http://blog.csdn.net/jia20003/article/details/41173767
图像处理之Canny 边缘检测
一:历史
Canny边缘检测算法是1986年有John F. Canny开发出来一种基于图像梯度计算的边缘
检测算法,同时Canny本人对计算图像边缘提取学科的发展也是做出了很多的贡献。尽
管至今已经许多年过去,但是该算法仍然是图像边缘检测方法经典算法之一。
二:Canny边缘检测算法
经典的Canny边缘检测算法通常都是从高斯模糊开始,到基于双阈值实现边缘连接结束
。但是在实际工程应用中,考虑到输入图像都是彩色图像,最终边缘连接之后的图像要
二值化输出显示,所以完整的Canny边缘检测算法实现步骤如下:
1. 彩色图像转换为灰度图像
2. 对图像进行高斯模糊
3. 计算图像梯度,根据梯度计算图像边缘幅值与角度
4. 非最大信号压制处理(边缘细化)
5. 双阈值边缘连接处理
6. 二值化图像输出结果
三:各步详解与代码实现
1. 彩色图像转灰度图像
根据彩色图像RGB转灰度公式:gray = R * 0.299 + G * 0.587 + B * 0.114
将彩色图像中每个RGB像素转为灰度值的代码如下:
- <span style="font-size:18px;">int gray = (int) (0.299 * tr + 0.587 * tg + 0.114 * tb);</span>
2. 对图像进行高斯模糊
图像高斯模糊时,首先要根据输入参数确定高斯方差与窗口大小,这里我设置默认方
差值窗口大小为16x16,根据这两个参数生成高斯卷积核算子的代码如下:
- <span style="font-size:18px;"> float kernel[][] = new float[gaussianKernelWidth][gaussianKernelWidth];
- for(int x=0; x<gaussianKernelWidth; x++)
- {
- for(int y=0; y<gaussianKernelWidth; y++)
- {
- kernel[x][y] = gaussian(x, y, gaussianKernelRadius);
- }
- }</span>
获取了高斯卷积算子之后,我们就可以对图像高斯卷积模糊,关于高斯图像模糊更详
细的解释可以参见这里:http://blog.csdn.net/jia20003/article/details/7234741实现
图像高斯卷积模糊的代码如下:
- <span style="font-size:18px;">// 高斯模糊 -灰度图像
- int krr = (int)gaussianKernelRadius;
- for (int row = 0; row < height; row++) {
- for (int col = 0; col < width; col++) {
- index = row * width + col;
- double weightSum = 0.0;
- double redSum = 0;
- for(int subRow=-krr; subRow<=krr; subRow++)
- {
- int nrow = row + subRow;
- if(nrow >= height || nrow < 0)
- {
- nrow = 0;
- }
- for(int subCol=-krr; subCol<=krr; subCol++)
- {
- int ncol = col + subCol;
- if(ncol >= width || ncol <=0)
- {
- ncol = 0;
- }
- int index2 = nrow * width + ncol;
- int tr1 = (inPixels[index2] >> 16) & 0xff;
- redSum += tr1*kernel[subRow+krr][subCol+krr];
- weightSum += kernel[subRow+krr][subCol+krr];
- }
- }
- int gray = (int)(redSum / weightSum);
- outPixels[index] = gray;
- }
- }</span>
3. 计算图像X方向与Y方向梯度,根据梯度计算图像边缘幅值与角度大小
高斯模糊的目的主要为了整体降低图像噪声,目的是为了更准确计算图像梯度及边缘
幅值。计算图像梯度可以选择算子有Robot算子、Sobel算子、Prewitt算子等。关于
图像梯度计算更多的解释可以看这里:
http://blog.csdn.net/jia20003/article/details/7664777。
这里采用更加简单明了的2x2的算子,其数学表达如下:
- <span style="font-size:18px;">// 计算梯度-gradient, X放与Y方向
- data = new float[width * height];
- magnitudes = new float[width * height];
- for (int row = 0; row < height; row++) {
- for (int col = 0; col < width; col++) {
- index = row * width + col;
- // 计算X方向梯度
- float xg = (getPixel(outPixels, width, height, col, row+1) -
- getPixel(outPixels, width, height, col, row) +
- getPixel(outPixels, width, height, col+1, row+1) -
- getPixel(outPixels, width, height, col+1, row))/2.0f;
- float yg = (getPixel(outPixels, width, height, col, row)-
- getPixel(outPixels, width, height, col+1, row) +
- getPixel(outPixels, width, height, col, row+1) -
- getPixel(outPixels, width, height, col+1, row+1))/2.0f;
- // 计算振幅与角度
