重复造轮子不可取,可是从这辆车的轮子换到另一不同品牌的车上, 也是一场重新塑造的过程.融合这块,往往也费时时费力,
很多js 比如fabric.js 画图插件,功能很完善了. 用到ts 项目中,ts项目内无vue环境.
只能通过 js 加一个 d.ts 声明使用 fabric 或者使用fabric的测试js .比如网上有有个测试 就是一个自行执行函数的测试例子js
(function() { var $ = function(id){return document.getElementById(id)}; var canvas = this.__canvas = new fabric.Canvas('c', { isDrawingMode: true }); fabric.Object.prototype.transparentCorners = false; var drawingModeEl = $('drawing-mode'), drawingOptionsEl = $('drawing-mode-options'), drawingColorEl = $('drawing-color'), drawingShadowColorEl = $('drawing-shadow-color'), drawingLineWidthEl = $('drawing-line-width'), drawingShadowWidth = $('drawing-shadow-width'), drawingShadowOffset = $('drawing-shadow-offset'), clearEl = $('clear-canvas'); clearEl.onclick = function() { canvas.clear() }; drawingModeEl.onclick = function() { canvas.isDrawingMode = !canvas.isDrawingMode; if (canvas.isDrawingMode) { drawingModeEl.innerHTML = 'Cancel drawing mode'; drawingOptionsEl.style.display = ''; } else { drawingModeEl.innerHTML = 'Enter drawing mode'; drawingOptionsEl.style.display = 'none'; } }; if (fabric.PatternBrush) { var vLinePatternBrush = new fabric.PatternBrush(canvas); vLinePatternBrush.getPatternSrc = function() { var patternCanvas = fabric.document.createElement('canvas'); patternCanvas.width = patternCanvas.height = 10; var ctx = patternCanvas.getContext('2d'); ctx.strokeStyle = this.color; ctx.lineWidth = 5; ctx.beginPath(); ctx.moveTo(0, 5); ctx.lineTo(10, 5); ctx.closePath(); ctx.stroke(); return patternCanvas; }; var hLinePatternBrush = new fabric.PatternBrush(canvas); hLinePatternBrush.getPatternSrc = function() { var patternCanvas = fabric.document.createElement('canvas'); patternCanvas.width = patternCanvas.height = 10; var ctx = patternCanvas.getContext('2d'); ctx.strokeStyle = this.color; ctx.lineWidth = 5; ctx.beginPath(); ctx.moveTo(5, 0); ctx.lineTo(5, 10); ctx.closePath(); ctx.stroke(); return patternCanvas; }; var squarePatternBrush = new fabric.PatternBrush(canvas); squarePatternBrush.getPatternSrc = function() { var squareWidth = 10, squareDistance = 2; var patternCanvas = fabric.document.createElement('canvas'); patternCanvas.width = patternCanvas.height = squareWidth + squareDistance; var ctx = patternCanvas.getContext('2d'); ctx.fillStyle = this.color; ctx.fillRect(0, 0, squareWidth, squareWidth); return patternCanvas; }; var diamondPatternBrush = new fabric.PatternBrush(canvas); diamondPatternBrush.getPatternSrc = function() { var squareWidth = 10, squareDistance = 5; var patternCanvas = fabric.document.createElement('canvas'); var rect = new fabric.Rect({ squareWidth, height: squareWidth, angle: 45, fill: this.color }); var canvasWidth = rect.getBoundingRect().width; patternCanvas.width = patternCanvas.height = canvasWidth + squareDistance; rect.set({ left: canvasWidth / 2, top: canvasWidth / 2 }); var ctx = patternCanvas.getContext('2d'); rect.render(ctx); return patternCanvas; }; var img = new Image(); img.src = '../assets/honey_im_subtle.png'; var texturePatternBrush = new fabric.PatternBrush(canvas); texturePatternBrush.source = img; } $('drawing-mode-selector').onchange = function() { if (this.value === 'hline') { canvas.freeDrawingBrush = vLinePatternBrush; } else if (this.value === 'vline') { canvas.freeDrawingBrush = hLinePatternBrush; } else if (this.value === 'square') { canvas.freeDrawingBrush = squarePatternBrush; } else if (this.value === 'diamond') { canvas.freeDrawingBrush = diamondPatternBrush; } else if (this.value === 'texture') { canvas.freeDrawingBrush = texturePatternBrush; } else { canvas.freeDrawingBrush = new fabric[this.value + 'Brush'](canvas); } if (canvas.freeDrawingBrush) { var brush = canvas.freeDrawingBrush; brush.color = drawingColorEl.value; if (brush.getPatternSrc) { brush.source = brush.getPatternSrc.call(brush); } brush.width = parseInt(drawingLineWidthEl.value, 10) || 1; brush.shadow = new fabric.Shadow({ blur: parseInt(drawingShadowWidth.value, 10) || 0, offsetX: 0, offsetY: 0, affectStroke: true, color: drawingShadowColorEl.value, }); } }; drawingColorEl.onchange = function() { var brush = canvas.freeDrawingBrush; brush.color = this.value; if (brush.getPatternSrc) { brush.source = brush.getPatternSrc.call(brush); } }; drawingShadowColorEl.onchange = function() { canvas.freeDrawingBrush.shadow.color = this.value; }; drawingLineWidthEl.onchange = function() { canvas.freeDrawingBrush.width = parseInt(this.value, 10) || 1; this.previousSibling.innerHTML = this.value; }; drawingShadowWidth.onchange = function() { canvas.freeDrawingBrush.shadow.blur = parseInt(this.value, 10) || 0; this.previousSibling.innerHTML = this.value; }; drawingShadowOffset.onchange = function() { canvas.freeDrawingBrush.shadow.offsetX = parseInt(this.value, 10) || 0; canvas.freeDrawingBrush.shadow.offsetY = parseInt(this.value, 10) || 0; this.previousSibling.innerHTML = this.value; }; if (canvas.freeDrawingBrush) { canvas.freeDrawingBrush.color = drawingColorEl.value; canvas.freeDrawingBrush.source = canvas.freeDrawingBrush.getPatternSrc.call(this); canvas.freeDrawingBrush.width = parseInt(drawingLineWidthEl.value, 10) || 1; canvas.freeDrawingBrush.shadow = new fabric.Shadow({ blur: parseInt(drawingShadowWidth.value, 10) || 0, offsetX: 0, offsetY: 0, affectStroke: true, color: drawingShadowColorEl.value, }); } })();
翻译成ts 文件 各种的错,放弃,直接使用呢,那得生成一个 此js的d.ts .webpack打包的时候 会识别这个js不会编译,但此测试js必须有d.ts
这种用法估计网上很少, 整个过程就是跟编译器斗智斗勇啊..几近要放弃.后来瞎写一下,竟然成功了.
问题出在fabric 无法传递到 这个测试js中,
/// <reference types="fabric"/> 引入到d.ts 编译器没给传递进去
后来 修改一下测试js加上参数传递
还是提示fabric 未声明
/// <reference types="fabric"/> 引入到d.ts 这个代码也无效啊..
按照ztree 的方式也不行,ztree 用的jquery ,难道是因为jquery 是全局的导致吗.没细查.
几近放弃,在index.ts 的引用页中我看
import {fabric} from 'fabric' fabric 灰白色,没有引用,直接给 markbar 的intMarkBar 一个未有的,无中生有的函数传递这个fabric 进去,竟然传递过去了.
总结猜猜 匿名函数后括弧内的参数,可以通过下边的方式就能传递进去.
import {fabric} from 'fabric' import {initMarkBar} from "./markbar"; initMarkBar(fabric);
因为测试js是自执行匿名函数,也不需要留出外边调用的方法等.开始想用匿名改为添加一个命名.后未去做,先在d.ts内 为空,结果报错找不到模块
后在d.ts内任意加了个方法.结果不报错了.
后记:尽管 test js 的方式也能用,毕竟还是个野路子.正规的方法就是npm fabric和types 文件后直接引用fabric ,使用fabric就可以了.test.js 只是证明对fabric不够熟悉,实际 测试了几个fabric ts实例 .也变得很简单.事物总是由模糊到熟练的过程.