• [游戏模版7] Win32 最简单贴图


    >_<:this is the first using mapping.

    >_<:There will be introducing how to do:

    • First load bitmap picture return handle give hbmp, as following:
    • hbmp=(HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,600,450,LR_LOADFROMFILE);
    • there "bg.bmp" must put in the project folder!
    • Second if you want draw this picture in the window,I suggest you should create a CompatibleDC, maybe now you don't know why do this, the reason is also hard to explane. You just remember doing is better for showing many pictures reducing Flash.
    • hdc=GetDC(hWnd);
    • mdc=CreateCompatibleDC(hdc);
    • Third when you finish upper two steps, you can use SelectObject(mdc,hbmp); give the picture to CompatibleDC mdc
    • Finally just use BitBlt(hdc,0,0,600,450,mdc,0,0,SRCCOPY); copy mdc including to hdc to show in the window.

     1 //{{NO_DEPENDENCIES}}
     2 // Microsoft Visual C++ generated include file.
     3 // Used by FE.RC
     4 //
     5 #define IDR_MAINFRAME                    128
     6 #define IDD_FE_DIALOG        102
     7 #define IDD_ABOUTBOX                    103
     8 #define IDS_APP_TITLE                    103
     9 #define IDM_ABOUT                        104
    10 #define IDM_EXIT                        105
    11 #define IDS_HELLO                        106
    12 #define IDI_FE                107
    13 #define IDI_SMALL                        108
    14 #define IDC_FE                109
    15 #define IDC_MYICON                        2
    16 #define IDC_STATIC                        -1
    17 // Next default values for new objects
    18 //
    19 #ifdef APSTUDIO_INVOKED
    20 #ifndef APSTUDIO_READONLY_SYMBOLS
    21 
    22 #define _APS_NEXT_RESOURCE_VALUE        129
    23 #define _APS_NEXT_COMMAND_VALUE         32771
    24 #define _APS_NEXT_CONTROL_VALUE         1000
    25 #define _APS_NEXT_SYMED_VALUE           110
    26 #endif
    27 #endif
    resourse.h
     1 // stdafx.h : include file for standard system include files,
     2 //  or project specific include files that are used frequently, but
     3 //      are changed infrequently
     4 //
     5 
     6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
     7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
     8 
     9 #if _MSC_VER > 1000
    10 #pragma once
    11 #endif // _MSC_VER > 1000
    12 
    13 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
    14 
    15 
    16 // Windows Header Files:
    17 #include <windows.h>
    18 
    19 // C RunTime Header Files
    20 #include <stdlib.h>
    21 #include <malloc.h>
    22 #include <memory.h>
    23 #include <tchar.h>
    24 
    25 // Local Header Files
    26 
    27 // TODO: reference additional headers your program requires here
    28 
    29 //{{AFX_INSERT_LOCATION}}
    30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
    31 
    32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
    StdAfx.h

