• Set Keep-Alive Values---C到C#代码的转换


    一、什么是Keep-Alive模式?

    我们知道HTTP协议采用“请求-应答”模式,当使用普通模式,即非KeepAlive模式时,每个请求/应答客户和服务器都要新建一个连接,完成 之后立即断开连接(HTTP协议为无连接的协议);当使用Keep-Alive模式(又称持久连接、连接重用)时,Keep-Alive功能使客户端到服 务器端的连接持续有效,当出现对服务器的后继请求时,Keep-Alive功能避免了建立或者重新建立连接。
    http 1.0中默认是关闭的,需要在http头加入"Connection: Keep-Alive",才能启用Keep-Alive;http 1.1中默认启用Keep-Alive,如果加入"Connection: close ",才关闭。目前大部分浏览器都是用http1.1协议,也就是说默认都会发起Keep-Alive的连接请求了,所以是否能完成一个完整的Keep- Alive连接就看服务器设置情况。

    二、代码使用

    SetKeepAliveValues 方法启用或禁用 TCP 保持选项指定的 TCP 保持超时和间隔用于保持 TCP 数据包的每个连接设置。保持选项的详细信息,请参阅 4.2.3.6 节要求的互联网 HostsCommunication 图层在 IETF 网站上可用的 RFC 1122 中指定。

     optionInValue 参数,传递给 Socket.IOControl 应指向 Mstcpip.h 头文件中定义的 tcp_keepalive 结构。这种结构的定义如下:

    1 /* Argument structure for SIO_KEEPALIVE_VALS */
    2 struct tcp_keepalive {
    3 u_long onoff;
    4 u_long keepalivetime;
    5 u_long keepaliveinterval;
    6 };

    将 tcp_keepalive C 转换为 C# struct结构

     1 // Convert tcp_keepalive C struct To C# struct
     2 [
     3        System.Runtime.InteropServices.StructLayout
     4        (
     5            System.Runtime.InteropServices.LayoutKind.Explicit
     6        )
     7 ]
     8 unsafe struct TcpKeepAlive
     9 {
    10     [System.Runtime.InteropServices.FieldOffset(0)]
    11     [
    12           System.Runtime.InteropServices.MarshalAs
    13            (
    14                System.Runtime.InteropServices.UnmanagedType.ByValArray,
    15                SizeConst = 12
    16            )
    17     ]
    18     public fixed byte Bytes[12];
    19 
    20     [System.Runtime.InteropServices.FieldOffset(0)]
    21     public uint On_Off;
    22         
    23     [System.Runtime.InteropServices.FieldOffset(4)]
    24     public uint KeepaLiveTime;
    25         
    26     [System.Runtime.InteropServices.FieldOffset(8)]
    27     public uint KeepaLiveInterval;
    28 }
    29 
    30 public int SetKeepAliveValues
    31       (
    32            System.Net.Sockets.Socket Socket,
    33            bool On_Off,
    34            uint KeepaLiveTime,
    35            uint KeepaLiveInterval
    36        )
    37 {       
    38     int Result = -1;
    39 
    40     unsafe
    41     {
    42         TcpKeepAlive KeepAliveValues = new TcpKeepAlive();
    43 
    44         KeepAliveValues.On_Off = Convert.ToUInt32(On_Off);
    45         KeepAliveValues.KeepaLiveTime = KeepaLiveTime;
    46         KeepAliveValues.KeepaLiveInterval = KeepaLiveInterval;
    47 
    48         byte[] InValue = new byte[12];
    49 
    50         for (int I = 0; I < 12; I++)
    51             InValue[I] = KeepAliveValues.Bytes[I];
    52 
    53         Result = Socket.IOControl(IOControlCode.KeepAliveValues, InValue, null);
    54     }
    55 
    56     return Result;
    57 }

    调用方法:

    1 System.Net.Sockets.Socket Socket = new System.Net.Sockets.Socket
    2     (
    3         System.Net.Sockets.AddressFamily.InterNetwork,
    4         System.Net.Sockets.SocketType.Stream,
    5         System.Net.Sockets.ProtocolType.Tcp
    6     );
    7     
    8 // Set 10 Hours: 10 * 60 * 60 * 1000 = 36,000,000 every 1 Second 1000
    9 SetKeepAliveValues(Socket, true, 36000000, 1000);
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  • 原文地址:https://www.cnblogs.com/CnKker/p/3197615.html
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