• cocos2d+TexturePackerGUI动画制作


    转载请注明出处:http://blog.csdn.net/oyangyufu/article/details/25168047

    程序效果图:



    1、下载安装TexturePackerGUI

    地址:http://www.codeandweb.com/texturepacker

    2、制作plist文件和png图片

    打开TexturePackerGUI,将动画素材拖拽至TexturePackerGUI图片区,填写Output路径及名称,点击工具栏Publish,生成plist、png文件,然后将此2文件放至项目Resources下:



    编敲代码:

    bool HelloWorld::init()
    {
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::menuCloseCallback));
        
    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                    origin.y + pCloseItem->getContentSize().height/2));
    
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, 1);
    
    	//装载plist文件
    	CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("izmuo.plist", "izmuo.png");
    	CCArray *array = CCArray::create();
    	char ptr[10]={0};
    
    	//获取每一帧动画,遍历图片名字
    	for (int i=1; i<10; i++)
    	{
    		sprintf(ptr, "%d.png", i);
    		CCLOG("ptr: %s",ptr);
    		CCSpriteFrame *spriteframe = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(ptr);
    		array->addObject(spriteframe);
    
    	}
    	//依据帧序列表创建动画对象,指定播放速度
    	CCAnimation *animation = CCAnimation::createWithSpriteFrames(array,0.2f);
    	//依据动画创建动画动作
    	CCAnimate *animate = CCAnimate::create(animation);
    	CCSprite *sprite = CCSprite::create();
    
    	//開始运行动作
    	sprite->setScale(0.5);
    	sprite->runAction(CCRepeatForever::create(animate));
    	sprite->setPosition(ccp(visibleSize.width/2, visibleSize.height/2));
    	this->addChild(sprite);
        
        return true;
    }



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  • 原文地址:https://www.cnblogs.com/zsychanpin/p/7152275.html
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