• GEF:使用Draw2D画流程图


      在GEF(Graphical Editing Framework)介绍中已经对Draw2D进行了一些概要介绍,本篇从一个流程图的编写来学习Draw2D的是GEF的基础。

    练习要求

    做一个图下图所示流程图,流程图中的各个图例可以移动,每个不同类型的图例也不一样。 源码下载:flowchart-Draw2D.zip

    基础概念

    图例Figure

    这里支持三种图例,图例从ActivityFigure继承下来。主要就是画图还有定义连接点FixedAnchor,下面先看看代码,代码都比较简单

    • 开始、结束图例
      public class TerminatorFigure extends ActivityFigure {
      	FixedAnchor inAnchor, outAnchor;
      
      	public TerminatorFigure() {
      		inAnchor = new FixedAnchor(this);
      		inAnchor.place = new Point(1, 0);
      		targetAnchors.put("in_term", inAnchor);
      		outAnchor = new FixedAnchor(this);
      		outAnchor.place = new Point(1, 2);
      		sourceAnchors.put("out_term", outAnchor);
      	}
      
      	public void paintFigure(Graphics g) {
      		Rectangle r = bounds;
      		g.drawArc(r.x + r.width / 8, r.y, r.width / 4, r.height - 1, 90, 180);
      		g.drawLine(r.x + r.width / 4, r.y, r.x + 3 * r.width / 4, r.y);
      		g.drawLine(r.x + r.width / 4, r.y + r.height - 1,
      				r.x + 3 * r.width / 4, r.y + r.height - 1);
      		g.drawArc(r.x + 5 * r.width / 8, r.y, r.width / 4, r.height - 1, 270,
      				180);
      		g.drawText(message, r.x + 3 * r.width / 8, r.y + r.height / 8);
      	}
      }
      
    • 分支图例
      public class DecisionFigure extends ActivityFigure {
      	FixedAnchor inAnchor, yesAnchor, noAnchor;
      
      	public DecisionFigure() {
      		inAnchor = new FixedAnchor(this);
      		inAnchor.place = new Point(1, 0);
      		targetAnchors.put("in_dec", inAnchor);
      		noAnchor = new FixedAnchor(this);
      		noAnchor.place = new Point(2, 1);
      		sourceAnchors.put("no", noAnchor);
      		yesAnchor = new FixedAnchor(this);
      		yesAnchor.place = new Point(1, 2);
      		sourceAnchors.put("yes", yesAnchor);
      	}
      
      	public void paintFigure(Graphics g) {
      		Rectangle r = bounds;
      		PointList pl = new PointList(4);
      		pl.addPoint(r.x + r.width / 2, r.y);
      		pl.addPoint(r.x, r.y + r.height / 2);
      		pl.addPoint(r.x + r.width / 2, r.y + r.height - 1);
      		pl.addPoint(r.x + r.width, r.y + r.height / 2);
      		g.drawPolygon(pl);
      		g.drawText(message, r.x + r.width / 4 + 5, r.y + 3 * r.height / 8);
      		g.drawText("N", r.x + 7 * r.width / 8, r.y + 3 * r.height / 8);
      		g.drawText("Y", r.x + r.width / 2 - 2, r.y + 3 * r.height / 4);
      	}
      }
      
    • 流程图例
      public class ProcessFigure extends ActivityFigure {
      	FixedAnchor inAnchor, outAnchor;
      
      	public ProcessFigure() {
      		inAnchor = new FixedAnchor(this);
      		inAnchor.place = new Point(1, 0);
      		targetAnchors.put("in_proc", inAnchor);
      		outAnchor = new FixedAnchor(this);
      		outAnchor.place = new Point(1, 2);
      		sourceAnchors.put("out_proc", outAnchor);
      	}
      
      	public void paintFigure(Graphics g) {
      		Rectangle r = bounds;
      		g.drawText(message, r.x + r.width / 4, r.y + r.height / 4);
      		g.drawRectangle(r.x, r.y, r.width - 1, r.height - 1);
      	}
      }
      
