2int( 0, 0, 0);

           int CrBackColor = winapi::RGB2int(255,225,128);

           int CrTextColor = winapi::RGB2int( 0, 0, 0);

     

           switch (_record.DtlType)

           {

           case 'IC':

                  _options.clearBackColor();

                  _options.clearTextColor();

                  _options.backColor(IcBackColor);

                  _options.textColor(IcTextColor);

                  break;

           case 'SI':

                  _options.clearBackColor();

                  _options.clearTextColor();

                  _options.backColor(SiBackColor);

                  _options.textColor(SiTextColor);

                  break;

           case 'CR':

                  _options.clearBackColor();

                  _options.clearTextColor();

                  _options.backColor(CrBackColor);

                  _options.textColor(CrTextColor);

                  break;

           }

           super(_record, _options);

    }

  • 相关阅读:
    lua 函数调用1 -- 闭包详解和C调用
    lua API 小记2
    Lua API 小记1
    unity3d开发环境配置
    Hash表
    如何优化Cocos2d-X游戏的内存
    openGL光源概念
    Cocos2D-X屏幕适配新解
    Lua脚本在C++下的舞步
    lua table操作实例详解
  • 原文地址:https://www.cnblogs.com/Fandyx/p/2761587.html
Copyright © 2020-2023  润新知