HelloWorld.js
1 window.Global = { 2 gint: 168, 3 }; 4 cc.Class({ 5 extends: cc.Component, 6 7 properties: { 8 label: { 9 default: null, 10 type: cc.Label 11 }, 12 // defaults, set visually when attaching this script to the Canvas 13 text: 'Hello, World!' 14 }, 15 16 // use this for initialization 17 onLoad: function () { 18 this.label.string = this.text; 19 20 }, 21 22 // called every frame 23 update: function (dt) { 24 25 }, 26 });
SayHello.js
1 var helloWorld = require("HelloWorld"); 2 cc.Class({ 3 extends: cc.Component, 4 5 properties: { 6 userID: { 7 default: 20, 8 displayName: "用户ID", 9 tooltip: "用户的ID", 10 }, 11 userName: "Foobar", 12 pos: new cc.Vec2(10, 20), 13 color: new cc.Color(255, 255, 255, 128), 14 any: [], // 不定义具体类型的数组 15 bools: [cc.Boolean], 16 strings: [cc.String], 17 floats: [cc.Float], 18 ints: [cc.Integer], 19 values: [cc.Vec2], 20 nodes: [cc.Node], 21 frames: [cc.SpriteFrame], 22 score: { 23 default: 0, 24 displayName: "Score (player)", 25 tooltip: "The score of player", 26 }, 27 { 28 get: function () { 29 return this._width; 30 }, 31 set: function (value) { 32 this._width = value; 33 } 34 }, 35 player: { 36 default: null, 37 type: cc.Node 38 } 39 }, 40 41 // use this for initialization 42 onLoad: function () { 43 var Shape = cc.Class({ 44 properties: {x:1}, 45 ctor: function () { 46 cc.log("Shape"); // 实例化时,父构造函数会自动调用, 47 }, 48 print: function (str) { cc.log("print:" + str+" x:"+this.node.x); }, 49 start: function () { 50 var node = this.node; 51 node.x = 100; 52 } 53 }); 54 var shape = new Shape(); 55 //shape.print("hello"); 56 //shape.start(); 57 var node = this.node; 58 cc.log(node); 59 cc.log(node.name); 60 cc.log(node.color); 61 62 var sprite = this.getComponent("cc.Sprite"); 63 if(sprite!=null){ 64 cc.log("sprite.type:"+sprite.type); 65 } 66 67 var label = this.getComponent("cc.Label"); 68 if(label!=null){ 69 cc.log("label:"+label.fontSize); 70 } 71 cc.log("this.userID:"+this.userID); 72 if(this.player){ 73 var sprite2 = this.player.getComponent("cc.Sprite"); 74 cc.log("sprite2:"+sprite2); 75 if(sprite2!=null){ 76 cc.log("this.player.sprite.type:"+sprite2.type); 77 } 78 var sayHello = this.player.getComponent("SayHello"); 79 cc.log("sayHello:"+sayHello); 80 if(sayHello!=null){ 81 cc.log("this.player.sayHello.userID:"+sayHello.userID); 82 } 83 } 84 cc.log(Global.gint); 85 cc.log("helloWorld:"+helloWorld); 86 var hw=new helloWorld(); 87 cc.log("hw:"+hw); 88 cc.log("text:"+hw.text); 89 90 }, 91 // called every frame, uncomment this function to activate update callback 92 update: function (dt) { 93 cc.log("update.."); 94 }, 95 });