The play.libs
package contains several useful libraries that will help you to achieve common programming tasks.
Most of these libraries are simple helpers that are really straightforward to use:
- Codec: Utilities to encode and decode data.
- Crypto: Cryptographics utilities.
- Expression: Evaluate dynamic expressions.
- F: Functional programming with Java.
- Files: File system manipulation helpers.
- I18N: Internationalization helpers.
- IO: Stream manipulation helpers.
- Images: Image manipulation utilities.
- Mail: E-mail functions.
- MimeTypes: Dealing with MIME types.
- OAuth: OAuth client protocol.
- OAuth2: OAuth2 client protocol.
- OpenID: OpenID client protocol.
- Time: Time and duration utilities.
- WS: Powerful Web Service client.
- XML: Loading XML structures.
- XPath: Parsing XML using XPath.
The following sections provide more information about the most important libraries.
Parsing XML using XPath
XPath is probably the easiest way to parse an XML document without having to use code generation tools. The play.libs.XPath
library offers all the needed primitives to efficiently achieve this task.
The XPath
operations operate on all org.w3.dom.Node
types:
org.w3.dom.Document xmlDoc = … // retrieve a Document somewhere
for(Node event: XPath.selectNodes("events//event", xmlDoc)) {
String name = XPath.selectText("name", event);
String data = XPath.selectText("@date", event);
for(Node place: XPath.selectNodes("//place", event)) {
String place = XPath.selectText("@city", place);
…
}
…
}
Web Service client
The play.libs.WS
provides a powerful HTTP client. Under the hood it uses Async HTTP client.
Making a request is easy:
HttpResponse res = WS.url("http://www.google.com").get();
Once you have an HttpResponse
object you can access all the response properties.
int status = res.getStatus();
String type = res.getContentType();
You can also retrieve the body content in several content types:
String content = res.getString();
Document xml = res.getXml();
JsonElement json = res.getJson();
InputStream is = res.getStream();
You can also use the async API to make HTTP requests in a non-blocking way. Then you will receive a Promise<HttpResponse>
. Once redeemed, you can use the HttpResponse
as usual:
Promise<HttpResponse> futureResponse = WS.url(
"http://www.google.com"
).getAsync();
Functional programming with Java
The play.libs.F
library provide several useful constructs coming from functional programming. These constructs are used to handle complex abstraction cases. For those that are accustomed to functional programming we provide:
Option<T>
(a T value that can be or not set)Either<A,B>
(contains either a A value or a B value)Tuple<A,B>
(contains both A and B values)
Promises
A Promise
is Play’s custom Future
type. In fact a Promise<T>
is also a Future<T>
so you can use it as a standard Future
. But it has also a very interesting property: the ability to register callback usingonRedeem(…)
that will be called as soon as the promised value is available.
Promises are used everywhere in Play in place of Future (for Jobs, WS.async, etc…).
Promises can be combined in several ways. For example:
Promise p = Promise.waitAll(p1, p2, p3)
Promise p = Promise.waitAny(p1, p2, p3)
Promise p = Promise.waitEither(p1, p2, p3)
Pattern Matching
Sometimes we feel that we need pattern matching in Java. Unfortunately Java does not have built-in pattern matching, and because of the lack of functional constructs, it is difficult to add it as a library. Anyway we’ve worked on a solution that is not so bad.
Our idea was to use the latest ‘for loop’ syntax to achieve basic pattern matching for Java. Pattern matching must both check if your object matches the required conditions and extract the interesting value. The Pattern matching library for Play is part of the play.libs.F
library.
Let’s see a simple example; you have a reference of type Object and you want to check that it is a string that starts by “command:”.
The standard way would be:
Object o = anything();
if(o instanceof String && ((String)o).startsWith("command:")) {
String s = (String)o;
System.out.println(s.toUpperCase());
}
Using the Play pattern matching library, you can write it as:
for(String s: String.and(StartsWith("command:")).match(o)) {
System.out.println(s.toUpperCase());
}
The for loop is executed once, only if the condition is met, and it automatically extracts the String value without the need for casting. Because there is no explicit cast, everything is type-safe, and checked by the compiler.
OAuth
OAuth is an open protocol for secure API authorization, using a simple and standard approach, from desktop and web applications.
