• LintCode: 3 Sum


    C++

    把3个数求和,转变为2个数求和

    1. 把数组排序

    2. 注意过滤重复值

    3. 从前到后遍历,游标i

    4. 从后边数中找start + end = -arr[i]的2 sum

    5. start + end < -arr[i], start++

    6. start + end > -arr[i], end--

    7. start + end = -arr[i], insert <i, start, end> into result vecotr

     1 class Solution {
     2 public:    
     3     /**
     4      * @param numbers : Give an array numbers of n integer
     5      * @return : Find all unique triplets in the array which gives the sum of zero.
     6      */
     7     vector<vector<int> > threeSum(vector<int> &nums) {
     8         // write your code here
     9         vector<vector<int> > result;
    10         
    11         sort(nums.begin(), nums.end());
    12         for (int i = 0; i < nums.size(); i++) {
    13             if (i > 0 && nums[i] == nums[i - 1]) {
    14                 continue;
    15             }
    16             // two sum;
    17             int start = i + 1, end = nums.size() - 1;
    18             int target = -nums[i];
    19             while (start < end) {
    20                 if (start > i + 1 && nums[start - 1] == nums[start]) {
    21                     start++;
    22                     continue;
    23                 }
    24                 if (nums[start] + nums[end] < target) {
    25                     start++;
    26                 } else if (nums[start] + nums[end] > target) {
    27                     end--;
    28                 } else {
    29                     vector<int> triple;
    30                     triple.push_back(nums[i]);
    31                     triple.push_back(nums[start]);
    32                     triple.push_back(nums[end]);
    33                     result.push_back(triple);
    34                     start++;
    35                 }
    36             }
    37         }
    38         
    39         return result;
    40     }
    41 };
  • 相关阅读:
    Super Jumping! Jumping! Jumping!
    glsl学习之cube
    取得某个进程CPU的占用率
    在游戏中使用“CEGUI”
    vbo 简单演示
    平行光镜面反射模型
    使用fbo来实现render to texture演示
    平行光漫反射模型
    glsl teapot 简单演示
    点光源模型
  • 原文地址:https://www.cnblogs.com/CheeseZH/p/5009646.html
Copyright © 2020-2023  润新知