一、rabbitmqctl
启动rabbitmq rabbitmqctl start_app
关闭rabbitmq rabbitmqctl stop_app
格式化rabbitmq rabbitmqctl reset (格式化之前需要先关闭rabbitmq)
强制格式化rabbitmq rabbitmqctl force_reset
二、ExChange
1,Direct (直连)
通过routingkey发送到指定的queue
using EasyNetQ; using EasyNetQ.Topology; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DirectConsumer { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=192.168.1.193:5672;username=hunter;password=hunter").Advanced; var ex= bus.ExchangeDeclare("direct", ExchangeType.Direct); var que= bus.QueueDeclare("001");//001为queue的名称 bus.Bind(ex, que, "000");//000为routingkey bus.Consume(que, (body, properties, info) => Task.Factory.StartNew(() => { var message = Encoding.UTF8.GetString(body); Console.WriteLine("Got message: '{0}'", message); })); Console.ReadKey(); } } }
using EasyNetQ; using EasyNetQ.Topology; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DirectProduce { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=192.168.1.193:5672;username=hunter;password=hunter").Advanced; var ex = bus.ExchangeDeclare("direct", ExchangeType.Direct);a var message = new Message<string>("sad"); //000:为routingkey bus.Publish<string>(ex, "000", false, message); bus.Dispose(); } } }
2,Fanout(广播)
使用这种类型的Exchange,会忽略routing key的存在,直接将message广播到所有的Queue中。
适用场景:
第一:大型玩家在玩在线游戏的时候,可以用它来广播重大消息。这让我想到电影微微一笑很倾城中,有款游戏需要在世界上公布玩家重大消息,也许这个就是用的MQ实现的。这让我不禁佩服肖奈,人家在大学的时候就知道RabbitMQ的这种特性了。
第二:体育新闻实时更新到手机客户端。
第三:群聊功能,广播消息给当前群聊中的所有人。
using EasyNetQ; using EasyNetQ.Topology; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FanoutConsumer { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=192.168.1.193:5672;username=hunter;password=hunter").Advanced; var ex = bus.ExchangeDeclare("fanout", ExchangeType.Fanout); var que = bus.QueueDeclare("directQueue");//001为queue的名称 bus.Bind(ex, que, string.Empty);//Fanout不需要设置routingkey bus.Consume(que, (body, properties, info) => Task.Factory.StartNew(() => { var message = Encoding.UTF8.GetString(body); Console.WriteLine("Got message: '{0}'", message); })); Console.ReadKey(); } } }
using EasyNetQ; using EasyNetQ.Topology; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FanoutConsumer2 { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=192.168.1.193:5672;username=hunter;password=hunter").Advanced; var ex = bus.ExchangeDeclare("fanout", ExchangeType.Fanout); var que = bus.QueueDeclare("directQueue2");//001为queue的名称 bus.Bind(ex, que, string.Empty);//Fanout不需要设置routingkey bus.Consume(que, (body, properties, info) => Task.Factory.StartNew(() => { var message = Encoding.UTF8.GetString(body); Console.WriteLine("Got message: '{0}'", message); })); Console.ReadKey(); } } }
using EasyNetQ; using EasyNetQ.Topology; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FanoutProduce { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=192.168.1.193:5672;username=hunter;password=hunter").Advanced; var ex = bus.ExchangeDeclare("fanout", ExchangeType.Fanout); var message = new Message<string>("sad"); //Fanout不需要设置routingkey bus.Publish<string>(ex, string.Empty, false, message); bus.Dispose(); } } }
3,Topic(主题)
Topic Exchange是根据routing key和Exchange的类型将message发送到一个或者多个Queue中
使用场景:
新闻的分类更新
同一任务多个工作者协调完成
同一问题需要特定人员知晓
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EasyNetQ; namespace TopicConsumer { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=192.168.1.193:5672;username=hunter;password=hunter"); //正确的使用方法: //c=> { c.WithTopic("*.cn"); }设置 Routing key。如果没有这句,则Routing key为# //*.com 只是queue的名称 //bus.Subscribe<string>("*.com", r => Console.WriteLine(r),c=> { c.WithTopic("*.cn"); }); //subscriptionId是queue的名称 //subscriptionId+exchangeType=唯一 bus.Subscribe<string>("*.com", r => Console.WriteLine(r)); bus.Subscribe<string>("*.cn", r => Console.WriteLine(r)); Console.ReadKey(); } } }