- data[index] = hypot(xg, yg);
- if(xg == 0)
- {
- if(yg > 0)
- {
- magnitudes[index]=90;
- }
- if(yg < 0)
- {
- magnitudes[index]=-90;
- }
- }
- else if(yg == 0)
- {
- magnitudes[index]=0;
- }
- else
- {
- magnitudes[index] = (float)((Math.atan(yg/xg) * 180)/Math.PI);
- }
- // make it 0 ~ 180
- magnitudes[index] += 90;
- }
- }</span>
在获取了图像每个像素的边缘幅值与角度之后
4. 非最大信号压制
信号压制本来是数字信号处理中经常用的,这里的非最大信号压制主要目的是实现边
缘细化,通过该步处理边缘像素进一步减少。非最大信号压制主要思想是假设3x3的
像素区域,中心像素P(x,y) 根据上一步中计算得到边缘角度值angle,可以将角度分
为四个离散值0、45、90、135分类依据如下:
其中黄色区域取值范围为0~22.5 与157.5~180
绿色区域取值范围为22.5 ~ 67.5
蓝色区域取值范围为67.5~112.5
红色区域取值范围为112.5~157.5
分别表示上述四个离散角度的取值范围。得到角度之后,比较中心像素角度上相邻
两个像素,如果中心像素小于其中任意一个,则舍弃该边缘像素点,否则保留。一
个简单的例子如下:
- <span style="font-size:18px;">// 非最大信号压制算法 3x3
- Arrays.fill(magnitudes, 0);
- for (int row = 0; row < height; row++) {
- for (int col = 0; col < width; col++) {
- index = row * width + col;
- float angle = magnitudes[index];
- float m0 = data[index];
- magnitudes[index] = m0;
- if(angle >=0 && angle < 22.5) // angle 0
- {
- float m1 = getPixel(data, width, height, col-1, row);
- float m2 = getPixel(data, width, height, col+1, row);
- if(m0 < m1 || m0 < m2)
- {
- magnitudes[index] = 0;
- }
- }
- else if(angle >= 22.5 && angle < 67.5) // angle +45
- {
- float m1 = getPixel(data, width, height, col+1, row-1);
- float m2 = getPixel(data, width, height, col-1, row+1);
- if(m0 < m1 || m0 < m2)
- {
- magnitudes[index] = 0;
- }
- }
- else if(angle >= 67.5 && angle < 112.5) // angle 90
- {
- float m1 = getPixel(data, width, height, col, row+1);
- float m2 = getPixel(data, width, height, col, row-1);
- if(m0 < m1 || m0 < m2)
- {
- magnitudes[index] = 0;
- }
- }
- else if(angle >=112.5 && angle < 157.5) // angle 135 / -45
- {
- float m1 = getPixel(data, width, height, col-1, row-1);
- float m2 = getPixel(data, width, height, col+1, row+1);
- if(m0 < m1 || m0 < m2)
- {
- magnitudes[index] = 0;
- }
- }
- else if(angle >=157.5) // angle 0
- {
- float m1 = getPixel(data, width, height, col, row+1);
- float m2 = getPixel(data, width, height, col, row-1);
- if(m0 < m1 || m0 < m2)
- {
- magnitudes[index] = 0;
- }
- }
- }
- }</span>
1. 双阈值边缘连接
非最大信号压制以后,输出的幅值如果直接显示结果可能会少量的非边缘像素被包
含到结果中,所以要通过选取阈值进行取舍,传统的基于一个阈值的方法如果选择
的阈值较小起不到过滤非边缘的作用,如果选择的阈值过大容易丢失真正的图像边
缘,Canny提出基于双阈值(Fuzzy threshold)方法很好的实现了边缘选取,在实际
应用中双阈值还有边缘连接的作用。双阈值选择与边缘连接方法通过假设两个阈值
其中一个为高阈值TH另外一个为低阈值TL则有
a. 对于任意边缘像素低于TL的则丢弃
b. 对于任意边缘像素高于TH的则保留
c. 对于任意边缘像素值在TL与TH之间的,如果能通过边缘连接到一个像素大于
TH而且边缘所有像素大于最小阈值TL的则保留,否则丢弃。代码实现如下:
- <span style="font-size:18px;">Arrays.fill(data, 0);
- int offset = 0;
- for (int row = 0; row < height; row++) {
- for (int col = 0; col < width; col++) {
- if(magnitudes[offset] >= highThreshold && data[offset] == 0)
- {
- edgeLink(col, row, offset, lowThreshold);
- }
- offset++;
- }
- }</span>
基于递归的边缘寻找方法edgeLink的代码如下:
