• 使用Makefile自动编译iPhone程序


    Xcode 也支持以命令行形式来编译 iPhone 程序。另外还可以手动的编写 Makefile 文件,实现编译→安装的自动化批处理过程。如果你习惯了命令行的操作方式(linux,unix),那么这样的操作还是很方便的。

    首先看看 Xcode 的命令行格式:

    1. xcodebuild -target Project_Name
    2. xcodebuild install -target Project_Name

    下面我们来实现程序的编译,并通过 ldid 转换编码格式,最后用 ssh 将编译好的程序安装到 iPhone 上的 /Applications/目录下。

    首先安装 ssh 的公开密匙到 iPhone 上

    1). 在Mac的终端上产生密匙

    1. ssh-keygen -t rsa
    2. Generating public/private rsa key pair.
    3. Enter file in which to save the key (/home/xxxx/.ssh/id_rsa):
    4. Created directory '/home/xxxx/.ssh'.
    5. Enter passphrase (empty for no passphrase): xxx
    6. Enter same passphrase again: xxx
    7. Your identification has been saved in /home/xxxx/.ssh/id_rsa.
    8. Your public key has been saved in /home/xxxx/.ssh/id_rsa.pub.
    9. The key fingerprint is:
    10. e4:e8:b7:05:06:b3:f0:ff:af:13:fc:50:6a:5b:d1:b5 xxxx@localhost.localdomain

    过程中会提问你通行证(passphrase),输入你常用的秘密。

    2). 在 iPhone 上创建.ssh目录(iPhone的IP地址是10.0.2.2)

    1. ssh root@10.0.2.2 'mkdir -p .ssh'

    如果问道你iPhone root password,输入 alpine。

    3). 拷贝刚才生成的公开密匙到 iPhone

    1. cat ~/.ssh/id_rsa.pub | ssh root@10.0.2.2 'cat >> .ssh/authorized_keys'

    如果问道你iPhone root password,输入 alpine。

    4). 在 iPhone 上编辑 /etc/ssh/sshd_config 文件

    1. #将
    2.  
    3. #StrictModes yes
    4. #PubkeyAuthentication yes
    5. #AuthorizedKeysFile .ssh/authorized_keys
    6.  
    7. #替换为
    8.  
    9. StrictModes no
    10. PubkeyAuthentication yes
    11. AuthorizedKeysFile .ssh/authorized_keys

    5). 重新启动iPhone

    接下来,编译生成ldid工具

    1. wget http://svn.telesphoreo.org/trunk/data/ldid/ldid-1.0.610.tgz
    2.  
    3. tar -zxf ldid-1.0.610.tgz
    4.  
    5. # 如果是 PowerPC 下载下面的补丁
    6. # wget -qO- http://fink.cvs.sourceforge.net/viewvcfink/dists/10.4/unstable/crypto/finkinfo/ldid.patch?revision=1.1 | patch -p0
    7.  
    8. cd ldid-1.0.610
    9.  
    10. g++ -I . -o util/ldid{,.cpp} -x c util/{lookup2,sha1}.c
    11.  
    12. sudo cp -a util/ldid /usr/bin

    最后,让我们看看Makefile中都有什么

    项目中的文件如下所示:

    Classes : source code (.m .c .cpp etc)Resources : png file and other support filesProject folder : *.xib Info.plist
       

