/**设计模式 行为模式 观察者模式 凤姐与粉丝 *2013年7月28 cheqiang87@qq.com * */ #include <stdio.h> #include <stdlib.h> struct Fans { struct Fengjie* fengjie; void ( *update) (int value); //粉丝获得凤姐的新状态,被动获得 void ( *joinfans)(struct Fans fans); //粉丝有权选择成为凤姐粉丝 void ( *quitfans)(); //粉丝有权选择退出凤姐粉丝圈 }; struct Fengjie { int fansnum; int weight; struct Fans fanslist[100]; //负责通知的粉丝的数量,最多100个粉丝 void ( *notify) (struct Fengjie* fengjie); //由凤姐发出更新通知 void ( *addfans)(struct Fengjie* fengjie, struct Fans fans); //凤姐这边也可以增加删除粉丝 // void ( *)delfans)(); //to be done }; void fan1update(int value){ //不同粉丝收到新信息后有不同行为 printf ("fan1 got new news! Unbelievable,Fengjie weight %d now! ",value); } void fan2update(int value){ //不同粉丝收到新信息后有不同行为 printf ("fan2 got new news! Fengjie's new weight is %d , oh my god. ",value); } void joinfans(struct Fans fans) { fans.fengjie->addfans(fans.fengjie, fans); //粉丝这边直接调用凤姐的函数来把该粉丝加入粉丝圈 } void notify (struct Fengjie* fengjie){ int i; for (i = 0; i < fengjie->fansnum; i++) fengjie->fanslist[i].update(fengjie->weight); } void addfans (struct Fengjie* fengjie, struct Fans fans) { fengjie->fanslist[fengjie->fansnum] = fans; fengjie->fansnum++; } int main (void) { srand((unsigned) time(0)); struct Fengjie fengjie; fengjie.notify = notify, fengjie.addfans = addfans, fengjie.fansnum = 0, fengjie.weight = 60; struct Fans fan1, fan2; fan1.fengjie = &fengjie, fan1.joinfans = joinfans, fan1.update = fan1update; fan2.fengjie = &fengjie, fan2.joinfans = joinfans, fan2.update = fan2update; fan1.joinfans (fan1); fan2.joinfans (fan2); fengjie.notify (&fengjie); }