1 var canvas = document.getElementById('canvas'), ctx = canvas.getContext('2d'); 2 var start = 1, end = 256, step = 30, direction = 'right'; 3 var len = end - start + 1, wLen = 1, hLen = 1, flag = 1; 4 var sideLength = Math.ceil(Math.sqrt(len)); // 总数求边长 5 var currentX = step*(sideLength-1)/2, currentY = step*(sideLength+2)/2; 6 7 ctx.moveTo(currentX, currentY); 8 ctx.font = "14px sans-serif"; 9 // ctx.fillRect(0,0, canvas.width, canvas.height) 10 ctx.fillStyle = "#000"; 11 console.log(sideLength); 12 while (len--) { 13 currentX += getXY(direction).x; 14 currentY += getXY(direction).y; 15 16 ctx.fillText(start++, currentX, currentY); 17 18 ctx.moveTo(currentX, currentY); 19 20 if (direction == 'up' && flag > hLen) { 21 hLen++; 22 direction = 'right'; 23 flag = 1; 24 } else if (direction == 'right' && flag > wLen) { 25 wLen++; 26 direction = 'down'; 27 flag = 1; 28 } else if (direction == 'down' && flag > hLen) { 29 hLen++; 30 direction = 'left'; 31 flag = 1; 32 } else if (direction == 'left' && flag > wLen) { 33 wLen++; 34 direction = 'up'; 35 flag = 1; 36 } 37 38 flag ++; 39 } 40 41 function getXY(dir) { 42 var x = 0, y = 0; 43 switch(dir) { 44 case 'up': 45 x = 0; 46 y -= step; 47 break; 48 case 'right': 49 x += step; 50 y = 0; 51 break; 52 case 'down': 53 x = 0; 54 y += step; 55 break; 56 case 'left': 57 x -= step; 58 y = 0; 59 break; 60 } 61 return {x: x, y: y} 62 } 63