shell游戏:扫雷
期待各位帮忙测试,如有BUG,请及时告知,谢谢
转载请保持版权声明完整,十分感谢
下载代码:
http://bitbull.cn/works/mine.sh
屏幕截图:
*
运行环境:
bash
80x24终端
usage:
$chmod 755 mine.sh
$./mine.sh
按1-3选择对应难度,4退出
方向:
上:w 下:s 左:a 右:d
标识地雷:
FLAG:f
挖:
DIG:j
重玩
NEWGAME:n
退出
EXIT:x
规则:
玩家可用方向键移动指针,按j挖雷,若挖到地雷,则游戏结束.否则,游戏将在你所挖方块内显示该方块周围8个方块内所有地雷数.若怀疑某方块为地雷,可按f键进行标识,以避免误挖.挖开地图内所有非雷方块则获胜.
代码:
-
#!/bin/bash
-
#-------------CopyRight-------------
-
# Name:Mine Sweeping
-
# Version Number:1.00
-
# Type:game
-
# Language:bash shell
-
# Date:2005-10-26
-
# Author:BitBull
-
# Email:BitBull.cn(at)gmail.com
-
#------------Environment------------
-
# Terminal: column 80 line 24
-
# Linux 2.6.9 i686
-
# GNU Bash 3.00.15
-
#-----------------------------------
-
-
#---------------Define--------------
-
ECHO="echo -ne"
-
ESC=" 33["
-
-
OK=0
-
FALSE=1
-
#--------------Variable--------------
-
#ANSI ESC action
-
FLASH=5
-
REV=7
-
-
#color
-
NULL=0
-
BLACK=30
-
RED=31
-
GREEN=32
-
ORANGE=33
-
BLUE=34
-
PURPLE=35
-
SBLUE=36
-
GREY=37
-
-
#back color
-
BBLACK=40
-
BRED=41
-
BGREEN=42
-
BORANGE=43
-
BBLUE=44
-
BPURPLE=45
-
BSBLUE=46
-
BGREY=47
-
-
MINE='@'
-
FLAG='F'
-
NUL=' '
-
SHADOW='X'
-
-
X=0
-
Y=0
-
CurX=1 #cur's X
-
CurY=1 #cur's Y
-
OCurX=1 #old cur's X
-
OCurY=1 #old cur's Y
-
MCount=0 #count mine
-
FCount=0 #count flag
-
SCount=0 #count shadow
-
MXYp=0 #MXY Array's ptr
-
#---------------Array----------------
-
-
#if ${XY[]} == M { mine }
-
#if ${XY[]} == F { flag }
-
#if ${XY[]} == N { null }
-
#if ${XY[]} == S { shadow }
-
#if ${XY[]} == [1-8] { tip_num }
-
#${XY[]} init in XYInit(i)
-
-
MXY[0]=""
-
-
#--------------Function--------------
-
-
function SttyInit ()
-
{
-
stty_save=$(stty -g) #backup stty
-
-
clear
-
trap "GameExit;" 2 15
-
stty -echo
-
-
$ECHO "${ESC}?25l" #hidden cursor
-
-
return $OK
-
}
-
-
function GameExit ()
-
{
-
stty $stty_save
-
stty echo
-
clear
-
trap 2 15
-
$ECHO "${ESC}?25h${ESC}0;0H${ESC}0m"
-
-
exit $OK
-
}
-
-
#print help
-
function Help ()
-
{
-
msg="Move:w s a d Dig:j Flag:f NewGame:n Exit:x --CopyRight-- -2005-10-28 BitBull--"
-
$ECHO "${ESC}${REV};${RED}m${ESC}24;1H${msg}${ESC}${NULL}m"
-
-
return $OK
-
}
-
-
#print dialog window in screen
-
function PMsg ()
-
{
-
local title="$1" content="$2" greeting="$3"
-
-
$ECHO "${ESC}${RED}m"
-
$ECHO "${ESC}11;20H ------------------------------------------- "
-
$ECHO "${ESC}12;20H| ======>$title<====== |"
-
$ECHO "${ESC}13;20H| $content |"
-
$ECHO "${ESC}14;20H| ======>$greeting<====== |"
-
$ECHO "${ESC}15;20H ------------------------------------------- "
-
$ECHO "${ESC}${NULL}m"
-
-
return $OK
-
}
-
-
#print menu and player choose level,then ${X,Y,MCount,FCount,SCount} init
-
function Menu ()
-
{
-
local key
-
-
