一、工厂模式
(1)简单工厂模式:
1 public interface IProduct { 2 3 public void saleProduct(); 4 5 }
创建一个产品接口,有一个卖产品的方法。
1 public class ProductA implements IProduct{ 2 3 public void saleProduct(){ 4 System.out.println("汉堡"); 5 } 6 }
产品A实现产品接口,卖汉堡。
1 public class ProductB implements IProduct { 2 3 @Override 4 public void saleProduct() { 5 // TODO Auto-generated method stub 6 System.out.println("薯条"); 7 } 8 9 }
产品B实现产品接口,卖薯条。
1 public class Creator { 2 3 public IProduct createFactory(int i){ 4 switch(i){ 5 case 1: 6 return new ProductA(); 7 case 2: 8 return new ProductB(); 9 default: 10 return null; 11 } 12 } 13 14 }
创造者是简单工厂模式的核心:返回值类型是IProduct接口,通过测试类传来的形参确定返回哪个对象。
1 public class TestProduct { 2 3 public static void main(String[] args) { 4 Creator c=new Creator(); 5 c.createFactory(2).saleProduct(); 6 } 7 }
测试类:输出薯条。
(2)方法工厂模式:
(图片来自于网络)
1 public interface Light { 2 3 public void TurnOn(); 4 public void TurnOff(); 5 }
创建一个产品接口。
1 public class TubeLight implements Light { 2 3 @Override 4 public void TurnOn() { 5 // TODO Auto-generated method stub 6 System.out.println("rabbit1"); 7 } 8 9 @Override 10 public void TurnOff() { 11 // TODO Auto-generated method stub 12 13 } 14 15 }
1 public class BulbLight implements Light { 2 3 @Override 4 public void TurnOn() { 5 // TODO Auto-generated method stub 6 System.out.println("rabbit2"); 7 } 8 9 @Override 10 public void TurnOff() { 11 // TODO Auto-generated method stub 12 13 } 14 15 }
分别有两个产品类实现这个接口。
1 public interface Creator { 2 3 public Light factory(); 4 5 }
创建工厂接口,返回值是产品接口。
1 public class TubeCreator implements Creator{ 2 3 @Override 4 public Light factory() { 5 // TODO Auto-generated method stub 6 return new TubeLight(); 7 } 8 9 }
1 public class BulbCreator implements Creator { 2 3 @Override 4 public Light factory() { 5 // TODO Auto-generated method stub 6 return new BulbLight(); 7 } 8 9 }
工厂类实现工厂接口,返回与该工厂对应产品的对象。
1 public class Client { 2 public static void main(String[] args) { 3 4 Creator create=new BulbCreator(); 5 Light bulblight=create.factory(); 6 bulblight.TurnOn(); 7 8 Creator create1=new TubeCreator(); 9 Light tubelight=create1.factory(); 10 tubelight.TurnOn(); 11 } 12 13 14 }
顾客来卖东西了:通过工厂类来生产产品。
(3)抽象工厂模式:
1 public abstract class AbstractProductA { 2 3 public abstract void show(); 4 }
1 public abstract class AbstractProductB { 2 public abstract void show(); 3 }
创建两个抽象产品A,B.
1 public class ProductA extends AbstractProductA{ 2 3 @Override 4 public void show() { 5 // TODO Auto-generated method stub 6 System.out.println("A"); 7 } 8 9 10 }
1 public class ProductB extends AbstractProductB{ 2 3 @Override 4 public void show() { 5 // TODO Auto-generated method stub 6 System.out.println("B"); 7 } 8 9 }
两个具体的产品分别继承了它们。
1 public interface AbstractFactory { 2 3 public AbstractProductA createProductA(); 4 5 public AbstractProductB createProductB(); 6 }
抽象工厂里有两个方法,返回值分别是抽象产品A,抽象产品B.
1 public class ConcreteFactory implements AbstractFactory{ 2 3 @Override 4 public ProductA createProductA() { 5 // TODO Auto-generated method stub 6 return new ProductA(); 7 } 8 9 @Override 10 public ProductB createProductB() { 11 // TODO Auto-generated method stub 12 return new ProductB(); 13 } 14 15 }
具体的工厂实现了抽象工厂接口。注意:这里的返回值类型不是AbstractProductA 和AbstractProductB。而是它们的儿子ProductA 和 ProductB。
1 public class Test { 2 3 public static void main(String[] args) { 4 ConcreteFactory f1=new ConcreteFactory(); 5 ProductA a=f1.createProductA(); 6 a.show(); 7 8 ConcreteFactory f2=new ConcreteFactory(); 9 ProductB b=f2.createProductB(); 10 b.show(); 11 } 12 }
测试类:工厂生产产品。
二、单例模式的四种写法:
(1)
1 public class Single1 { 2 //不支持多线程 3 private Single1(){ 4 5 } 6 private static Single1 me; 7 public static Single1 getInStance(){ 8 if(me==null){ 9 me=new Single1(); 10 } 11 return me; 12 } 13 14 }
(2)
1 public class Single2 { 2 //支持多线程,效率低。 3 private Single2(){ 4 5 } 6 private static Single2 me; 7 public static synchronized Single2 getInStance(){ 8 if(me==null){ 9 me=new Single2(); 10 } 11 return me; 12 } 13 14 }
(3)
1 public class Single3 { 2 3 private Single3(){ 4 5 } 6 private static class SingletonHolder{ 7 private static final Single3 me=new Single3(); 8 } 9 10 public static final Single3 getInStance(){ 11 12 return SingletonHolder.me; 13 } 14 }
(4)
1 public class Single4 { 2 3 private Single4(){ 4 5 } 6 private volatile static Single4 me; 7 8 public static Single4 getInStance(){ 9 if(me==null){ 10 synchronized(Single4.class){ 11 if(me==null){ 12 me=new Single4(); 13 } 14 } 15 } 16 return me; 17 } 18 19 }
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