• SuperSocket学习笔记(一)


      这是根据我自己学习的经历整理出来的,如有不对之处,还请多多指教!

    SuperSocket源码下载  

    SuperSocket文档

    安装并启动Telnet

    学习方法:

      QuickStrart + 文档

    参考资料:

     

    下面是一个例子的主要源码:

    最终形成的目录:(Config文件夹中log4net.config文件来自SupertSocket源码)

    文件源码:

    app.config

    <?xml version="1.0"?>
    <configuration>
      <startup>
        <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
      </startup>
      <runtime>
        <gcServer enabled="true" />
      </runtime>
    </configuration>
    View Code

    ControlCommand.cs

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    using SuperSocket.SocketBase;
    
    namespace ConsoleApp
    {
        public class ControlCommand
        {
            public string Name { get; set; }
    
            public string Description { get; set; }
    
            public Func<IBootstrap, string[], bool> Handler { get; set; }
        }
    }
    View Code

    HELLO.cs

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    using SuperSocket.SocketBase.Command;
    using SuperSocket.SocketBase.Protocol;
    
    namespace ConsoleApp
    {
        /// <summary>  
        /// 自定义命令类HELLO,继承CommandBase,并传入自定义连接类MySession  
        /// </summary>  
        public class HELLO : CommandBase<MySession, StringRequestInfo>
        {
            /// <summary>
            /// 命令编号
            /// </summary>
            public override string Name
            {
                get { return "01"; }
            }
            /// <summary>  
            /// 自定义执行命令方法,注意传入的变量session类型为MySession  
            /// </summary>  
            /// <param name="session"></param>  
            /// <param name="requestInfo"></param>  
            public override void ExecuteCommand(MySession session, StringRequestInfo requestInfo)
            {
                session.Send("
    Hello World!");
            }
        }  
    }
    View Code

    MyServer.cs

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    using SuperSocket.SocketBase;
    
    namespace ConsoleApp
    {
        /// <summary>  
        /// 自定义服务器类MyServer,继承AppServer,并传入自定义连接类MySession  
        /// </summary> 
        public class MyServer : AppServer<MySession>  
        {
             protected override void OnStartup()  
            {  
                base.OnStarted();  
                Console.WriteLine("服务器已启动");  
            }  
      
            /// <summary>  
            /// 输出新连接信息  
            /// </summary>  
            /// <param name="session"></param>  
             protected override void OnNewSessionConnected(MySession session)
             {
                 base.OnNewSessionConnected(session); 
                 Console.Write("
    " + session.LocalEndPoint.Address.ToString() + ":连接");
             }
    
             /// <summary>  
             /// 输出断开连接信息  
             /// </summary>  
             /// <param name="session"></param>  
             /// <param name="reason"></param>  
             protected override void OnSessionClosed(MySession session, CloseReason reason)  
            {  
                base.OnSessionClosed(session, reason);
                Console.Write("
    " + session.LocalEndPoint.Address.ToString() + ":断开连接");  
            }
    
             protected override void OnStopped()
             {
                 base.OnStopped();
                 Console.WriteLine("服务器已停止");
             }  
    
        }
    }
    View Code

    MySession.cs

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    using SuperSocket.SocketBase;
    using SuperSocket.SocketBase.Protocol;
    
    namespace ConsoleApp
    {
        /// <summary>  
        /// 自定义连接类MySession,继承AppSession,并传入到AppSession  
        /// </summary>  
        public class MySession : AppSession<MySession>
        {
            /// <summary>  
            /// 新连接  
            /// </summary>  
            protected override void OnSessionStarted()
            {
                Console.WriteLine(this.LocalEndPoint.Address.ToString());   //输出客户端IP地址  
                this.Send("
    Hello User");  
            }
    
            /// <summary>  
            /// 未知的Command  
            /// </summary>  
            /// <param name="requestInfo"></param>  
            protected override void HandleUnknownRequest(StringRequestInfo requestInfo)
            {
                this.Send("
    未知的命令");
            }
    
            /// <summary>  
            /// 捕捉异常并输出  
            /// </summary>  
            /// <param name="e"></param>  
            protected override void HandleException(Exception e)
            {
                this.Send("
    异常: {0}", e.Message);
            }
    
            /// <summary>  
            /// 连接关闭  
            /// </summary>  
            /// <param name="reason"></param>  
            protected override void OnSessionClosed(CloseReason reason)
            {
                base.OnSessionClosed(reason);
            }  
    