$ECHO "${ESC}6;1H${ESC}${RED}m"
- cat<
-
+++++++++++++++++++++++++++++
-
+ (1) Easy +
-
+ (2) Normal +
-
+ (3) Hardly +
-
+ (4) Exit +
-
+++++++++++++++++++++++++++++
-
MENUEND
-
$ECHO "${ESC}${NULL}m"
-
-
while read -s -n 1 key
-
do
-
case $key in
-
1) X=10;Y=10;MCount=10;FCount=10;SCount=100;break
-
;;
-
2) X=20;Y=14;MCount=28;FCount=28;SCount=280;break
-
;;
-
3) X=36;Y=18;MCount=65;FCount=65;SCount=648;break
-
;;
-
4) GameExit
-
;;
-
esac
-
done
-
-
return $OK
-
}
-
-
#receive CurX CurY,put it into XY[CurX+X*(CurY-1))]
-
#if $# == 3;write into XY[]
-
#if $# == 2;read from XY[]
-
function XYFormat ()
-
{
-
local XTmp=$1 YTmp=$2
-
-
if [[ $# -eq 3 ]]
-
then XY[$XTmp+$X*($YTmp-1)]=$3
-
else echo ${XY[$XTmp+$X*($YTmp-1)]}
-
fi
-
-
return $OK
-
}
-
-
function DrawInit ()
-
{
-
local DIline DIline2
-
-
DIline=$( for (( i=1; i<$((X*2)); i++ )) do $ECHO '-';done )
- DIline2=$( for (( i=0; i
-
-
clear
-
Help
-
-
$ECHO "${ESC}1;1H+${DIline}+"
- for (( i=0; i
-
do
-
$ECHO "${ESC}$((i+2));1H${DIline2}|"
-
done
-
$ECHO "${ESC}$((Y+2));1H+${DIline}+"
-
-
return $OK
-
}
-
-
#${XY[*]}=S
-
function XYInit ()
-
{
-
for (( i=1; i<=$X; i++ ))
-
do
-
for (( j=1; j<=$Y; j++ ))
-
do
-
XYFormat $i $j S
-
done
-
done
-
return $OK
-
}
-
-
#check X Y
-
function CheckXY ()
-
{
-
local XYTmp="$1 $2"
-
- for(( i=0; i
-
do
-
if [[ "${MXY[i]}" == "$XYTmp" ]]
-
then return $FALSE
-
fi
-
done
-
-
return $OK
-
}
-
-
#RANDOM mine's X Y
-
function XYRand ()
-
{
-
local XTmp YTmp
-
- for(( i=0; i
-
do
-
while :
-
do
-
XTmp=$(( RANDOM % ( X - 1 ) + 1 ))
-
YTmp=$(( RANDOM % ( Y - 1 ) + 1 ))
-
CheckXY $XTmp $YTmp
-
-
if [[ "$?" == "$OK" ]]
-
then
-
XYFormat $XTmp $YTmp M
-
MXY[i]="$XTmp $YTmp"
-
(( ++MXYp ))
-
break
-
else continue
-
fi
-
done
-
done
-
-
return $OK
-
}
-
-
#DEBUG
-
# print ${XY[*]} into ./mine.tmp
-
#you can read mine.tmp to know where is mine,xixi~~:)
-
#M is mine
-
function DEBUGPXY ()
-
{
-
rm mine.tmp>/dev/null 2>&1
-
for(( i=1; i<=$Y; i++ ))
-
do
-
for(( j=1; j<=$X; j++))
-
do
-
$ECHO "$(XYFormat $j $i)">>mine.tmp
-
done
-
$ECHO "
">>mine.tmp
-
done
-
-
return $OK
-
}
-
-
#move cur
-
#usage:CurMov [UP|DOWN|LEFT|RIGHT]
-
function CurMov ()
-
{
-
local direction=$1 Xmin=1 Ymin=1 Xmax=$X Ymax=$Y
-
-
OCurX=$CurX
-
OCurY=$CurY
-
-
case $direction in
-
"UP") if [[ $CurY -gt $Ymin ]];then (( CurY-- ));fi
-
;;
-
"DOWN") if [[ $CurY -lt $Ymax ]];then (( CurY++ ));fi
-
;;
-
"LEFT") if [[ $CurX -gt $Xmin ]];then (( CurX-- ));fi
-
;;
-
"RIGHT")if [[ $CurX -lt $Xmax ]];then (( CurX++ ));fi
-
;;
-
esac
-
-
if [[ $CurX != $OCurX || $CurY != $OCurY ]]
-
then DrawPoint $CurX $CurY CUR
-
fi
-
-
return $OK
-
}
-
-
#display point
-
#include cur,flag,mine,shadow,nul,tip [1-8]
-
