本意还是想了解DirectX的,由于网上拿不到书的pdf文档,幸好有作者的源代码示例,想完整的看一下,基本的游戏需要的点.
下面直接以代码为例,仅用于帮助自身理解
http://www.programming2dgames.com/chapter2.htm
示例一:Hello World
创建了一个标准的Win32消息循环程序示例
示例二:Character Input
介绍了键盘输入消息WM_CHAR
case WM_CHAR: // a character was entered by the keyboard switch (wParam) // the character is in wParam { case 0x08: // backspace case 0x09: // tab case 0x0A: // linefeed case 0x0D: // carriage return case 0x1B: // escape MessageBeep((UINT) -1); // beep but do not display return 0; default: // displayable character ch = (TCHAR) wParam; // get the character InvalidateRect(hwnd, NULL, TRUE); // force WM_PAINT return 0; }
示例三:Keys Down
介绍了键盘消息
case WM_KEYDOWN: // key down vkKeys[wParam] = true; switch(wParam) { case VK_SHIFT: // shift key nVirtKey = GetKeyState(VK_LSHIFT); // get state of left shift if (nVirtKey & SHIFTED) // if left shift vkKeys[VK_LSHIFT] = true; nVirtKey = GetKeyState(VK_RSHIFT); // get state of right shift if (nVirtKey & SHIFTED) // if right shift vkKeys[VK_RSHIFT] = true; break; case VK_CONTROL: // control key nVirtKey = GetKeyState(VK_LCONTROL); if (nVirtKey & SHIFTED) // if left control vkKeys[VK_LCONTROL] = true; nVirtKey = GetKeyState(VK_RCONTROL); if (nVirtKey & SHIFTED) // if right control vkKeys[VK_RCONTROL] = true; break; } InvalidateRect(hwnd, NULL, TRUE); // force WM_PAINT return 0; break;
示例四:Prevent Multiple
使用Mutex实现单实例
bool AnotherInstance() { HANDLE ourMutex; // Attempt to create a mutex using our unique string ourMutex = CreateMutex(NULL, true, "Use_a_different_string_here_for_each_program_48161-XYZZY"); if (GetLastError() == ERROR_ALREADY_EXISTS) return true; // another instance was found return false; // we are the only instance }