        }
    }
    View Code

    Program.cs

    注:不好意思,这个里面有一些没用的代码,留着是因为以后可能要用到

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    using SuperSocket.SocketBase;
    using SuperSocket.SocketBase.Protocol;
    using SuperSocket.SocketBase.Command;
    using MyAppSession;
    using ConsoleApp;
    using System.Net;
    using System.Net.Sockets;
    using SuperSocket.SocketEngine;
    
    namespace ConsoleApp
    {
        class Program
        {
            private static byte[] data = new byte[1024];
            static void Main(string[] args)
            {
                Console.WriteLine("Press any key to start the server!");
    
                Console.ReadKey();
                Console.WriteLine();
    
                //var appServer = new AppServer();
                var appServer = new MyServer();
    
                //Setup the appServer
                if (!appServer.Setup(2012)) //Setup with listening port 建立一个服务器,端口是2012
                {
                    Console.WriteLine("Failed to setup!");
                    Console.ReadKey();
                    return;
                }
    
                Console.WriteLine();
    
                //Try to start the appServer
                if (!appServer.Start()) //服务器启动
                {
                    Console.WriteLine("Failed to start!");
                    Console.ReadKey();
                    return;
                }
    
                #region 客户端连接成功之后进行的操作
                #region 1.处理连接
                appServer.NewSessionConnected += new SessionHandler<MySession>(appServer_NewSessionConnected);
                #endregion 1.处理连接
    
                //#region 2.处理请求
                ////appServer.NewRequestReceived += new RequestHandler<AppSession, StringRequestInfo>(appServer_NewRequestReceived);
                //appServer.NewRequestReceived += new RequestHandler<AppSession, StringRequestInfo>(appServer_NewRequestReceived);
                //#endregion 2.处理请求
                //appServer.NewRequestReceived += new RequestHandler<MySession, StringRequestInfo>(ExecuteCommand);
                #endregion 客户端连接成功之后进行的操作
    
                Console.WriteLine("The server started successfully, press key 'q' to stop it!");
    
                #region 测试命令添加
                //RegisterCommands();
                #endregion 测试命令添加
    
                while (true)
                {
                    var str = Console.ReadLine();
                    if (str.ToLower().Equals("exit"))
                    {
                        break;
                    }  
                }
                Console.WriteLine();  
    
                //while (Console.ReadKey().KeyChar != 'q')
                //{
                //    Console.WriteLine();
                //    continue;
                //}
    
                ////Stop the appServer
                //appServer.Stop();   //服务器关闭
    
                Console.WriteLine("服务已停止,按任意键退出!");
                Console.ReadKey();
            }
            #region 事件
            /// <summary>
            /// 连接事件
            /// </summary>
            /// <param name="session"></param>
            static void appServer_NewSessionConnected(MySession session)
            {
                session.Send("Welcome to SuperSocket Telnet Server");
            }
            /// <summary>
            /// 请求
            /// </summary>
            /// <param name="session"></param>
            /// <param name="requestInfo"></param>
            static void appServer_NewRequestReceived(AppSession session, StringRequestInfo requestInfo)
            {
                switch (requestInfo.Key.ToUpper())
                {
                    case ("ECHO"):
                        session.Send(requestInfo.Body);
                        break;
    
                    case ("ADD"):   //加法
                        session.Send(requestInfo.Parameters.Select(p => Convert.ToInt32(p)).Sum().ToString());
                        break;
    
                    case ("MULT"):  //乘法
    
                        var result = 1;
    
                        foreach (var factor in requestInfo.Parameters.Select(p => Convert.ToInt32(p)))
                        {
                            result *= factor;
                        }
    
                        session.Send(result.ToString());
                        break;
                }
            }
            #endregion 事件
    
            //#region 方法
            ///// <summary>
            ///// 输出输入内容
            ///// </summary>
            //public class ECHO : CommandBase<AppSession, StringRequestInfo>
            //{
            //    public override string Name
            //    {
            //        get { return "01"; }
            //    }
            //    public override void ExecuteCommand(AppSession session, StringRequestInfo requestInfo)
            //    {
            //        session.Send(requestInfo.Body);
            //    }
            //}
            ///// <summary>
            ///// 定义一个名为"ADD"的类去处理Key为"ADD"的请求
            ///// </summary>
            //public class ADD : CommandBase<AppSession, StringRequestInfo>
            //{
            //    public override string Name
            //    {
            //        get { return "02"; }
            //    }
            //    public override void ExecuteCommand(AppSession session, StringRequestInfo requestInfo)
            //    {
            //        session.Send(requestInfo.Parameters.Select(p => Convert.ToInt32(p)).Sum().ToString());
            //    }
            //}
            ///// <summary>
            ///// 定义一个名为"MULT"的类去处理Key为"MULT"的请求
            ///// </summary>
            //public class MULT : CommandBase<AppSession, StringRequestInfo>
            //{
            //    public override string Name
            //    {
            //        get { return "03"; }
            //    }
            //    public override void ExecuteCommand(AppSession session, StringRequestInfo requestInfo)
            //    {
            //        var result = 1;
    