using EasyNetQ; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TopicProduce { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=192.168.1.193:5672;username=hunter;password=hunter"); bus.Publish<string>("你好", "www.oyunkeji.com"); //bus.Publish<string>("你好", c => c.WithTopic("www.oyunkeji.com")); bus.Dispose(); } } }
4,Headers(头信息)
它是根据Message的一些头部信息来分发过滤Message,忽略routing key的属性,如果Header信息和message消息的头信息相匹配,那么这条消息就匹配上了
x-match的头部必须设置:
当x-match的值设置为all时,header信息必须全部满足才会匹配上
当x-match的值设置为any时,header信息满足其中任意一个就会匹配上
using EasyNetQ; using EasyNetQ.Topology; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HeadersConsumer { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=192.168.1.193:5672;username=hunter;password=hunter").Advanced; var ex = bus.ExchangeDeclare("headers", ExchangeType.Header); var que = bus.QueueDeclare("headersQueue");//001为queue的名称 bus.Bind(ex, que, string.Empty,new Dictionary<string, object>() { { "x-match","all"}, { "username","hunter"}, { "password","hunter"} });//Header不需要设置routingkey bus.Consume(que, (body, properties, info) => Task.Factory.StartNew(() => { var message = Encoding.UTF8.GetString(body); Console.WriteLine("Got message: '{0}'", message); })); Console.ReadKey(); } } }
using EasyNetQ; using EasyNetQ.Topology; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HeadersProduce { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=192.168.1.193:5672;username=hunter;password=hunter").Advanced; var ex = bus.ExchangeDeclare("headers", ExchangeType.Header); var properties = new MessageProperties(); properties.Headers.Add("username", "hunter"); properties.Headers.Add("password", "hunter"); //Fanout不需要设置routingkey bus.Publish(ex, string.Empty, false, properties, Encoding.UTF8.GetBytes("你好")); bus.Dispose(); } } }
案例下载:https://pan.baidu.com/s/1gVBO3qLl9Dw5tIhIpETvkw
三、Arguments
1,Message TTL(x-message-ttl)
发布到队列的消息在丢弃之前可以存活多长时间(毫秒)。
①针对队列中的所有消息
using EasyNetQ; using EasyNetQ.Topology; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=localhost:5672;username=hunter;password=hunter").Advanced; var ex = bus.ExchangeDeclare("directText", ExchangeType.Direct); //001为queue的名称 //001队列下的消息5秒钟没有被消费自动删除 var que = bus.QueueDeclare("001",perQueueMessageTtl:5000); bus.Bind(ex, que, "000");//000为routingkey bus.Consume(que, (body, properties, info) => Task.Factory.StartNew(() => { var message = Encoding.UTF8.GetString(body); Console.WriteLine("Got message: '{0}'", message); })); Console.ReadKey(); } } }
using EasyNetQ; using EasyNetQ.Topology; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace ConsoleApp2 { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=localhost:5672;username=hunter;password=hunter").Advanced; var ex = bus.ExchangeDeclare("directText", ExchangeType.Direct); var properties = new MessageProperties(); var message = new Message<string>("你好"); //000:为routingkey bus.Publish<string>(ex, "000", false, message); bus.Dispose(); } } }
②指定某个消息
using EasyNetQ; using EasyNetQ.Topology; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=localhost:5672;username=hunter;password=hunter").Advanced; var ex = bus.ExchangeDeclare("directText", ExchangeType.Direct); //001为queue的名称 //001队列下的消息5秒钟没有被消费自动删除 var que = bus.QueueDeclare("001"); bus.Bind(ex, que, "000");//000为routingkey bus.Consume(que, (body, properties, info) => Task.Factory.StartNew(() => { var message = Encoding.UTF8.GetString(body); Console.WriteLine("Got message: '{0}'", message); })); Console.ReadKey(); } } }