function DrawPoint ()
-
{
-
local TCurX=$(( $1 * 2 )) TCurY=$(( $2 + 1 )) Type=$3
-
local TOCurX=$(( OCurX * 2 )) TOCurY=$(( OCurY + 1 ))
-
local colr=0 osign=0 sign=0
-
-
case $Type in
-
"CUR")
-
case $(XYFormat $OCurX $OCurY) in
-
F) colr=$PURPLE;osign=$FLAG;;
-
N) colr=$NULL;osign=$NUL;;
-
[1-8]) colr=$ORANGE;osign=$(XYFormat $OCurX $OCurY);;
-
[SM]) colr=$SBLUE;osign=$SHADOW;;
-
esac
-
-
case $(XYFormat $CurX $CurY) in
-
F) sign=$FLAG;;
-
N) sign=$NUL;;
-
[1-8]) sign=$(XYFormat $CurX $CurY);;
-
[SM]) sign=$SHADOW;;
-
esac
-
-
$ECHO "${ESC}${colr}m${ESC}${TOCurY};${TOCurX}H${osign}${ESC}${NULL}m"
-
$ECHO "${ESC}${REV};${FLASH};${ORANGE}m${ESC}${TCurY};${TCurX}H${sign}${ESC}${NULL}m"
-
;;
-
"SHADOW")
-
$ECHO "${ESC}${SBLUE}m${ESC}${TCurY};${TCurX}H${SHADOW}${ESC}${NULL}m"
-
;;
-
"MINE")
-
$ECHO "${ESC}${REV};${RED}m${ESC}${TCurY};${TCurX}H${MINE}${ESC}${NULL}m"
-
;;
-
"FLAG")
-
$ECHO "${ESC}${TCurY};${TCurX}H${ESC}${PURPLE}m${FLAG}${ESC}${NULL}m"
-
;;
-
[1-8])
-
$ECHO "${ESC}${TCurY};${TCurX}H${ESC}${ORANGE}m${Type}${ESC}${NULL}m"
-
;;
-
"NUL")
-
$ECHO "${ESC}${TCurY};${TCurX}H${NUL}"
-
esac
-
-
return $OK
-
}
-
-
#check xy
-
function Loop ()
-
{
-
local XYTmp="$1 $2"
-
- for (( i=0; i
-
do
-
if [[ "$XYTmp" == "${MXY[i]}" ]]
-
then $ECHO 1
-
fi
-
done
-
-
return $OK
-
}
-
-
#count around mine
-
#A B C
-
#D X E
-
#F G H
-
#return mine's number
-
function CountM ()
-
{
-
local Xmin=1 Ymin=1 Xmax=$X Ymax=$Y minecount=0 n=0
-
#A
-
if [[ ( $CurX -gt $Xmin ) && ( $CurY -gt $Ymin ) ]]
-
then
-
n=$( Loop $((CurX-1)) $((CurY-1)) )
-
(( minecount += n ))
-
n=0
-
fi
-
#B
-
if [[ $CurY -gt $Ymin ]]
-
then
-
n=$( Loop $CurX $((CurY-1)) )
-
(( minecount += n ))
-
n=0
-
fi
-
#C
-
if [[ ( $CurX -lt $Xmax ) && ( $CurY -gt $Ymin ) ]]
-
then
-
n=$( Loop $((CurX+1)) $((CurY-1)) )
-
(( minecount += n ))
-
n=0
-
fi
-
#D
-
if [[ $CurX -gt $Xmin ]]
-
then
-
n=$( Loop $((CurX-1)) $CurY )
-
(( minecount += n ))
-
n=0
-
fi
-
#E
-
if [[ $CurX -lt $Xmax ]]
-
then
-
n=$( Loop $((CurX+1)) $CurY )
-
(( minecount += n ))
-
n=0
-
fi
-
#F
-
if [[ ( $CurX -gt $Xmin ) && ( $CurY -lt $Ymax ) ]]
-
then
-
n=$( Loop $((CurX-1)) $((CurY+1)) )
-
(( minecount += n ))
-
n=0
-
fi
-
#G
-
if [[ $CurY -lt $Ymax ]]
-
then
-
n=$( Loop $CurX $((CurY+1)) )
-
(( minecount += n ))
-
n=0
-
fi
-
#H
-
if [[ ( $CurX -lt $Xmax ) && ( $CurY -lt $Ymax ) ]]
-
then
-
n=$( Loop $((CurX+1)) $((CurY+1)) )
-
(( minecount += n ))
-
n=0
-
fi
-
-
return $minecount
-
}
-
-
#dig
-
#if mine ,gameover
-
#else tip around mine's number
-
function Dig ()
-
{
-
local key minenum=0
-
-
case $(XYFormat $CurX $CurY) in
-
M)
-
DrawPoint $CurX $CurY MINE
-
read -s -n 1 key
-
GameOver "Game Over"
-
;;
-
S)
-
CountM
-
minenum=$?