- <span style="font-size:18px;">private void edgeLink(int x1, int y1, int index, float threshold) {
- int x0 = (x1 == 0) ? x1 : x1 - 1;
- int x2 = (x1 == width - 1) ? x1 : x1 + 1;
- int y0 = y1 == 0 ? y1 : y1 - 1;
- int y2 = y1 == height -1 ? y1 : y1 + 1;
- data[index] = magnitudes[index];
- for (int x = x0; x <= x2; x++) {
- for (int y = y0; y <= y2; y++) {
- int i2 = x + y * width;
- if ((y != y1 || x != x1)
- && data[i2] == 0
- && magnitudes[i2] >= threshold) {
- edgeLink(x, y, i2, threshold);
- return;
- }
- }
- }
- }</span>
6. 结果二值化显示 - 不说啦,直接点,自己看吧,太简单啦
- <span style="font-size:18px;">// 二值化显示
- for(int i=0; i<inPixels.length; i++)
- {
- int gray = clamp((int)data[i]);
- outPixels[i] = gray > 0 ? -1 : 0xff000000;
- }</span>
最终运行结果:
四:完整的Canny算法源代码
- package com.gloomyfish.filter.study;
- import java.awt.image.BufferedImage;
- import java.util.Arrays;
- public class CannyEdgeFilter extends AbstractBufferedImageOp {
- private float gaussianKernelRadius = 2f;
- private int gaussianKernelWidth = 16;
- private float lowThreshold;
- private float highThreshold;
- // image width, height
- private int width;
- private int height;
- private float[] data;
- private float[] magnitudes;
- public CannyEdgeFilter() {
- lowThreshold = 2.5f;
- highThreshold = 7.5f;
- gaussianKernelRadius = 2f;
- gaussianKernelWidth = 16;
- }
- public float getGaussianKernelRadius() {
- return gaussianKernelRadius;
- }
- public void setGaussianKernelRadius(float gaussianKernelRadius) {
- this.gaussianKernelRadius = gaussianKernelRadius;
- }
- public int getGaussianKernelWidth() {
- return gaussianKernelWidth;
- }
- public void setGaussianKernelWidth(int gaussianKernelWidth) {
- this.gaussianKernelWidth = gaussianKernelWidth;
- }
- public float getLowThreshold() {
- return lowThreshold;
- }
- public void setLowThreshold(float lowThreshold) {
- this.lowThreshold = lowThreshold;
- }
- public float getHighThreshold() {
- return highThreshold;
- }
- public void setHighThreshold(float highThreshold) {
- this.highThreshold = highThreshold;
- }
- @Override
- public BufferedImage filter(BufferedImage src, BufferedImage dest) {
- width = src.getWidth();
- height = src.getHeight();
- if (dest == null)
- dest = createCompatibleDestImage(src, null);
- // 图像灰度化
- int[] inPixels = new int[width * height];
- int[] outPixels = new int[width * height];
- getRGB(src, 0, 0, width, height, inPixels);
- int index = 0;
- for (int row = 0; row < height; row++) {
- int ta = 0, tr = 0, tg = 0, tb = 0;
- for (int col = 0; col < width; col++) {
- index = row * width + col;
- ta = (inPixels[index] >> 24) & 0xff;
- tr = (inPixels[index] >> 16) & 0xff;
- tg = (inPixels[index] >> 8) & 0xff;
- tb = inPixels[index] & 0xff;
- int gray = (int) (0.299 * tr + 0.587 * tg + 0.114 * tb);
- inPixels[index] = (ta << 24) | (gray << 16) | (gray << 8)
- | gray;
- }
- }
- // 计算高斯卷积核