using EasyNetQ; using EasyNetQ.Topology; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace ConsoleApp2 { class Program { static void Main(string[] args) { var bus = RabbitHutch.CreateBus("host=localhost:5672;username=hunter;password=hunter").Advanced; var ex = bus.ExchangeDeclare("directText", ExchangeType.Direct); var properties = new MessageProperties(); properties.Expiration = "5000";//单位:毫秒 //000:为routingkey bus.Publish(ex, "000", false, properties, Encoding.UTF8.GetBytes("你好")); bus.Dispose(); } } }
2,Auto expire(x-expires)
queue在指定的时间未被访问,就会被删除(毫秒)。
3,Max length(x-max-length)
限定队列的最大长度,
4,Max length bytes(x-max-length-bytes)
限定队列的最大占用空间大小
5,Overflow behaviour(x-overflow)
设置队列溢出行为。这决定了在到达队列的最大长度时消息会发生什么情况。有效值是 drop-head(删除头)或者 reject-publish(拒绝发布) 。
6,Dead letter exchange/Dead letter routing key(x-dead-letter-exchange/x-dead-letter-routing-key)
queue中的message过期时间。
basicreject...basicnack等等。。。
这三种情况一般会drop这些message。。。
Dead letter exchange:时候我们不希望message被drop掉,而是走到另一个队列中,又或者是保存起来
Dead letter routing key:指定的routing key
8,Maximum priority
(x-max-priority)
定义消息的优先级
9,Lazy mode(x-queue-mode)
将队列设置为延迟模式,在磁盘上保留尽可能多的消息以减少RAM使用量; 如果未设置,队列将保留内存中的缓存以尽可能快地传递消息。
10,Master locator (x-queue-master-locator)
将队列设置为主位置模式,确定队列主节点在节点集群上声明时所处的规则。
四、高可靠消息队列
1,消费端的确认
①自动确认
message出队列的时候就自动确认
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RabbitMQ.Client; using RabbitMQ.Client.Events; namespace Consumer { class Program { static void Main(string[] args) { ConnectionFactory factory = new ConnectionFactory() { HostName = "localhost", Port = 5672, UserName = "hunter", Password = "hunter" }; //创建connection var connection = factory.CreateConnection(); //创建chanel var channel = connection.CreateModel(); //创建exchange channel.ExchangeDeclare("exchange1", ExchangeType.Direct, true, false, null); //创建queue channel.QueueDeclare("queue1", true, false, false, null); //exchange绑定queue channel.QueueBind("queue1", "exchange1", "queue1", null); EventingBasicConsumer consumer = new EventingBasicConsumer(channel); consumer.Received += (send, e) => { Console.WriteLine(Encoding.UTF8.GetString(e.Body)); }; //autoAck 设置为true:自动确认 channel.BasicConsume("queue1", true, consumer); Console.ReadKey(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RabbitMQ.Client; namespace Produce { class Program { static void Main(string[] args) { ConnectionFactory factory = new ConnectionFactory() { HostName = "localhost", Port = 5672, UserName = "hunter", Password = "hunter" }; //创建connection var connection = factory.CreateConnection(); //创建chanel var channel = connection.CreateModel(); for (int i = 0; i < 10; i++) { channel.BasicPublish("exchange1", "queue1", null, Encoding.UTF8.GetBytes(i.ToString())); } channel.Dispose(); Console.WriteLine("发布完毕"); Console.ReadKey(); } } }
②手动确认
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RabbitMQ.Client; using RabbitMQ.Client.Events; namespace Consumer { class Program { static void Main(string[] args) { ConnectionFactory factory = new ConnectionFactory() { HostName = "localhost", Port = 5672, UserName = "hunter", Password = "hunter" }; //创建connection var connection = factory.CreateConnection(); //创建chanel var channel = connection.CreateModel(); //创建exchange channel.ExchangeDeclare("exchange1", ExchangeType.Direct, true, false, null); //创建queue channel.QueueDeclare("queue1", true, false, false, null); //exchange绑定queue channel.QueueBind("queue1", "exchange1", "queue1", null); var result = channel.BasicGet("queue1", false); Console.WriteLine(Encoding.UTF8.GetString(result.Body)); //拒绝掉 //requeue:true:重新放回队列 false:直接丢弃 channel.BasicReject(result.DeliveryTag, false); //BasicRecover方法则是进行补发操作, //其中的参数如果为true是把消息退回到queue但是有可能被其它的consumer接收到,设置为false是只补发给当前的consumer //channel.BasicRecover(true); Console.ReadKey(); } } }
