重载1:
static Quaternion Euler (float x ,float y,float z)Description:
Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).描述:
返回一个旋转角度,绕z轴旋转z度,绕x轴旋转x度,绕y轴旋转y度(像这样的顺序)。
具体使用代码如下:
//将transform中的rotation修改成(0,30,0) Quaternion rotation = Quaternion.Euler(0f, 30f, 0f); transform.rotation = rotation;
重载2:
static Quaternion Euler (Vector3 rotationVector3)Description:
Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).描述:
返回一个旋转角度,绕z轴旋转z度,绕x轴旋转x度,绕y轴旋转y度(像这样的顺序)。
具体使用代码如下:
//将transform中的rotation修改成(0,30,0) Vector3 rotationVector3 = new Vector3(0f, 30f, 0f); Quaternion rotation = Quaternion.Euler(rotationVector3); transform.rotation = rotation;
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