#include <SDL.h> int main(int, char**) { SDL_Window* win = SDL_CreateWindow("yoooomeng", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_SHOWN); SDL_Renderer* renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED); SDL_Surface* surface = SDL_LoadBMP("yoooomeng.bmp"); SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface); bool quit = false; SDL_Event ev; SDL_Rect rect = { 0,0,800,600 }; int sx = 0, sy = 0; while (!quit) { while (SDL_PollEvent(&ev)) { switch (ev.type) { case SDL_QUIT: quit = true; break; case SDL_MOUSEBUTTONDOWN: sx = ev.button.x+rect.x ; sy = ev.button.y+rect.y; break; case SDL_MOUSEMOTION: if (ev.motion.state & SDL_BUTTON_LMASK) { rect.x = ev.motion.x - sx ; rect.y = ev.motion.y - sy; } break; case SDL_MOUSEWHEEL: if (ev.wheel.y > 0) { rect.h *= 1.1; rect.w *= 1.1; } if (ev.wheel.y < 0) { rect.w /= 1.1; rect.h /= 1.1; } break; } } SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, NULL, &rect); SDL_RenderPresent(renderer); SDL_Delay(16); } return 0; }
运行如下