在Unity开发中,用鼠标滚轮来实现摄像机的视野范围,鼠标左键拖拉控制摄像机的移动,代码如下:
1.俯视浏览效果
1 using UnityEngine; 2 using System.Collections; 3 4 public class CameraCol : MonoBehaviour { 5 //控制视野缩放的速率 6 public float view_value; 7 //控制摄像机移动的速率 8 public float move_speed; 9 void Update () { 10 //放大、缩小 11 if( Input.GetAxis("Mouse ScrollWheel") != 0 ) 12 { 13 this.gameObject.transform.Translate(new Vector3(0,0,Input.GetAxis("Mouse ScrollWheel")*Time.deltaTime*view_value)); 14 } 15 //移动视角 16 if (Input.GetMouseButton (2)) { 17 transform.Translate (Vector3.left * Input.GetAxis ("Mouse X") * move_speed); 18 transform.Translate(Vector3.up * Input.GetAxis("Mouse Y") * -move_speed); 19 } 20 } 21 }
2.LOL摄像机效果
鼠标移至屏幕边控向相应位置移动
1 //整体移动速度 2 var speed=5; 3 4 //关于鼠标滑轮的参数 5 var MouseWheelSensitivity = 0.0001f; 6 var MouseZoomMin = -2.4f; 7 var MouseZoomMax = 1.0f; 8 var normalDistance = -1.1; 9 10 //水平和垂直的移动速度 11 var horizontalMoveSpeed = 0.1; 12 var verticalMoveSpeed = 0.1; 13 14 //上左下右的标记 15 var topTag = 8; 16 var leftTag = 4; 17 var botTag = 2; 18 var rightTag = 1; 19 20 function Start () { 21 22 } 23 24 function Update () { 25 if( Input.GetAxis("Mouse ScrollWheel") != 0 ) 26 { 27 this.gameObject.transform.Translate(new Vector3(0,0,Input.GetAxis("Mouse ScrollWheel")*Time.deltaTime*500)); 28 } 29 //获取cursor坐标 30 var msPos = Input.mousePosition; 31 32 //边界最小值 33 var widthBorder = Screen.width/50; 34 var heightBorder = Screen.height/50; 35 36 var x = 0.0f; 37 var y = 0.0f; 38 39 //当前鼠标位置标记 40 var posTag = 0; 41 42 if(widthBorder<=msPos.x && msPos.x<=Screen.width-widthBorder && 43 heightBorder<=msPos.y && msPos.y<=Screen.height-heightBorder) 44 { 45 transform.Translate(x,y,y); 46 Debug.Log("asd"+msPos.x+" "+msPos.y); 47 } 48 else 49 { 50 // posTag 51 // 52 // 1100 | 1000 | 1001 53 // 0100 | 0000 | 0001 54 // 0110 | 0010 | 0011 55 // 56 // 12 | 8 | 9 57 // 4 | 0 | 1 58 // 6 | 2 | 3 59 // 60 if(msPos.y>Screen.height-heightBorder) 61 posTag = posTag | topTag; 62 if(msPos.x<widthBorder) 63 posTag = posTag | leftTag; 64 if(msPos.y<heightBorder) 65 posTag = posTag | botTag; 66 if(msPos.x>Screen.width-widthBorder) 67 posTag = posTag | rightTag; 68 69 switch(posTag) 70 { 71 case 0: break; 72 case 1: x = horizontalMoveSpeed; break; 73 case 2: y = -verticalMoveSpeed; break; 74 case 3: x = horizontalMoveSpeed; y = -verticalMoveSpeed; break; 75 case 4: x = -horizontalMoveSpeed; break; 76 case 6: x = -horizontalMoveSpeed; y = -verticalMoveSpeed; break; 77 case 8: y = verticalMoveSpeed; break; 78 case 9: x = horizontalMoveSpeed; y = verticalMoveSpeed; break; 79 case 12:x = -horizontalMoveSpeed;y = verticalMoveSpeed; break; 80 default: break; 81 } 82 83 x *= speed*Time.deltaTime; 84 y *= speed*Time.deltaTime; 85 86 // 87 transform.Translate(x, y, y); 88 } 89 90 91 }