-
if [[ $minenum -eq $NULL ]]
-
then
-
XYFormat $CurX $CurY N
-
DrawPoint $CurX $CurY NUL
-
else
-
XYFormat $CurX $CurY $minenum
-
DrawPoint $CurX $CurY $minenum
-
fi
-
-
(( SCount-- ))
-
if [[ $SCount -eq $MCount ]]
-
then GameOver "Well Done"
-
fi
-
;;
-
esac
-
DrawPoint $CurX $CurY CUR
-
-
return $OK
-
}
-
-
#draw flag's number
-
function DrawFCount ()
-
{
-
$ECHO "${ESC}22;34H${ESC};${PURPLE}mFLAG=${FCount} ${ESC}${NULL}m"
-
}
-
-
#sign mine
-
function Flag ()
-
{
-
local XYTmp="$CurX $CurY";stat=$FALSE
-
-
case $(XYFormat $CurX $CurY) in
-
F)
- for (( i=1; i
-
do
-
if [[ "${MXY[i]}" == "$XYTmp" ]]
-
then XYFormat $CurX $CurY M;stat=$OK;break
-
fi
-
done
-
if [[ $stat == $FALSE ]]
-
then XYFormat $CurX $CurY S
-
fi
-
-
DrawPoint $CurX $CurY SHADOW
-
(( FCount++ ))
-
DrawFCount
-
;;
-
[SM])
-
if [[ $FCount -eq $NULL ]]
-
then return $FALSE
-
fi
-
-
DrawPoint $CurX $CurY FLAG
-
XYFormat $CurX $CurY F
-
(( FCount-- ))
-
DrawFCount
-
;;
-
esac
-
DrawPoint $CurX $CurY CUR
-
-
return $OK
-
}
-
-
function GameOver ()
-
{
-
local key msgtitle=$1
-
-
PMsg "$msgtitle" "Do you want replay?" "Thank You"
-
while read -s -n 1 key
-
do
-
case $key in
-
[yY]) exec $(dirname $0)/$(basename $0);;
-
[nN]) GameExit;;
-
*) continue;;
-
esac
-
done
-
-
return $OK
-
}
-
-
#main
-
#drawscreen and control
-
function Main ()
-
{
-
local key
-
-
XYInit
-
XYRand
-
############################
-
# if you enable DEBUGPXY,
-
#you can know where is mine
-
# DEBUGPXY #delete this line's #
-
#then cat ./mine.tmp
-
############################
-
-
DrawPoint $CurX $CurY CUR
-
DrawFCount
-
-
while read -s -n 1 key
-
do
-
case $key in
-
[wW]) CurMov UP;;
-
[sS]) CurMov DOWN;;
-
[aA]) CurMov LEFT;;
-
[dD]) CurMov RIGHT;;
-
[jJ]) Dig;;
-
[fF]) Flag;;
-
[nN]) exec $(dirname $0)/$(basename $0);;
-
[xX]) GameExit;;
-
esac
-
done
-
-
return $OK
-
}
-
#---------------Main-----------------
-
-
SttyInit
-
Menu #X Y MCount FCount SCount OK!
