//二级旋钮
public void TwoStateClick(GameObject game)
{
CheckState = !CheckState;
if (CheckState == false)
{
//左转,默认状态
game.GetComponent<Image>().transform.localEulerAngles = new Vector3(0, 0, 45);
SockServer.SendMsg(SocketProtocol.V_Power_Off);
Debug.Log("电源开关初始/关闭状态!" + SocketProtocol.V_Power_Off);
}
if (CheckState)
{
//右转,开启状态
game.GetComponent<Image>().transform.localEulerAngles = new Vector3(0, 0, -45);
SockServer.SendMsg(SocketProtocol.V_Power_On);
Debug.Log("电源开关开启状态!" + SocketProtocol.V_Power_On);
}
}