- float kernel[][] = new float[gaussianKernelWidth][gaussianKernelWidth];
- for(int x=0; x<gaussianKernelWidth; x++)
- {
- for(int y=0; y<gaussianKernelWidth; y++)
- {
- kernel[x][y] = gaussian(x, y, gaussianKernelRadius);
- }
- }
- // 高斯模糊 -灰度图像
- int krr = (int)gaussianKernelRadius;
- for (int row = 0; row < height; row++) {
- for (int col = 0; col < width; col++) {
- index = row * width + col;
- double weightSum = 0.0;
- double redSum = 0;
- for(int subRow=-krr; subRow<=krr; subRow++)
- {
- int nrow = row + subRow;
- if(nrow >= height || nrow < 0)
- {
- nrow = 0;
- }
- for(int subCol=-krr; subCol<=krr; subCol++)
- {
- int ncol = col + subCol;
- if(ncol >= width || ncol <=0)
- {
- ncol = 0;
- }
- int index2 = nrow * width + ncol;
- int tr1 = (inPixels[index2] >> 16) & 0xff;
- redSum += tr1*kernel[subRow+krr][subCol+krr];
- weightSum += kernel[subRow+krr][subCol+krr];
- }
- }
- int gray = (int)(redSum / weightSum);
- outPixels[index] = gray;
- }
- }
- // 计算梯度-gradient, X放与Y方向
- data = new float[width * height];
- magnitudes = new float[width * height];
- for (int row = 0; row < height; row++) {
- for (int col = 0; col < width; col++) {
- index = row * width + col;
- // 计算X方向梯度
- float xg = (getPixel(outPixels, width, height, col, row+1) -
- getPixel(outPixels, width, height, col, row) +
- getPixel(outPixels, width, height, col+1, row+1) -
- getPixel(outPixels, width, height, col+1, row))/2.0f;
- float yg = (getPixel(outPixels, width, height, col, row)-
- getPixel(outPixels, width, height, col+1, row) +
- getPixel(outPixels, width, height, col, row+1) -
- getPixel(outPixels, width, height, col+1, row+1))/2.0f;
- // 计算振幅与角度
- data[index] = hypot(xg, yg);
- if(xg == 0)
- {
- if(yg > 0)
- {
- magnitudes[index]=90;
- }
- if(yg < 0)
- {
- magnitudes[index]=-90;
- }
- }
- else if(yg == 0)
- {
- magnitudes[index]=0;
- }
- else
- {
- magnitudes[index] = (float)((Math.atan(yg/xg) * 180)/Math.PI);
- }
- // make it 0 ~ 180
- magnitudes[index] += 90;
- }
- }
- // 非最大信号压制算法 3x3
- Arrays.fill(magnitudes, 0);
- for (int row = 0; row < height; row++) {
- for (int col = 0; col < width; col++) {
- index = row * width + col;
- float angle = magnitudes[index];
- float m0 = data[index];
- magnitudes[index] = m0;
- if(angle >=0 && angle < 22.5) // angle 0
- {
- float m1 = getPixel(data, width, height, col-1, row);
- float m2 = getPixel(data, width, height, col+1, row);
- if(m0 < m1 || m0 < m2)
- {
- magnitudes[index] = 0;
- }
- }
- else if(angle >= 22.5 && angle < 67.5) // angle +45
- {
- float m1 = getPixel(data, width, height, col+1, row-1);
- float m2 = getPixel(data, width, height, col-1, row+1);
- if(m0 < m1 || m0 < m2)
- {
- magnitudes[index] = 0;
- }
- }
- else if(angle >= 67.5 && angle < 112.5) // angle 90
- {
- float m1 = getPixel(data, width, height, col, row+1);
