• iOS-Senior17-CoreAnimation动画


    1.CABasicAnimation动画

    //设置全局变量图片

    @property (nonatomic,strong) UIImageView *eyeImage;

    //设置圆角(注意:光设置上边一句代码是实现不了效果的,下边的masksToBounds这个属性影响layer层的阴影效果)

    self.eyeImage.layer.cornerRadius = 40;

    self.eyeImage.layer.masksToBounds = YES;

    //设置阴影

    //设置layer的阴影颜色

    self.eyeImage.layer.shadowColor = [UIColor yellow].CGColor;

    //设置layer层的透明度

    self.eyeImage.layer.shadowOpacity = 1.0;

    //设置阴影的偏移量

    self.eyeImage.layer.shadowOffSet = CGSizeMake(-20,10);

    //设置阴影的模糊度

    self.eyeImage.layer.shadowRadius = 1.0f;

    ##########自定义layer######################

    //创建一个对象

    CALayer *layer = [CALayer layer];

    //设置对象的位置和大小

    layer.frame = CGRectMake(0,280,100,100);

    //设置背景颜色

    layer.backgroundColor = [UIColor redColor].CGColor;

    //layer需要添加到layer层

    [self.view.layer addSublayer:layer];

    //设置锚点

    layer.anchorPoint = CGPointMake(0,0);

    //设置大小(位置)

    layer.position = CGPointMake(100,100);

    CABasicAnimation动画

    //第一步:创建动画的对象

    CABasicAnimation *basicAnimation = [CABasicAnimation animation];

    //第二步:告诉layer层需要执行什么样子的动画[后边设置的内容为CALayer的相关属性]

    basicAnimation.keyPath = @"position";

    //第三步:告诉从哪里来,到哪里去

    basicAnimation.fromValue = [NSValue valueWithCGPoint : CGPointMake(100,100)];

    basicAnimation.toValue = [NSValue valueWirhCGPoint : CGPointMake(300,300)];

    //注意点:如果要实现移动的位置不回到原来的位置,需要实现以下两句代码

    basicAnimation.removeOnCompletion = NO;  

    //设置保存动画状态的内容

    basicAnimation.fillMode = KCAFillModeForwards;

    //第四步:设置动画持续时长

    basicAnimation.duration = 6.0f;

    //第五步:将要执行的动画添加到calayer层

    [self.eyeImage.layer addAnimation:basicAnimation forKey:@"basic"];

    ###############翻转效果#######################

    CABasicAnimation *basic = [CABasicAnimation animation];

    basic.keyPath = @"transform";

    //设置翻转到的地方

    basic.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI_2,0,0,1)];

    basic.duration = 0.2f;

    [self.eyeImage.layer addAnimation:basic forKey:@"aaa"];

    //根据key区移除动画

    [self.eyeImage.layer removeAnimationForKey:@"basic"];

    2.CAKeyFrameAnimation动画

    //第一步:创建对象

    CAKeyframeAnimation *keyFrameAnimation = [CAKeyframeAnimation animation];

    //第二步:设置动画轨迹

    keyFrameAnimation.keyPath = @"transform.rotation";

    //第三步:设置旋转角度(弧度计算公式:度数/180*M_PI)

    keyFrameAnimation.values = @[@(-4/180.0 *M_PI),@(4/180.0 *M_PI),@(8/180 *M_PI)];

    //第四步:设置时长

    keyFrameAnimation.Duration = 3.0f;

    //第五步:添加动画到layer层

    [self.eyeImage.layer addAnimation:keyFrameAnimation forKey:@"keyFrameAnimation"];

    3.CAAnimationGroup动画

    //平移动画

    CABasicAnimation *basicAnimation1 = [CABsicAnimation animation];

    basicAnimation1.keyPath = @"transform.translation.y";

    basicAnimation1.toValue = @(400);

    //翻转动画

    CABasicAnimation *basicAnimation2 = [CABasicAnimation animation];

    basicAnimation2.keyPath = @"transform.scale";

    basicAnimation2.toValue = @(0.2);

    //旋转动画

    CABasicAnimation *baiscAnimation3 = [CABasicAnimation animation];

    basicAnimation3.keyPath = @"transform.rotation";

    basicAnimation3.toValue = @(M_PI);

    //需要创建管理各个动画的动画组

    CAAnimationGroup *group = [CAAnimationGroup animation];

    group.animations = @[basicAnimation1,basicAnimation2,basicAnimation3];

    group.duration = 5.0f;

    [self.eyeImage.layer addAnimation:group forKey:@"groupAnimation"];

    4.CASpringAnimation动画

    CASpringAnimation *springAnimation = [CASpringAnimation animation];

    springAnimation.keyPath = @"transform.scale";

    springAnimation.fromValue = @1;

    springAnimation.toValue = @0.25;

    springAnimation.duration = 2.0f;

    [self.eyeImage.layer addAnimation :springAnimation forKey:@"springAnimation"];

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  • 原文地址:https://www.cnblogs.com/zhoulina/p/5543771.html
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