• CopyFromScreen在屏幕缩放情况下需要做处理


    using System;
    using System.Drawing;
    using System.Runtime.InteropServices;
    //这段代码转自网上
    namespace System.Util
    {
        public class PrimaryScreen
        {
            #region Win32 API  
            [DllImport("user32.dll")]
            static extern IntPtr GetDC(IntPtr ptr);
            [DllImport("gdi32.dll")]
            static extern int GetDeviceCaps(
            IntPtr hdc, // handle to DC  
            int nIndex // index of capability  
            );
            [DllImport("user32.dll", EntryPoint = "ReleaseDC")]
            static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDc);
            #endregion
            #region DeviceCaps常量  
            const int HORZRES = 8;
            const int VERTRES = 10;
            const int LOGPIXELSX = 88;
            const int LOGPIXELSY = 90;
            const int DESKTOPVERTRES = 117;
            const int DESKTOPHORZRES = 118;
            #endregion
    
            #region 属性  
            /// <summary>  
            /// 获取屏幕分辨率当前物理大小  
            /// </summary>  
            public static Size WorkingArea
            {
                get
                {
                    IntPtr hdc = GetDC(IntPtr.Zero);
                    Size size = new Size();
                    size.Width = GetDeviceCaps(hdc, HORZRES);
                    size.Height = GetDeviceCaps(hdc, VERTRES);
                    ReleaseDC(IntPtr.Zero, hdc);
                    return size;
                }
            }
            /// <summary>  
            /// 当前系统DPI_X 大小 一般为96  
            /// </summary>  
            public static int DpiX
            {
                get
                {
                    IntPtr hdc = GetDC(IntPtr.Zero);
                    int DpiX = GetDeviceCaps(hdc, LOGPIXELSX);
                    ReleaseDC(IntPtr.Zero, hdc);
                    return DpiX;
                }
            }
            /// <summary>  
            /// 当前系统DPI_Y 大小 一般为96  
            /// </summary>  
            public static int DpiY
            {
                get
                {
                    IntPtr hdc = GetDC(IntPtr.Zero);
                    int DpiX = GetDeviceCaps(hdc, LOGPIXELSY);
                    ReleaseDC(IntPtr.Zero, hdc);
                    return DpiX;
                }
            }
            /// <summary>  
            /// 获取真实设置的桌面分辨率大小  
            /// </summary>  
            public static Size DESKTOP
            {
                get
                {
                    IntPtr hdc = GetDC(IntPtr.Zero);
                    Size size = new Size();
                    size.Width = GetDeviceCaps(hdc, DESKTOPHORZRES);
                    size.Height = GetDeviceCaps(hdc, DESKTOPVERTRES);
                    ReleaseDC(IntPtr.Zero, hdc);
                    return size;
                }
            }
    
            /// <summary>  
            /// 获取宽度缩放百分比  
            /// </summary>  
            public static float ScaleX
            {
                get
                {
                    IntPtr hdc = GetDC(IntPtr.Zero);
                    int t = GetDeviceCaps(hdc, DESKTOPHORZRES);
                    int d = GetDeviceCaps(hdc, HORZRES);
                    float ScaleX = (float)GetDeviceCaps(hdc, DESKTOPHORZRES) / (float)GetDeviceCaps(hdc, HORZRES);
                    ReleaseDC(IntPtr.Zero, hdc);
                    return ScaleX;
                }
            }
            /// <summary>  
            /// 获取高度缩放百分比  
            /// </summary>  
            public static float ScaleY
            {
                get
                {
                    IntPtr hdc = GetDC(IntPtr.Zero);
                    float ScaleY = (float)(float)GetDeviceCaps(hdc, DESKTOPVERTRES) / (float)GetDeviceCaps(hdc, VERTRES);
                    ReleaseDC(IntPtr.Zero, hdc);
                    return ScaleY;
                }
            }
            #endregion
        }
    }

     this.BackColor = Color.Black;
                Rectangle rect1 = parentControl.ClientRectangle;
                this.SetBounds(rect1.Left, rect1.Top, rect1.Width, rect1.Height);
                this.Parent = parentControl;
                Double scaleX = PrimaryScreen.ScaleX;
                Double scaleY = PrimaryScreen.ScaleY;
                if (this.BackgroundImage == null)
                {
                    Rectangle rect = parentControl.ClientRectangle;
                    Rectangle sRect = parentControl.RectangleToScreen(rect);
                    Bitmap bit = new Bitmap((int)(sRect.Width* scaleX), (int)(sRect.Height* scaleY));//实例化一个和窗体一样大的bitmap
                    Graphics g = Graphics.FromImage(bit);
                    g.CompositingQuality = CompositingQuality.HighQuality;//质量设为最高
                    int width = (int)(this.Parent.Parent.Width* scaleX);
                    int height = (int)(this.Parent.Parent.Width * scaleX);
                    g.CopyFromScreen((int)(sRect.Left* scaleX), (int)(sRect.Top * scaleY), 0, 0, new Size((int)(this.Width * scaleX), (int)(this.Height * scaleY)));
                    //g.CopyFromScreen(0, 0, 0, 0, new Size((int)(width), (int)(height)));
                    this.BackgroundImage = bit;
                    this.BackgroundImageLayout = ImageLayout.Stretch;
                    this.BringToFront();
                }
                bShow = true;
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  • 原文地址:https://www.cnblogs.com/zhaogaojian/p/8412876.html
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