• html5 canvas 游戏地图绘制


    代码如下:

      1 <!DOCTYPE html>
      2 
      3 <html lang="en" xmlns="http://www.w3.org/1999/xhtml">
      4 <head>
      5     <meta charset="utf-8" />
      6     <title></title>
      7 </head>
      8 <body style="text-align:center;">
      9     <canvas id="myCanvas" width="800" height="800" onclick="savedata()" onmousemove="showmouse()" style="background:#808080;margin-left:10px; "></canvas>
     10     <img src="801.png" />
     11     <script>
     12         //
     13         var img = new Image();
     14         img.src = "801.png";
     15 
     16         //画布宽
     17         var canWidth = 400;
     18         //画布高
     19         var canHeight = 800;
     20         //墙块宽度
     21         var canStoreWidth = 80;
     22         //画布
     23         var ctx;
     24         //图片数据
     25         var imageData;
     26         //地图map
     27         var mapJson = new Array();
     28 
     29         window.onload = function ()
     30         {
     31             var canvas = document.getElementById('myCanvas');
     32             ctx = canvas.getContext('2d');
     33             savedata();
     34         }
     35 
     36         //获取到坐标所在的索引
     37         function inlocation(x, y)
     38         {
     39             var xx = x / canStoreWidth;
     40             var yy = y / canStoreWidth;
     41 
     42             return {
     43                 x1: parseInt(xx) == xx ? xx : parseInt(xx) + 1,
     44                 y1: parseInt(xx) == yy ? yy : parseInt(yy) + 1
     45             };
     46         }
     47 
     48         //1,将屏幕平均分割成分[10,20]
     49         //2,每块大小40*40
     50 
     51         //得到块区域
     52         function getStore(indexX, indexY)
     53         {
     54             var x = 0;
     55             var y = 0;
     56             x = (indexX - 1) * canStoreWidth;
     57             y = (indexY - 1) * canStoreWidth;
     58             return { X: x, Y: y };
     59         }
     60 
     61         //绘制事件
     62         function showmouse()
     63         {
     64             if (ctx)
     65             {
     66                 setdata();
     67                 var e = event;
     68                 //绘制块
     69                 var xy1 = inlocation(e.offsetX, e.offsetY);
     70                 var location = getStore(xy1.x1, xy1.y1);
     71 
     72                 ctx.drawImage(img, location.X, location.Y, canStoreWidth, canStoreWidth);
     73                 //人物不可存在不可以移动的元素上面
     74             }
     75         }
     76         //保存每次绘制的地图
     77         function savedata()
     78         {
     79             if (ctx)
     80             {
     81                 imageData = ctx.getImageData(0, 0, canWidth, canHeight);
     82                 //纪录当前点击的模块
     83                 var e = event;
     84                 if (e.type == "click")
     85                 {
     86                     //绘制块
     87                     var xy1 = inlocation(e.offsetX, e.offsetY);
     88                     mapJson.push(new Array(xy1.x1, xy1.y1));
     89                 }
     90             }
     91         }
     92         //重绘保存好的图片
     93         function setdata()
     94         {
     95             if (imageData)
     96             {
     97                 ctx.putImageData(imageData, 0, 0);
     98             }
     99         }
    100         //绘图太快有bug,不知道什么情况
    101     </script>
    102 </body>
    103 </html>

    801.png图片

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  • 原文地址:https://www.cnblogs.com/zengzhaoyuan/p/5997774.html
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