• 检测碰撞实例


    一个基于as3的碰撞检测类:

    三个参数(第一个对象:DisplayObject、

    第二个对象:DisplayObject、精度:Number),

    返回一个布尔值

    package
    {
    
    	import flash.display.BitmapData;
    	import flash.display.BlendMode;
    	import flash.display.DisplayObject;
    	import flash.display.Sprite;
    
    	import flash.geom.ColorTransform;
    	import flash.geom.Matrix;
    	import flash.geom.Point;
    	import flash.geom.Rectangle;
    
    	public class HitTest
    	{
    		public static function complexHitTestObject( target1:DisplayObject, target2:DisplayObject,  accuracy:Number = 1 ):Boolean
    		{
    			return complexIntersectionRectangle( target1, target2, accuracy ).width != 0;
    		}
    
    		public static function intersectionRectangle( target1:DisplayObject, target2:DisplayObject ):Rectangle
    		{
    			// If either of the items don't have a reference to stage, then they are not in a display list
    			// or if a simple hitTestObject is false, they cannot be intersecting.
    			if (! target1.root || ! target2.root || ! target1.hitTestObject(target2))
    			{
    				return new Rectangle();
    			}
    
    			// Get the bounds of each DisplayObject.
    			var bounds1:Rectangle = target1.getBounds(target1.root);
    			var bounds2:Rectangle = target2.getBounds(target2.root);
    
    			// Determine test area boundaries.
    			var intersection:Rectangle = new Rectangle();
    			intersection.x = Math.max(bounds1.x,bounds2.x);
    			intersection.width     = Math.min( ( bounds1.x + bounds1.width ) - intersection.x, ( bounds2.x + bounds2.width ) - intersection.x );
    			intersection.height = Math.min( ( bounds1.y + bounds1.height ) - intersection.y, ( bounds2.y + bounds2.height ) - intersection.y );
    
    			return intersection;
    		}
    
    		public static function complexIntersectionRectangle( target1:DisplayObject, target2:DisplayObject, accuracy:Number = 1 ):Rectangle
    		{
    			if (accuracy <= 0)
    			{
    				throw new Error("ArgumentError: Error #5001: Invalid value for accuracy",5001);
    			}
    
    			// If a simple hitTestObject is false, they cannot be intersecting.
    			if (! target1.hitTestObject(target2))
    			{
    				return new Rectangle();
    			}
    
    			var hitRectangle:Rectangle = intersectionRectangle(target1,target2);
    			// If their boundaries are no interesecting, they cannot be intersecting.
    			if (hitRectangle.width * accuracy < 1 || hitRectangle.height * accuracy < 1)
    			{
    				return new Rectangle();
    			}
    
    			var bitmapData:BitmapData = new BitmapData(hitRectangle.width * accuracy,hitRectangle.height * accuracy,false,0x000000);
    
    			// Draw the first target.
    			bitmapData.draw( target1, HitTest.getDrawMatrix( target1, hitRectangle, accuracy ), new ColorTransform( 1, 1, 1, 1, 255, -255, -255, 255 ) );
    			// Overlay the second target.
    			bitmapData.draw( target2, HitTest.getDrawMatrix( target2, hitRectangle, accuracy ), new ColorTransform( 1, 1, 1, 1, 255, 255, 255, 255 ), BlendMode.DIFFERENCE );
    
    			// Find the intersection.
    			var intersection:Rectangle = bitmapData.getColorBoundsRect(0xFFFFFFFF,0xFF00FFFF);
    
    			bitmapData.dispose();
    