    1. LDFLAGS += -F"$(IPHONESDK)/System/Library/Frameworks" LDFLAGS += -F"$(IPHONESDK)/System/Library/PrivateFra
    2. LDFLAGS += -F"$(IPHONESDK)/System/Library/Frameworks"
    3. LDFLAGS += -F"$(IPHONESDK)/System/Library/PrivateFrameworks"
    4.  
    5. ## 编译开关
    6. CFLAGS  += $(INCPATH) \
    7.         -std=c99 \
    8.         -W -Wall \
    9.         -funroll-loops \
    10.         -Diphoneos_version_min=2.0 \
    11.         -Wno-unused-parameter \
    12.         -Wno-sign-compare
    13.  
    14. ifeq ($(DEBUG), y)
    15. CFLAGS  += -O0 -g -DDEBUG_MUTEX
    16. else
    17. CFLAGS  += -O3 -DNDEBUG
    18. ifeq ($(DEVEL), y)
    19. CFLAGS  += -g
    20. endif
    21. endif
    22. CFLAGS += -F"$(IPHONESDK)/System/Library/Frameworks"
    23. CFLAGS += -F"$(IPHONESDK)/System/Library/PrivateFrameworks"
    24.  
    25. ####################################################################################
    26.  
    27. BUILDDIR =./build/3.0
    28. SRCDIR   =./Classes
    29. RESDIR   =./Resources
    30.  
    31. ###/////////////////////////////////////////////////////////////
    32. ###                        Source files
    33. ###/////////////////////////////////////////////////////////////
    34.  
    35. OBJS     = $(patsubst %.m,%.o,$(wildcard $(SRCDIR)/*.m))
    36. OBJS    += $(patsubst %.m,%.o,$(wildcard ./*.m))
    37. OBJS    += $(patsubst %.c,%.o,$(wildcard $(SRCDIR)/*.c))
    38. OBJS    += $(patsubst %.cpp,%.o,$(wildcard $(SRCDIR)/*.cpp))
    39.  
    40. NIBS     = $(patsubst %.xib,%.nib,$(wildcard *.xib))
    41.  
    42. RESOURCES= $(wildcard $(RESDIR)/*)
    43.  
    44. APPFOLDER= $(TARGET).app
    45.  
    46. .PHONY: all
    47. all: $(TARGET) bundle
    48.  
    49. $(TARGET): $(OBJS)
    50.     $(LD) $(LDFLAGS) -o $@ $^
    51.  
    52. %.o:    %.m
    53.     $(CC) -c $(CFLAGS) [        DISCUZ_CODE_157        ]lt; -o $@
    54.  
    55. %.o:    %.c
    56.     $(CC) -c $(CFLAGS) [        DISCUZ_CODE_157        ]lt; -o $@
    57.  
    58. %.o:    %.cpp
    59.     $(CXX) -x objective-c++ $(CFLAGS) [        DISCUZ_CODE_157        ]lt; -o $@
    60.  
    61. %.nib:  %.xib
    62.     ibtool [        DISCUZ_CODE_157        ]lt; --compile $@
    63.  
    64. bundle: $(TARGET)
    65.     @rm -rf $(BUILDDIR)
    66.     @mkdir -p $(BUILDDIR)/$(APPFOLDER)
    67.     @cp -r $(RESDIR)/* $(BUILDDIR)/$(APPFOLDER)
    68.     @cp Info.plist $(BUILDDIR)/$(APPFOLDER)/Info.plist
    69.     @echo "APPL" > $(BUILDDIR)/$(APPFOLDER)/PkgInfo
    70.     mv $(NIBS) $(BUILDDIR)/$(APPFOLDER)
    71. #    export CODESIGN_ALLOCATE=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_
    72. allocate
    73.  
    74. @ldid -S $(TARGET)
    75.     @mv $(TARGET) $(BUILDDIR)/$(APPFOLDER)/$(TARGET)_
    76.  
    77.  
    78. install: bundle
    79.     @ssh root@$(IP) "cd /Applications/$(APPFOLDER) && rm -R * || echo 'not found' "
    80.     @scp -rp $(BUILDDIR)/$(APPFOLDER) root@$(IP):/Applications
    81.     @ssh root@$(IP) "cd /Applications/$(APPFOLDER) ; ldid -S $(TARGET)_; killall SpringBoard"
    82.     @echo "Application $(APPFOLDER) installed"
    83.  
    84. uninstall:
    85.     ssh root@$(IPHONE_IP) 'rm -fr /Applications/$(APPFOLDER); respring'
    86.     @echo "Application $(APPFOLDER) uninstalled, please respring iPhone"
    87.  
    88. install_respring:
    89.     scp respring_arm root@$(IPHONE_IP):/usr/bin/respring
    90.  
    91. .PHONY: clean
    92. clean:
    93.     @rm -f $(OBJS) $(TARGET)
    94.     @rm -rf $(BUILDDIR)

    然后执行下面的make命令,我们就可以直接在 iPhone 上测试我们的程序了。

    1. make install_respring
    2. make
    3. make install
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  • 原文地址:https://www.cnblogs.com/zhwl/p/3024580.html
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