• 模板——判断两条线段是否相交(严格与不严格)


    不包括端点和部分重合

    const double eps=1e-8;
    
    double xmult(point p1,point p2,point p0)
    {
        return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);
    }
    
    int opposite_side(point p1,point p2,point l1,point l2)
    {
        return xmult(l1,p1,l2)*xmult(l1,p2,l2)<-eps;
    }
    
    int intersect_ex(point u1,point u2,point v1,point v2)
    {
        return opposite_side(u1,u2,v1,v2)&&opposite_side(v1,v2,u1,u2);
    }
    //调用intersect_ex,有交点返回1

    包括端点和部分重合

    const double eps=1e-8;
    #define zero(x)(((x)>0?(x):(-x))<eps)
    
    double xmult(point p1,point p2,point p0)
    {
        return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);
    }
    
    int dots_inline(point p1,point p2,point p3)
    {
        return zero(xmult(p1,p2,p3));
    }
    
    int same_side(point p1,point p2,point l1,point l2)
    {
        return xmult(l1,p1,l2)*xmult(l1,p2,l2)>eps;
    }
    
    int dot_online_in(point p,point l1,point l2)
    {
        return zero(xmult(p,l1,l2))&&(l1.x-p.x)*(l2.x-p.x)<eps&&(l1.y-p.y)*(l2.y-p.y)<eps;
    }
    
    int intersect_in(point u1,point u2,point v1,point v2)
    {
        if(!dots_inline(u1,u2,v1)||!dots_inline(u1,u2,v2)) return !same_side(u1,u2,v1,v2)&&!same_side(v1,v2,u1,u2);
        return dot_online_in(u1,v1,v2)||dot_online_in(u2,v1,v2)||dot_online_in(v1,u1,u2)||dot_online_in(v2,u1,u2);
    }
    
    //调用intersect_in,相交返回1
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  • 原文地址:https://www.cnblogs.com/zufezzt/p/5152865.html
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