-
DrawInit
- Main
#!/bin/bash
#-------------CopyRight-------------
# Name:Mine Sweeping
# Version Number:1.00
# Type:game
# Language:bash shell
# Date:2005-10-26
# Author:BitBull
# Email:BitBull.cn(at)gmail.com
#------------Environment------------
# Terminal: column 80 line 24
# Linux 2.6.9 i686
# GNU Bash 3.00.15
#-----------------------------------
#---------------Define--------------
ECHO="echo -ne"
ESC=" 33["
OK=0
FALSE=1
#--------------Variable--------------
#ANSI ESC action
FLASH=5
REV=7
#color
NULL=0
BLACK=30
RED=31
GREEN=32
ORANGE=33
BLUE=34
PURPLE=35
SBLUE=36
GREY=37
#back color
BBLACK=40
BRED=41
BGREEN=42
BORANGE=43
BBLUE=44
BPURPLE=45
BSBLUE=46
BGREY=47
MINE='@'
FLAG='F'
NUL=' '
SHADOW='X'
X=0
Y=0
CurX=1 #cur's X
CurY=1 #cur's Y
OCurX=1 #old cur's X
OCurY=1 #old cur's Y
MCount=0 #count mine
FCount=0 #count flag
SCount=0 #count shadow
MXYp=0 #MXY Array's ptr
#---------------Array----------------
#if ${XY[]} == M { mine }
#if ${XY[]} == F { flag }
#if ${XY[]} == N { null }
#if ${XY[]} == S { shadow }
#if ${XY[]} == [1-8] { tip_num }
#${XY[]} init in XYInit(i)
MXY[0]=""
#--------------Function--------------
function SttyInit ()
{
stty_save=$(stty -g) #backup stty
clear
trap "GameExit;" 2 15
stty -echo
$ECHO "${ESC}?25l" #hidden cursor
return $OK
}
function GameExit ()
{
stty $stty_save
stty echo
clear
trap 2 15
$ECHO "${ESC}?25h${ESC}0;0H${ESC}0m"
exit $OK
}
#print help
function Help ()
{
msg="Move:w s a d Dig:j Flag:f NewGame:n Exit:x --CopyRight-- -2005-10-28 BitBull--"
$ECHO "${ESC}${REV};${RED}m${ESC}24;1H${msg}${ESC}${NULL}m"
return $OK
}
#print dialog window in screen
function PMsg ()
{
local title="$1" content="$2" greeting="$3"
$ECHO "${ESC}${RED}m"
$ECHO "${ESC}11;20H ------------------------------------------- "
$ECHO "${ESC}12;20H| ======>$title<====== |"
$ECHO "${ESC}13;20H| $content |"
$ECHO "${ESC}14;20H| ======>$greeting<====== |"
$ECHO "${ESC}15;20H ------------------------------------------- "
$ECHO "${ESC}${NULL}m"
return $OK
}
#print menu and player choose level,then ${X,Y,MCount,FCount,SCount} init
function Menu ()
{
local key
$ECHO "${ESC}6;1H${ESC}${RED}m"
cat< +++++++++++++++++++++++++++++
+ (1) Easy +
+ (2) Normal +
+ (3) Hardly +
+ (4) Exit +
+++++++++++++++++++++++++++++
MENUEND
$ECHO "${ESC}${NULL}m"
while read -s -n 1 key
do
case $key in
1) X=10;Y=10;MCount=10;FCount=10;SCount=100;break
;;
2) X=20;Y=14;MCount=28;FCount=28;SCount=280;break
;;
3) X=36;Y=18;MCount=65;FCount=65;SCount=648;break
;;
4) GameExit
;;
esac
done
return $OK
}
#receive CurX CurY,put it into XY[CurX+X*(CurY-1))]
#if $# == 3;write into XY[]
#if $# == 2;read from XY[]
function XYFormat ()
{
local XTmp=$1 YTmp=$2
if [[ $# -eq 3 ]]
then XY[$XTmp+$X*($YTmp-1)]=$3
else echo ${XY[$XTmp+$X*($YTmp-1)]}
fi
return $OK
}
function DrawInit ()
{
local DIline DIline2
DIline=$( for (( i=1; i<$((X*2)); i++ )) do $ECHO '-';done )
