private void btnChartPrint_Click(object sender, RoutedEventArgs e)
{
UIElement cnvSource = this.gridChartPrint as UIElement;
WriteableBitmap bitmap = new WriteableBitmap(cnvSource, new TranslateTransform());
if (bitmap != null)
{
SaveFileDialog saveDlg = new SaveFileDialog();
saveDlg.Filter = "JPEG Files (*.jpeg)|*.jpeg";
saveDlg.DefaultExt = ".jpeg";
if ((bool)saveDlg.ShowDialog())
{
using (Stream fs = saveDlg.OpenFile())
{
SaveToFile(bitmap, fs);
MessageBox.Show("Complete","提示",MessageBoxButton.OK);
}
}
}
使用silverlight中的保存对话框
using FluxJpeg.Core;这是个开源组件 可以在google的开源网站找到
private static void SaveToFile(WriteableBitmap bitmap, Stream fs)
{
int width = bitmap.PixelWidth;
int height = bitmap.PixelHeight;
int bands = 3;
byte[][,] raster = new byte[bands][,];
//Convert the Image to pass into FJCore
//Code From http://stackoverflow.com/questions/1139200/using-fjcore-to-encode-silverlight-writeablebitmap
for (int i = 0; i < bands; i++)
{
raster[i] = new byte[width, height];
}
for (int row = 0; row < height; row++)
{
for (int column = 0; column < width; column++)
{
int pixel = bitmap.Pixels[width * row + column];
raster[0][column, row] = (byte)(pixel >> 16);
raster[1][column, row] = (byte)(pixel >> 8);
raster[2][column, row] = (byte)pixel;
}
}
//如果不用强命名 则发布到网站后 不能下载图片 ColorModel 改为 FluxJpeg.Core.ColorMode
FluxJpeg.Core.ColorModel model = new FluxJpeg.Core.ColorModel { colorspace = ColorSpace.RGB };
FluxJpeg.Core.Image img = new FluxJpeg.Core.Image(model, raster);
//Encode the Image as a JPEG
MemoryStream stream = new MemoryStream();
FluxJpeg.Core.Encoder.JpegEncoder encoder = new FluxJpeg.Core.Encoder.JpegEncoder(img, 100, stream);
encoder.Encode();
//Back to the start
stream.Seek(0, SeekOrigin.Begin);
//Get teh Bytes and write them to the stream
byte[] binaryData = new Byte[stream.Length];
long bytesRead = stream.Read(binaryData, 0, (int)stream.Length);
fs.Write(binaryData, 0, binaryData.Length);
//Encode the Image as a JPEG
MemoryStream stream = new MemoryStream();
FluxJpeg.Core.Encoder.JpegEncoder encoder = new FluxJpeg.Core.Encoder.JpegEncoder(img, 100, stream);
encoder.Encode();
//Back to the start
stream.Seek(0, SeekOrigin.Begin);
//Get teh Bytes and write them to the stream
byte[] binaryData = new Byte[stream.Length];
long bytesRead = stream.Read(binaryData, 0, (int)stream.Length);
fs.Write(binaryData, 0, binaryData.Length);