Two different specifications exist: OAuth 1.0 and OAuth 2.0. Play provides libraries to connect as a consumer to services proposing either of these specifications.
The general process is the following:
- Redirect the user to the provider’s authorization page
- After the user grants authorization, he is redirected back to your server along with an unauthorized token
- Your server exchanges the unauthorized token with an access token specific to the current user, that needs to be saved in order to perform requests to the service. This step is done as server-to-server communication.
The Play framework takes care of most of the process.
OAuth 1.0
The OAuth 1.0 functionality is provided by the play.libs.OAuth class and is based on oauth-signpost. It is used by services such as Twitter or Google
To connect to a service, you need the create a OAuth.ServiceInfo instance using the
following information, obtained from the service provider:
- Request token URL
- Access token URL
- Authorize URL
- Consumer key
- Consumer secret
The access token can be retrieved this way:
public static void authenticate() {
// TWITTER is a OAuth.ServiceInfo object
// getUser() is a method returning the current user
if (OAuth.isVerifierResponse()) {
// We got the verifier;
// now get the access tokens using the unauthorized tokens
TokenPair tokens = OAuth.service(TWITTER).requestAccessToken(
getUser().getTokenPair()
);
// let's store them and go back to index
getUser().setTokenPair(tokens);
index();
}
OAuth twitt = OAuth.service(TWITTER);
TokenPair tokens = twitt.requestUnauthorizedToken();
// We received the unauthorized tokens
// we need to store them before continuing
getUser().setTokenPair(tokens);
// Redirect the user to the authorization page
redirect(twitt.redirectUrl(tokens));
}
Calls can now be done by signing the requests using the token pair:
mentions = WS.url(url).oauth(TWITTER, getUser().getTokenPair()).get().getString();
The full example usage is available in samples-and-tests/twitter-oauth.
OAuth 2.0
OAuth 2.0 is much simpler than OAuth 1.0 because it doesn’t involve signing requests. It is used byFacebook and 37signals.
Functionality is provided by play.libs.OAuth2.
To connect to a service, you need the create a OAuth2 instance using the following information, obtained from the service provider:
- Access token URL
- Authorize URL
- Client ID
- Secret
public static void auth() {
// FACEBOOK is a OAuth2 object
if (OAuth2.isCodeResponse()) {
String access_token = FACEBOOK.getAccessToken();
// Save access_token, you will need it to request the service
index();
}
FACEBOOK.requestAccessToken(); // This will trigger a redirect
}
Once you have the access token associated to the current user, you can use it to query the service on behalf of the user:
WS.url(
"https://graph.facebook.com/me?access_token=%s", access_token
).get().getJson();
The full example usage is available in samples-and-tests/facebook-oauth2.
OpenID
OpenID is an open and decentralized identity system. You can easily accept new users in your application without having to keep specific user information. You just have to keep track of authorized users through their OpenID.
This example provides a high-level view of how OpenID authentication can be used within a Play application:
- For each request, check if the user is connected
- If not, display a page where the user can submit his OpenID
- Redirect the user to the OpenID provider
- When the user comes back, get the verified OpenID and save it in the HTTP session.
The OpenID functionality is provided by the play.libs.OpenID class.
@Before(unless={"login", "authenticate"})
static void checkAuthenticated() {
if(!session.contains("user")) {
login();
}
}
public static void index() {
render("Hello %s!", session.get("user"));
}
public static void login() {
render();
}
public static void authenticate(String user) {
if(OpenID.isAuthenticationResponse()) {
UserInfo verifiedUser = OpenID.getVerifiedID();
if(verifiedUser == null) {
flash.error("Oops. Authentication has failed");
login();
}
session.put("user", verifiedUser.id);
index();
} else {
if(!OpenID.id(user).verify()) { // will redirect the user
flash.error("Cannot verify your OpenID");
login();
}
}
}
And the login.html template:
#{if flash.error}
<h1>${flash.error}</h1>
#{/if}
<form action="@{Application.authenticate()}" method="POST">
<label for="user">What’s your OpenID?</label>
<input type="text" name="user" id="user" />
<input type="submit" value="login..." />
</form>
</code>
And finally the routes definitions:
GET / Application.index
GET /login Application.login
* /authenticate Application.authenticate
Continuing the discussion
Now we’ll check how to perform operations outside any HTTP request using Ansynchronous Jobs.