DIline2=$( for (( i=0; i
clear
Help
$ECHO "${ESC}1;1H+${DIline}+"
for (( i=0; i do
$ECHO "${ESC}$((i+2));1H${DIline2}|"
done
$ECHO "${ESC}$((Y+2));1H+${DIline}+"
return $OK
}
#${XY[*]}=S
function XYInit ()
{
for (( i=1; i<=$X; i++ ))
do
for (( j=1; j<=$Y; j++ ))
do
XYFormat $i $j S
done
done
return $OK
}
#check X Y
function CheckXY ()
{
local XYTmp="$1 $2"
for(( i=0; i do
if [[ "${MXY[i]}" == "$XYTmp" ]]
then return $FALSE
fi
done
return $OK
}
#RANDOM mine's X Y
function XYRand ()
{
local XTmp YTmp
for(( i=0; i do
while :
do
XTmp=$(( RANDOM % ( X - 1 ) + 1 ))
YTmp=$(( RANDOM % ( Y - 1 ) + 1 ))
CheckXY $XTmp $YTmp
if [[ "$?" == "$OK" ]]
then
XYFormat $XTmp $YTmp M
MXY[i]="$XTmp $YTmp"
(( ++MXYp ))
break
else continue
fi
done
done
return $OK
}
#DEBUG
# print ${XY[*]} into ./mine.tmp
#you can read mine.tmp to know where is mine,xixi~~:)
#M is mine
function DEBUGPXY ()
{
rm mine.tmp>/dev/null 2>&1
for(( i=1; i<=$Y; i++ ))
do
for(( j=1; j<=$X; j++))
do
$ECHO "$(XYFormat $j $i)">>mine.tmp
done
$ECHO " ">>mine.tmp
done
return $OK
}
#move cur
#usage:CurMov [UP|DOWN|LEFT|RIGHT]
function CurMov ()
{
local direction=$1 Xmin=1 Ymin=1 Xmax=$X Ymax=$Y
OCurX=$CurX
OCurY=$CurY
case $direction in
"UP") if [[ $CurY -gt $Ymin ]];then (( CurY-- ));fi
;;
"DOWN") if [[ $CurY -lt $Ymax ]];then (( CurY++ ));fi
;;
"LEFT") if [[ $CurX -gt $Xmin ]];then (( CurX-- ));fi
;;
"RIGHT")if [[ $CurX -lt $Xmax ]];then (( CurX++ ));fi
;;
esac
if [[ $CurX != $OCurX || $CurY != $OCurY ]]
then DrawPoint $CurX $CurY CUR
fi
return $OK
}
#display point
#include cur,flag,mine,shadow,nul,tip [1-8]
function DrawPoint ()
{
local TCurX=$(( $1 * 2 )) TCurY=$(( $2 + 1 )) Type=$3
local TOCurX=$(( OCurX * 2 )) TOCurY=$(( OCurY + 1 ))
local colr=0 osign=0 sign=0
case $Type in
"CUR")
case $(XYFormat $OCurX $OCurY) in
F) colr=$PURPLE;osign=$FLAG;;
N) colr=$NULL;osign=$NUL;;
[1-8]) colr=$ORANGE;osign=$(XYFormat $OCurX $OCurY);;
[SM]) colr=$SBLUE;osign=$SHADOW;;
esac
case $(XYFormat $CurX $CurY) in
F) sign=$FLAG;;
N) sign=$NUL;;
[1-8]) sign=$(XYFormat $CurX $CurY);;
[SM]) sign=$SHADOW;;
esac
$ECHO "${ESC}${colr}m${ESC}${TOCurY};${TOCurX}H${osign}${ESC}${NULL}m"
$ECHO "${ESC}${REV};${FLASH};${ORANGE}m${ESC}${TCurY};${TCurX}H${sign}${ESC}${NULL}m"
;;
"SHADOW")
$ECHO "${ESC}${SBLUE}m${ESC}${TCurY};${TCurX}H${SHADOW}${ESC}${NULL}m"
;;
"MINE")
$ECHO "${ESC}${REV};${RED}m${ESC}${TCurY};${TCurX}H${MINE}${ESC}${NULL}m"
;;
"FLAG")
$ECHO "${ESC}${TCurY};${TCurX}H${ESC}${PURPLE}m${FLAG}${ESC}${NULL}m"
;;
[1-8])
$ECHO "${ESC}${TCurY};${TCurX}H${ESC}${ORANGE}m${Type}${ESC}${NULL}m"
;;
"NUL")
$ECHO "${ESC}${TCurY};${TCurX}H${NUL}"
esac
return $OK
}
#check xy
function Loop ()
{
local XYTmp="$1 $2"
for (( i=0; i do
if [[ "$XYTmp" == "${MXY[i]}" ]]
then $ECHO 1
fi
done
return $OK
}
#count around mine
#A B C
#D X E
#F G H
#return mine's number
function CountM ()
{
local Xmin=1 Ymin=1 Xmax=$X Ymax=$Y minecount=0 n=0