    main.cpp

      1 #include "stdafx.h"
      2 #include "resourse.h"
      3 
      4 #define MAX_LOADSTRING 100
      5 
      6 // Global Variables:
      7 HINSTANCE hInst;                                // current instance
      8 TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
      9 TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text
     10 HBITMAP hbmp;
     11 HDC mdc;
     12 // Foward declarations of functions included in this code module:
     13 ATOM                MyRegisterClass(HINSTANCE hInstance);
     14 BOOL                InitInstance(HINSTANCE, int);
     15 LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
     16 LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
     17 void                MyPaint(HDC hdc);
     18 //========================================================================================
     19 int APIENTRY WinMain(HINSTANCE hInstance,
     20                      HINSTANCE hPrevInstance,
     21                      LPSTR     lpCmdLine,
     22                      int       nCmdShow)
     23 {
     24      // TODO: Place code here.
     25     MSG msg;
     26 
     27     MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
     28 
     29     // 调用InitInstance函数,进行初始化操作;
     30     if (!InitInstance (hInstance, nCmdShow))
     31     {
     32         return FALSE;
     33     }
     34 
     35     // 消息循环(通过消息循环来获取信息,
     36     //进行必要的键盘信息转换而后将控制权交给操作系统,
     37     //有操作系统决定哪个程序的消息处理函数处理消息
     38     while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
     39     {
     40             TranslateMessage(&msg);//转换伪码及字符
     41             DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
     42     }
     43 
     44     return msg.wParam;
     45 }
     46 //=====================================================================================
     47 
     48 
     49 
     50 //=============================================================================================
     51 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
     52 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
     53 //==============================================================================================
     54 ATOM MyRegisterClass(HINSTANCE hInstance)
     55 {
     56     WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
     57                                 //--------------------------------------------------------------
     58                                 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
     59                                 //为WNDPROC,类别名称为(lpszClassName)为”fe";
     60                                 //--------------------------------------------------------------
     61     wcex.cbSize = sizeof(WNDCLASSEX);
     62 
     63     wcex.style            = CS_HREDRAW | CS_VREDRAW;
     64     wcex.lpfnWndProc    = (WNDPROC)WndProc;
     65     wcex.cbClsExtra        = 0;
     66     wcex.cbWndExtra        = 0;
     67     wcex.hInstance        = hInstance;
     68     wcex.hIcon            = NULL;
     69     wcex.hCursor        = NULL;
     70     wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);
     71     wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
     72     wcex.lpszMenuName    = NULL;
     73     wcex.lpszClassName    = "fe";
     74     wcex.hIconSm        = NULL;
     75 
     76     return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
     77                                   //此字符串即为类别名称”fe";
     78 }
     79 //============================================================================================
     80 
     81 
     82 //============================================================================================
     83 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
     84 //============================================================================================
     85 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
     86 {
     87    HWND hWnd;
     88    HDC hdc;
     89    hInst = hInstance; // 把instance handle 储存在全局变量中;
     90 
     91    hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
     92       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
     93                       //-----------------------------------------------
     94                       //调用CreateWindow函数来建立一个窗口对象
     95                       //第一个参数就是窗口建立依据的类别名称
     96                       //-----------------------------------------------
     97    if (!hWnd)
     98    {
     99       return FALSE;
    100    }
    101    //------------------------------------------------
    102    //设定窗口的位置及窗口的大小,然后绘制显示在设备上
    103    //-------------------------------------------------
    104    MoveWindow(hWnd,10,10,600,450,true);//位置及大小
    105    ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
    106    UpdateWindow(hWnd);//将窗口绘制在显示设备上
    107 
    108    hdc=GetDC(hWnd);
    109    mdc=CreateCompatibleDC(hdc);
    110 
    111    hbmp=(HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,600,450,LR_LOADFROMFILE);
    112    //名、类型、大小、加载方式;
    113    SelectObject(mdc,hbmp);
    114 
    115    MyPaint(hdc);
    116 
    117    ReleaseDC(hWnd,hdc);
    118 
    119 
    120    return TRUE;
    121 }
    122 //============================================================================================
    123 
    124 
    125 //============================================================================================
    126 //绘图函数,初始化函数中将图片已经放在mdc中了,现在将mdc再贴在窗口DC上
    127 //============================================================================================
    128 void MyPaint(HDC hdc)
    129 {
    130     BitBlt(hdc,0,0,600,450,mdc,0,0,SRCCOPY);//在窗口位置、大小、原图剪切位
    131 }
    132 //============================================================================================
    133 
    134 
    135 //============================================================================================
    136 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
    137 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
    138 //程序都会接收信息,选择性接受、处理;
    139 //============================================================================================
    140 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    141 {
    142     PAINTSTRUCT ps;
    143     HDC hdc;
    144 
    145     switch (message)                   //判断消息类型
    146     {
    147         case WM_PAINT:                //窗口重绘制
    148             hdc = BeginPaint(hWnd, &ps);
    149             MyPaint(hdc);
    150             EndPaint(hWnd, &ps);
    151             break;
    152         case WM_DESTROY:              //处理窗口结束消息
    153             DeleteDC(mdc);
    154             DeleteObject(hbmp);
    155             PostQuitMessage(0);
    156             break;
    157         default:
    158             return DefWindowProc(hWnd, message, wParam, lParam);
    159    }
    160    return 0;
    161 }
    162 //============================================================================================
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  • 原文地址:https://www.cnblogs.com/zjutlitao/p/3732742.html
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