    			// Alter width and positions to compensate for accuracy
    			if (accuracy != 1)
    			{
    				intersection.x /=  accuracy;
    				intersection.y /=  accuracy;
    				intersection.width /=  accuracy;
    				intersection.height /=  accuracy;
    			}
    
    			intersection.x +=  hitRectangle.x;
    			intersection.y +=  hitRectangle.y;
    
    			return intersection;
    		}
    
    
    		protected static function getDrawMatrix( target:DisplayObject, hitRectangle:Rectangle, accuracy:Number ):Matrix
    		{
    			var localToGlobal:Point;;
    			var matrix:Matrix;
    
    			var rootConcatenatedMatrix:Matrix = target.root.transform.concatenatedMatrix;
    
    			localToGlobal = target.localToGlobal( new Point( ) );
    			matrix = target.transform.concatenatedMatrix;
    			matrix.tx = localToGlobal.x - hitRectangle.x;
    			matrix.ty = localToGlobal.y - hitRectangle.y;
    
    			matrix.a = matrix.a / rootConcatenatedMatrix.a;
    			matrix.d = matrix.d / rootConcatenatedMatrix.d;
    			if (accuracy != 1)
    			{
    				matrix.scale( accuracy, accuracy );
    			}
    
    			return matrix;
    		}
    
    	}
    
    }
    
    package 
    {
    
    	import flash.display.Sprite;
    	import flash.events.MouseEvent;
    	import flash.geom.Rectangle;
    
    	public class ComplexIntersectionRectangle extends Sprite
    	{
    
    		private var _circle0:Sprite;
    		private var _circle1:Sprite;
    		private var _hit:Boolean;
    		private var _intersection:Sprite;
    
    		public function ComplexIntersectionRectangle()
    		{
    			super();
    
    			initialize();
    		}
    
    		private function initialize():void
    		{
    
    			_circle0 = new Sprite();
    			_circle0.x = 50;
    			_circle0.y = 100;
    			_circle0.addEventListener( MouseEvent.MOUSE_DOWN, onCircleMouseDown );
    			draw( _circle0, 0xFFFFFF );
    			addChild( _circle0 );
    
    			_circle1 = new Sprite();
    			_circle1.x = 250;
    			_circle1.y = 100;
    			_circle1.addEventListener( MouseEvent.MOUSE_DOWN, onCircleMouseDown );
    			draw( _circle1, 0xFFFFFF );
    			addChild( _circle1 );
    
    			_intersection = new Sprite();
    			addChild( _intersection );
    
    			_hit = false;
    			stage.addEventListener( MouseEvent.MOUSE_MOVE, onStageMouseMove );
    			stage.addEventListener( MouseEvent.MOUSE_UP, onStageMouseUp );
    		}
    
    		private function onCircleMouseDown( event:MouseEvent ):void
    		{
    			var circle:Sprite = Sprite(event.target);
    			circle.startDrag( false );
    		}
    
    		private function onStageMouseMove( event:MouseEvent ):void
    		{
    			var intersection:Rectangle = HitTest.complexIntersectionRectangle(_circle0,_circle1,5);
    			var hit:Boolean = ( intersection.width > 0 && intersection.height > 0 );
    
    			_intersection.graphics.clear();
    			if (hit)
    			{
    				_intersection.graphics.beginFill( 0xFF0000, 0.5 );
    				_intersection.graphics.drawRect( intersection.x, intersection.y, intersection.width, intersection.height );
    				_intersection.graphics.endFill();
    			}
    
    			if (hit != _hit)
    			{
    				_hit = hit;
    				var color:Number = ( _hit ) ? 0x00FF00 : 0xFFFFFF;
    				draw( _circle0, color );
    				draw( _circle1, color );
    			}
    		}
    
    		private function onStageMouseUp( event:MouseEvent ):void
    		{
    			_circle0.stopDrag();
    			_circle1.stopDrag();
    		}
    
    		private function draw( circle:Sprite, color:Number ):void
    		{
    			circle.graphics.clear();
    			circle.graphics.beginFill( color, 1 );
    			circle.graphics.drawCircle( 0, 0, 25 );
    			circle.graphics.endFill();
    		}
    	}
    }
    
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  • 原文地址:https://www.cnblogs.com/602147629/p/1960016.html
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