#A
if [[ ( $CurX -gt $Xmin ) && ( $CurY -gt $Ymin ) ]]
then
n=$( Loop $((CurX-1)) $((CurY-1)) )
(( minecount += n ))
n=0
fi
#B
if [[ $CurY -gt $Ymin ]]
then
n=$( Loop $CurX $((CurY-1)) )
(( minecount += n ))
n=0
fi
#C
if [[ ( $CurX -lt $Xmax ) && ( $CurY -gt $Ymin ) ]]
then
n=$( Loop $((CurX+1)) $((CurY-1)) )
(( minecount += n ))
n=0
fi
#D
if [[ $CurX -gt $Xmin ]]
then
n=$( Loop $((CurX-1)) $CurY )
(( minecount += n ))
n=0
fi
#E
if [[ $CurX -lt $Xmax ]]
then
n=$( Loop $((CurX+1)) $CurY )
(( minecount += n ))
n=0
fi
#F
if [[ ( $CurX -gt $Xmin ) && ( $CurY -lt $Ymax ) ]]
then
n=$( Loop $((CurX-1)) $((CurY+1)) )
(( minecount += n ))
n=0
fi
#G
if [[ $CurY -lt $Ymax ]]
then
n=$( Loop $CurX $((CurY+1)) )
(( minecount += n ))
n=0
fi
#H
if [[ ( $CurX -lt $Xmax ) && ( $CurY -lt $Ymax ) ]]
then
n=$( Loop $((CurX+1)) $((CurY+1)) )
(( minecount += n ))
n=0
fi
return $minecount
}
#dig
#if mine ,gameover
#else tip around mine's number
function Dig ()
{
local key minenum=0
case $(XYFormat $CurX $CurY) in
M)
DrawPoint $CurX $CurY MINE
read -s -n 1 key
GameOver "Game Over"
;;
S)
CountM
minenum=$?
if [[ $minenum -eq $NULL ]]
then
XYFormat $CurX $CurY N
DrawPoint $CurX $CurY NUL
else
XYFormat $CurX $CurY $minenum
DrawPoint $CurX $CurY $minenum
fi
(( SCount-- ))
if [[ $SCount -eq $MCount ]]
then GameOver "Well Done"
fi
;;
esac
DrawPoint $CurX $CurY CUR
return $OK
}
#draw flag's number
function DrawFCount ()
{
$ECHO "${ESC}22;34H${ESC};${PURPLE}mFLAG=${FCount} ${ESC}${NULL}m"
}
#sign mine
function Flag ()
{
local XYTmp="$CurX $CurY";stat=$FALSE
case $(XYFormat $CurX $CurY) in
F)
for (( i=1; i do
if [[ "${MXY[i]}" == "$XYTmp" ]]
then XYFormat $CurX $CurY M;stat=$OK;break
fi
done
if [[ $stat == $FALSE ]]
then XYFormat $CurX $CurY S
fi
DrawPoint $CurX $CurY SHADOW
(( FCount++ ))
DrawFCount
;;
[SM])
if [[ $FCount -eq $NULL ]]
then return $FALSE
fi
DrawPoint $CurX $CurY FLAG
XYFormat $CurX $CurY F
(( FCount-- ))
DrawFCount
;;
esac
DrawPoint $CurX $CurY CUR
return $OK
}
function GameOver ()
{
local key msgtitle=$1
PMsg "$msgtitle" "Do you want replay?" "Thank You"
while read -s -n 1 key
do
case $key in
[yY]) exec $(dirname $0)/$(basename $0);;
[nN]) GameExit;;
*) continue;;
esac
done
return $OK
}
#main
#drawscreen and control
function Main ()
{
local key
XYInit
XYRand
############################
# if you enable DEBUGPXY,
#you can know where is mine
# DEBUGPXY #delete this line's #
#then cat ./mine.tmp
############################
DrawPoint $CurX $CurY CUR
DrawFCount
while read -s -n 1 key
do
case $key in
[wW]) CurMov UP;;
[sS]) CurMov DOWN;;
[aA]) CurMov LEFT;;
[dD]) CurMov RIGHT;;
[jJ]) Dig;;
[fF]) Flag;;
[nN]) exec $(dirname $0)/$(basename $0);;
[xX]) GameExit;;
esac
done
return $OK
}
#---------------Main-----------------
SttyInit
Menu #X Y MCount FCount SCount OK!
DrawInit
Main
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