• COCOS2D-X暂时设置竖屏,过一阵子再设置回横屏


    mainActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);//竖屏
    竖屏是JAVA代码

    另外再改动COCOS2D-X坐标系统(C++代码)(20140602这是ANDROID和IOS都须要的):

    CCEGLView *view = CCEGLView::sharedOpenGLView();
    	CCSize czFrame = view->getFrameSize();
    	view->setFrameSize(czFrame.height,czFrame.width);
    	view->setDesignResolutionSize(320,480,kResolutionExactFit);


    设置回来代码和上面的相反


    设置android-14转屏就崩溃,设置android-11就不崩溃,不知道为什么。

    (20140511)



    20140602总结IOS下要做的事:

    设备旋转不要打钩:



     在RootViewController里,代码控制是否旋转,你要改动这些代码来适应你自己的程序:

    - (BOOL) shouldAutorotate {
        bool bIsPortraitCur = ( self.interfaceOrientation == UIInterfaceOrientationPortrait );
        if( bIsPortraitCur != s_needOrientation )
            return YES;
        else
           return NO;
        return YES;
    //    return NO;
    }


    // For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
    - (NSUInteger) supportedInterfaceOrientations{
    #ifdef __IPHONE_6_0
        return UIInterfaceOrientationMaskAll;
    #endif
    }

    旋转的IOS代码:

    extern bool s_needOrientation;
    bool SetScrnOrentation( bool bIsPotrit ){
        if(s_needOrientation == bIsPotrit )
            return false;
        
        s_needOrientation = bIsPotrit ;
    	[[UIDevice currentDevice] performSelector:@selector(setOrientation:)
            withObject:
         bIsPotrit ?

    (id)UIDeviceOrientationPortrait : (id)UIDeviceOrientationLandscapeRight]; //[[UIApplication sharedApplication] setStatusBarOrientation:bIsPotrit?UIInterfaceOrientationPortrait:UIInterfaceOrientationLandscapeRight]; return true; }






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  • 原文地址:https://www.cnblogs.com/zhchoutai/p/6932256.html
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