• 摄像头操作


    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Drawing;
    using System.IO;
    using System.Drawing.Imaging;
    using System.Runtime.InteropServices;

    namespace Video

    {
        public class VideoClass
        {
            private const int WM_USER = 0x400;
            private const int WS_CHILD = 0x40000000;
            private const int WS_VISIBLE = 0x10000000;
            private const int WM_CAP_START = WM_USER;
            private const int WM_CAP_STOP = WM_CAP_START + 68;
            private const int WM_CAP_DRIVER_CONNECT = WM_CAP_START + 10;
            private const int WM_CAP_DRIVER_DISCONNECT = WM_CAP_START + 11;
            private const int WM_CAP_SAVEDIB = WM_CAP_START + 25;
            private const int WM_CAP_GRAB_FRAME = WM_CAP_START + 60;
            private const int WM_CAP_SEQUENCE = WM_CAP_START + 62;
            private const int WM_CAP_FILE_SET_CAPTURE_FILEA = WM_CAP_START + 20;
            private const int WM_CAP_SEQUENCE_NOFILE = WM_CAP_START + 63;
            private const int WM_CAP_SET_OVERLAY = WM_CAP_START + 51;
            private const int WM_CAP_SET_PREVIEW = WM_CAP_START + 50;
            private const int WM_CAP_SET_CALLBACK_VIDEOSTREAM = WM_CAP_START + 6;
            private const int WM_CAP_SET_CALLBACK_ERROR = WM_CAP_START + 2;
            private const int WM_CAP_SET_CALLBACK_STATUSA = WM_CAP_START + 3;
            private const int WM_CAP_SET_CALLBACK_FRAME = WM_CAP_START + 5;
            private const int WM_CAP_SET_SCALE = WM_CAP_START + 53;
            private const int WM_CAP_SET_PREVIEWRATE = WM_CAP_START + 52;
            private IntPtr hWndC;
            private bool bStat = false;

            private IntPtr mControlPtr;
            private int mWidth;
            private int mHeight;
            private int mLeft;
            private int mTop;

            /// <summary>
            /// 初始化摄像头
            /// </summary>
            /// <param name="handle">控件的句柄</param>
            /// <param name="left">开始显示的左边距</param>
            /// <param name="top">开始显示的上边距</param>
            /// <param name="width">要显示的宽度</param>
            /// <param name="height">要显示的长度</param>
            public VideoClass(IntPtr handle, int left, int top, int width, int height)
            {
                mControlPtr = handle;
                mWidth = width;
                mHeight = height;
                mLeft = left - 11;
                mTop = top - 11;
            }

            [DllImport("avicap32.dll")]
            private static extern IntPtr capCreateCaptureWindowA(byte[] lpszWindowName, int dwStyle, int x, int y, int nWidth, int nHeight, IntPtr hWndParent, int nID);

            [DllImport("avicap32.dll")]
            private static extern int capGetVideoFormat(IntPtr hWnd, IntPtr psVideoFormat, int wSize);

            [DllImport("User32.dll")]
            private static extern bool SendMessage(IntPtr hWnd, int wMsg, int wParam, long lParam);

            [DllImport("avicap32.dll")]
            public static extern bool capGetDriverDescriptionA(short wDriver, byte[] lpszName, int cbName, byte[] lpszVer, int cbVer);

            /// <summary>
            /// 开始显示图像
            /// </summary>
            public void Start()
            {
                if (bStat)
                    return;
                bStat = true;
                byte[] lpszName = new byte[100];

                hWndC = capCreateCaptureWindowA(lpszName, WS_CHILD | WS_VISIBLE, mLeft, mTop, mWidth, mHeight, mControlPtr, 0);

                if (hWndC.ToInt32() != 0)
                {
                    SendMessage(hWndC, WM_CAP_SET_CALLBACK_VIDEOSTREAM, 0, 0);
                    SendMessage(hWndC, WM_CAP_SET_CALLBACK_ERROR, 0, 0);
                    SendMessage(hWndC, WM_CAP_SET_CALLBACK_STATUSA, 0, 0);
                    SendMessage(hWndC, WM_CAP_DRIVER_CONNECT, 0, 0);
                    SendMessage(hWndC, WM_CAP_SET_SCALE, 1, 0);
                    SendMessage(hWndC, WM_CAP_SET_PREVIEWRATE, 66, 0);
                    SendMessage(hWndC, WM_CAP_SET_OVERLAY, 1, 0);
                    SendMessage(hWndC, WM_CAP_SET_PREVIEW, 1, 0);
                }
                return;
            }

            /// <summary>
            /// 停止显示
            /// </summary>
            public void Stop()
            {
                SendMessage(hWndC, WM_CAP_DRIVER_DISCONNECT, 0, 0);
            }

            /// <summary>
            /// 抓图
            /// </summary>
            /// <param name="path">要保存bmp文件的路径</param>
            public void GrabImage(string path)
            {
                IntPtr hBmp = Marshal.StringToHGlobalAnsi(path);
                SendMessage(hWndC, WM_CAP_SAVEDIB, 0, hBmp.ToInt64());
            }


            //bmp转换成JPG
            public void bitMapToJPG(string bmpFileName, string jpgFileName)
            {
                try
                {
                    System.Drawing.Image img;
                    img = ReturnPhoto(bmpFileName);
                    img.Save(jpgFileName, ImageFormat.Jpeg);
                }
                catch (Exception ex)
                {

                }
            }
            private Image ReturnPhoto(string bmpFileName)
            {
                System.IO.FileStream stream;
                stream = File.OpenRead(bmpFileName);
                Bitmap bmp = new Bitmap(stream);
                System.Drawing.Image image = bmp;//得到原图

                //创建指定大小的图
                System.Drawing.Image newImage = image.GetThumbnailImage(320, 240, null, new IntPtr());
                Graphics g = Graphics.FromImage(newImage);
                g.DrawImage(newImage, 0, 0, newImage.Width, newImage.Height); //将原图画到指定的图上
                g.Dispose();
                stream.Close();
                return newImage;
            }
        }
    }

    作者:返回主页 linux运维-loring
    出处:http://www.cnblogs.com/zlf344242525/
    本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。
    如果文中有什么错误,欢迎指出。以免更多的人被误导。
  • 相关阅读:
    彻底理解多态
    变量可以存储在堆中,栈中,方法区中。哪里都可以啊。对象只能存储在堆中
    json序列化后的是字符串,不是二进制。是字符串!!!确定不是二进制!!!
    线程流程理解
    增加一个类的功能可以采用继承或者代理模式或者装饰者模式
    Java 代理模式和装饰者模式的区别
    异常不管咋样,只要抛出了,不管是方法级别抛出,还是类级别抛出。终究有一个地方要对异常进行处理
    汉高澳大利亚sinox为什么不能下载源代码,因为sinox执行unix/linux/windows规划
    使用Visual Studio将Objective-C编译C++
    百度编辑器ueditor简单易用
  • 原文地址:https://www.cnblogs.com/zlf344242525/p/2254874.html
Copyright © 2020-2023  润新知