- float m2 = getPixel(data, width, height, col, row-1);
- if(m0 < m1 || m0 < m2)
- {
- magnitudes[index] = 0;
- }
- }
- else if(angle >=112.5 && angle < 157.5) // angle 135 / -45
- {
- float m1 = getPixel(data, width, height, col-1, row-1);
- float m2 = getPixel(data, width, height, col+1, row+1);
- if(m0 < m1 || m0 < m2)
- {
- magnitudes[index] = 0;
- }
- }
- else if(angle >=157.5) // angle 0
- {
- float m1 = getPixel(data, width, height, col, row+1);
- float m2 = getPixel(data, width, height, col, row-1);
- if(m0 < m1 || m0 < m2)
- {
- magnitudes[index] = 0;
- }
- }
- }
- }
- // 寻找最大与最小值
- float min = 255;
- float max = 0;
- for(int i=0; i<magnitudes.length; i++)
- {
- if(magnitudes[i] == 0) continue;
- min = Math.min(min, magnitudes[i]);
- max = Math.max(max, magnitudes[i]);
- }
- System.out.println("Image Max Gradient = " + max + " Mix Gradient = " + min);
- // 通常比值为 TL : TH = 1 : 3, 根据两个阈值完成二值化边缘连接
- // 边缘连接-link edges
- Arrays.fill(data, 0);
- int offset = 0;
- for (int row = 0; row < height; row++) {
- for (int col = 0; col < width; col++) {
- if(magnitudes[offset] >= highThreshold && data[offset] == 0)
- {
- edgeLink(col, row, offset, lowThreshold);
- }
- offset++;
- }
- }
- // 二值化显示
- for(int i=0; i<inPixels.length; i++)
- {
- int gray = clamp((int)data[i]);
- outPixels[i] = gray > 0 ? -1 : 0xff000000;
- }
- setRGB(dest, 0, 0, width, height, outPixels );
- return dest;
- }
- public int clamp(int value) {
- return value > 255 ? 255 :
- (value < 0 ? 0 : value);
- }
- private void edgeLink(int x1, int y1, int index, float threshold) {
- int x0 = (x1 == 0) ? x1 : x1 - 1;
- int x2 = (x1 == width - 1) ? x1 : x1 + 1;
- int y0 = y1 == 0 ? y1 : y1 - 1;
- int y2 = y1 == height -1 ? y1 : y1 + 1;
- data[index] = magnitudes[index];
- for (int x = x0; x <= x2; x++) {
- for (int y = y0; y <= y2; y++) {
- int i2 = x + y * width;
- if ((y != y1 || x != x1)
- && data[i2] == 0
- && magnitudes[i2] >= threshold) {
- edgeLink(x, y, i2, threshold);
- return;
- }
- }
- }
- }
- private float getPixel(float[] input, int width, int height, int col,
- int row) {
- if(col < 0 || col >= width)
- col = 0;
- if(row < 0 || row >= height)
- row = 0;
- int index = row * width + col;
- return input[index];
- }
- private float hypot(float x, float y) {
- return (float) Math.hypot(x, y);
- }
- private int getPixel(int[] inPixels, int width, int height, int col,
- int row) {
- if(col < 0 || col >= width)
- col = 0;
- if(row < 0 || row >= height)
- row = 0;
- int index = row * width + col;
- return inPixels[index];
- }
- private float gaussian(float x, float y, float sigma) {
- float xDistance = x*x;
- float yDistance = y*y;
- float sigma22 = 2*sigma*sigma;
- float sigma22PI = (float)Math.PI * sigma22;
- return (float)Math.exp(-(xDistance + yDistance)/sigma22)/sigma22PI;
- }
- }
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