    • FixedAnchor:连接画线时会根据place来调用getLocation确定连接终点的位置
      public class FixedAnchor extends AbstractConnectionAnchor
      {
        Point place;
        public FixedAnchor(IFigure owner)
        {
          super(owner);
        }
        
        public Point getLocation(Point loc)
        {
          Rectangle r = getOwner().getBounds();
          int x = r.x + place.x * r.width/2;
          int y = r.y + place.y * r.height/2;
          Point p = new PrecisionPoint(x,y);
          getOwner().translateToAbsolute(p);
          return p;
        }
      }
      
    • ActivityFigure:主要处理连接点的代码
      abstract public class ActivityFigure extends Figure {
      	Rectangle r = new Rectangle();
      	Hashtable targetAnchors = new Hashtable();
      	Hashtable sourceAnchors = new Hashtable();
      	String message = new String();
      
      	public void setName(String msg) {
      		message = msg;
      		repaint();
      	}
      
      	public ConnectionAnchor ConnectionAnchorAt(Point p) {
      		ConnectionAnchor closest = null;
      		long min = Long.MAX_VALUE;
      		Hashtable conn = getSourceConnectionAnchors();
      		conn.putAll(getTargetConnectionAnchors());
      		Enumeration e = conn.elements();
      		while (e.hasMoreElements()) {
      			ConnectionAnchor c = (ConnectionAnchor) e.nextElement();
      			Point p2 = c.getLocation(null);
      			long d = p.getDistance2(p2);
      			if (d < min) {
      				min = d;
      				closest = c;
      			}
      		}
      		return closest;
      	}
      
      	public ConnectionAnchor getSourceConnectionAnchor(String name) {
      		return (ConnectionAnchor) sourceAnchors.get(name);
      	}
      
      	public ConnectionAnchor getTargetConnectionAnchor(String name) {
      		return (ConnectionAnchor) targetAnchors.get(name);
      	}
      
      	public String getSourceAnchorName(ConnectionAnchor c) {
      		Enumeration<String> keys = sourceAnchors.keys();
      		String name;
      		while (keys.hasMoreElements()) {
      			name = (String) keys.nextElement();
      			if (sourceAnchors.get(name).equals(c))
      				return name;
      		}
      		return null;
      	}
      
      	public String getTargetAnchorName(ConnectionAnchor c) {
      		Enumeration<String> keys = targetAnchors.keys();
      		String name = null;
      		while (keys.hasMoreElements()) {
      			name = (String) keys.nextElement();
      			if (targetAnchors.get(name).equals(c))
      				return name;
      		}
      		return null;
      	}
      
      	public ConnectionAnchor getSourceConnectionAnchorAt(Point p) {
      		ConnectionAnchor closest = null;
      		long min = Long.MAX_VALUE;
      		Enumeration e = getSourceConnectionAnchors().elements();
      		while (e.hasMoreElements()) {
      			ConnectionAnchor c = (ConnectionAnchor) e.nextElement();
      			Point p2 = c.getLocation(null);
      			long d = p.getDistance2(p2);
      			if (d < min) {
      				min = d;
      				closest = c;
      			}
      		}
      		return closest;
      	}
      
      	public Hashtable getSourceConnectionAnchors() {
      		return sourceAnchors;
      	}
      
      	public ConnectionAnchor getTargetConnectionAnchorAt(Point p) {
      		ConnectionAnchor closest = null;
      		long min = Long.MAX_VALUE;
      		Enumeration e = getTargetConnectionAnchors().elements();
      		while (e.hasMoreElements()) {
      			ConnectionAnchor c = (ConnectionAnchor) e.nextElement();
      			Point p2 = c.getLocation(null);
      			long d = p.getDistance2(p2);
      			if (d < min) {
      				min = d;
      				closest = c;
      			}
      		}
      		return closest;
      	}
      
      	public Hashtable getTargetConnectionAnchors() {
      		return targetAnchors;
      	}
      }
      