2,发布端的确认
其中事务的性能消耗最大,confirm其次
①confirm机制
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RabbitMQ.Client; namespace Produce { class Program { static void Main(string[] args) { ConnectionFactory factory = new ConnectionFactory() { HostName = "localhost", Port = 5672, UserName = "hunter", Password = "hunter" }; //创建connection var connection = factory.CreateConnection(); //创建chanel var channel = connection.CreateModel(); channel.ConfirmSelect(); for (int i = 0; i < 10000; i++) { channel.BasicPublish("exchange1", "queue1", null, Encoding.UTF8.GetBytes(i.ToString())); } var isallPublish = channel.WaitForConfirms(); Console.WriteLine(isallPublish); channel.Dispose(); connection.Dispose(); Console.WriteLine("发布完毕"); Console.ReadKey(); } } }
② 事物机制
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RabbitMQ.Client; namespace Produce { class Program { static void Main(string[] args) { ConnectionFactory factory = new ConnectionFactory() { HostName = "localhost", Port = 5672, UserName = "hunter", Password = "hunter" }; //创建connection var connection = factory.CreateConnection(); //创建chanel var channel = connection.CreateModel(); try { channel.TxSelect(); for (int i = 0; i < 10000; i++) { channel.BasicPublish("exchange1", "queue1", null, Encoding.UTF8.GetBytes(i.ToString())); } channel.TxCommit(); } catch (Exception ex) { channel.TxRollback(); } channel.Dispose(); connection.Dispose(); Console.WriteLine("发布完毕"); Console.ReadKey(); } } }
五、Consumer消费问题
Consumer消费时,不管你是否却不确认,消息都会一股脑全部打入到你的consumer中去,导致consumer端内存暴涨(EasynetQ的Subscribe不会出现这种情况)
解决方法:
①eventbasicconsumer+QOS
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using RabbitMQ.Client; using RabbitMQ.Client.Events; using EasyNetQ; namespace Consumer { class Program { static void Main(string[] args) { ConnectionFactory factory = new ConnectionFactory() { HostName = "localhost", Port = 5672, UserName = "hunter", Password = "hunter" }; //创建connection var connection = factory.CreateConnection(); //创建chanel var channel = connection.CreateModel(); //创建exchange channel.ExchangeDeclare("exchange1", ExchangeType.Direct, true, false, null); //创建queue channel.QueueDeclare("queue1", true, false, false, null); //exchange绑定queue channel.QueueBind("queue1", "exchange1", "queue1", null); //prefetchSize:预取大小 prefetchCount:预取数量 channel.BasicQos(0, 1, false); EventingBasicConsumer consumer = new EventingBasicConsumer(channel); consumer.Received += (send, e) => { Console.WriteLine(Encoding.UTF8.GetString(e.Body)); channel.BasicAck(e.DeliveryTag, false);//确认送达 Thread.Sleep(1000000); }; //autoAck 设置为true:自动确认 channel.BasicConsume("queue1", false, consumer); Console.ReadKey(); Console.ReadKey(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RabbitMQ.Client; namespace Produce { class Program { static void Main(string[] args) { ConnectionFactory factory = new ConnectionFactory() { HostName = "localhost", Port = 5672, UserName = "hunter", Password = "hunter" }; //创建connection var connection = factory.CreateConnection(); //创建chanel var channel = connection.CreateModel(); try { channel.TxSelect(); for (int i = 0; i < 10000; i++) { channel.BasicPublish("exchange1", "queue1", null, Encoding.UTF8.GetBytes(i.ToString())); } channel.TxCommit(); } catch (Exception ex) { channel.TxRollback(); } channel.Dispose(); connection.Dispose(); Console.WriteLine("发布完毕"); Console.ReadKey(); } } }