            //        foreach (var factor in requestInfo.Parameters.Select(p => Convert.ToInt32(p)))
            //        {
            //            result *= factor;
            //        }
    
            //        session.Send(result.ToString());
            //    }
            //}
            //#endregion 方法
    
            #region 使用SuperSocket自带事件处理方式
            private static Dictionary<string, ControlCommand> m_CommandHandlers = new Dictionary<string, ControlCommand>(StringComparer.OrdinalIgnoreCase);
    
            private static void AddCommand(string name, string description, Func<IBootstrap, string[], bool> handler)
            {
                var command = new ControlCommand
                {
                    Name = name,
                    Description = description,
                    Handler = handler
                };
    
                m_CommandHandlers.Add(command.Name, command);
            }
    
            private static void RegisterCommands()
            {
                AddCommand("List", "List all server instances", ListCommand);
                AddCommand("Start", "Start a server instance: Start {ServerName}", StartCommand);
                AddCommand("Stop", "Stop a server instance: Stop {ServerName}", StopCommand);
            }
    
            static bool ListCommand(IBootstrap bootstrap, string[] arguments)
            {
                foreach (var s in bootstrap.AppServers)
                {
                    var processInfo = s as IProcessServer;
    
                    if (processInfo != null && processInfo.ProcessId > 0)
                        Console.WriteLine("{0}[PID:{1}] - {2}", s.Name, processInfo.ProcessId, s.State);
                    else
                        Console.WriteLine("{0} - {1}", s.Name, s.State);
                }
    
                return false;
            }
    
            static bool StopCommand(IBootstrap bootstrap, string[] arguments)
            {
                var name = arguments[1];
    
                if (string.IsNullOrEmpty(name))
                {
                    Console.WriteLine("Server name is required!");
                    return false;
                }
    
                var server = bootstrap.AppServers.FirstOrDefault(s => s.Name.Equals(name, StringComparison.OrdinalIgnoreCase));
    
                if (server == null)
                {
                    Console.WriteLine("The server was not found!");
                    return false;
                }
    
                server.Stop();
    
                return true;
            }
    
            static bool StartCommand(IBootstrap bootstrap, string[] arguments)
            {
                var name = arguments[1];
    
                if (string.IsNullOrEmpty(name))
                {
                    Console.WriteLine("Server name is required!");
                    return false;
                }
    
                var server = bootstrap.AppServers.FirstOrDefault(s => s.Name.Equals(name, StringComparison.OrdinalIgnoreCase));
    
                if (server == null)
                {
                    Console.WriteLine("The server was not found!");
                    return false;
                }
    
                server.Start();
    
                return true;
            }
    
            static void ReadConsoleCommand(IBootstrap bootstrap)
            {
                var line = Console.ReadLine();
    
                if (string.IsNullOrEmpty(line))
                {
                    ReadConsoleCommand(bootstrap);
                    return;
                }
    
                if ("quit".Equals(line, StringComparison.OrdinalIgnoreCase))
                    return;
    
                var cmdArray = line.Split(' ');
    
                ControlCommand cmd;
    
                if (!m_CommandHandlers.TryGetValue(cmdArray[0], out cmd))
                {
                    Console.WriteLine("Unknown command");
                    ReadConsoleCommand(bootstrap);
                    return;
                }
    
                try
                {
                    if (cmd.Handler(bootstrap, cmdArray))
                        Console.WriteLine("Ok");
                }
                catch (Exception e)
                {
                    Console.WriteLine("Failed. " + e.Message + Environment.NewLine + e.StackTrace);
                }
    
                ReadConsoleCommand(bootstrap);
            }
            #endregion 使用SuperSocket自带事件处理方式
    
        }
    }
    View Code

    效果:

    服务器端:

      

    telnet端:命令是01

      

    注意:如果不使用telnet,则记得在客户端发送命令的末尾加上" ",因为SuperSocket默认的协议是命令行协议

    这是一个很简单的例子,虽然只是一小步,但也给我带来了前进的动力,自勉一下,呵呵!!!

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  • 原文地址:https://www.cnblogs.com/zhizihuakai/p/3699316.html
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