    连接点PathFigure

    连接点从PolylineConnection继承下来,在构造函数中设置目标对象连接点的装饰类,也就是示例中的三角形(PolylineDecoration),以及设定连接线路由样式,这里设置为ManhattanConnectionRouter

    public class PathFigure extends PolylineConnection {
    	public PathFigure() {
    		//setSourceDecoration(new PolygonDecoration());
    		setTargetDecoration(new PolylineDecoration());
    		//setConnectionRouter(new BendpointConnectionRouter());
    		setConnectionRouter(new ManhattanConnectionRouter());
    				
    	}
    }
    

    监听移动事件

    public class Dnd extends MouseMotionListener.Stub implements MouseListener {
    	public Dnd(IFigure figure) {
    		figure.addMouseMotionListener(this);
    		figure.addMouseListener(this);
    	}
    
    	Point start;
    
    	public void mouseReleased(MouseEvent e) {
    	}
    
    	public void mouseClicked(MouseEvent e) {
    	}
    
    	public void mouseDoubleClicked(MouseEvent e) {
    	}
    
    	public void mousePressed(MouseEvent e) {
    		start = e.getLocation();
    	}
    
    	public void mouseDragged(MouseEvent e) {
    		Point p = e.getLocation();
    		Dimension d = p.getDifference(start);
    		start = p;
    		Figure f = ((Figure) e.getSource());
    		f.setBounds(f.getBounds().getTranslated(d.width, d.height));
    	}
    }
    

    Flowchart

    Flowchart是主程序代码,生成最上图所示的所有图例、连接,并把连接于连接点关联起来,并加入监听移动事件对象

    public class Flowchart {
    	public static void main(String args[]) {
    		Shell shell = new Shell();
    		shell.setSize(300, 400);
    		shell.open();
    		shell.setText("Flowchart");
    		LightweightSystem lws = new LightweightSystem(shell);
    		ChartFigure flowchart = new ChartFigure();
    		lws.setEventDispatcher(new SWTEventDispatcherX(1800000L));		
    		lws.setContents(flowchart);
    		TerminatorFigure start = new TerminatorFigure();
    		start.setName("Start");
    		start.setToolTip(new Label("起点"));
    		start.setBounds(new Rectangle(40, 20, 80, 20));
    		DecisionFigure dec = new DecisionFigure();
    		dec.setName("Should I?");
    		dec.setBounds(new Rectangle(30, 60, 100, 60));
    		ProcessFigure proc = new ProcessFigure();
    		proc.setName("Do it!");
    		proc.setToolTip(new Button("do it"));		
    		proc.setBounds(new Rectangle(40, 140, 80, 40));
    		TerminatorFigure stop = new TerminatorFigure();
    		stop.setName("End");
    		stop.setBounds(new Rectangle(140, 300, 80, 20));
    		PathFigure path1 = new PathFigure();
    		path1.setSourceAnchor(start.outAnchor);
    		path1.setTargetAnchor(dec.inAnchor);
    		PathFigure path2 = new PathFigure();
    		path2.setSourceAnchor(dec.yesAnchor);
    		path2.setTargetAnchor(proc.inAnchor);
    		PathFigure path3 = new PathFigure();
    		path3.setSourceAnchor(dec.noAnchor);
    		path3.setTargetAnchor(stop.inAnchor);
    		PathFigure path4 = new PathFigure();
    		path4.setSourceAnchor(proc.outAnchor);
    		path4.setTargetAnchor(stop.inAnchor);
    		flowchart.add(start);
    		flowchart.add(dec);
    		flowchart.add(proc);
    		flowchart.add(stop);
    		flowchart.add(path1);
    		flowchart.add(path2);
    		flowchart.add(path3);
    		flowchart.add(path4);
    		new Dnd(start);
    		new Dnd(proc);
    		new Dnd(dec);
    		new Dnd(stop);
    		Display display = Display.getDefault();
    		while (!shell.isDisposed()) {
    			if (!display.readAndDispatch())
    				display.sleep();
    		}
    	}
    }
    

    参考:Draw2D教程

    推荐:你可能需要的在线电子书

    欢迎转载,转载请注明:转载自周金根 [ http://zhoujg.cnblogs.com/ ]



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  • 原文地址:https://www.cnblogs.com/zhoujg/p/1885514.html
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