• 重温WCF之消息拦截与篡改(八)


    我们知道,在WCF中,客户端对服务操作方法的每一次调用,都可以被看作是一条消息,而且,可能我们还会有一个疑问:如何知道客户端与服务器通讯过程中,期间发送和接收的SOAP是什么样子。当然,也有人是通过借助其他工具来抓取数据包来查看。那,有没有办法让程序自己输出相应的SOAP信息呢?

    要对SOAP消息进行拦截和修改,我们需要实现两个接口,它们都位于System.ServiceModel.Dispatcher (程序集System.ServiceModel)。下面分别价绍。

    接口一:IClientMessageInspector

    从名字中我们可以猜测,它是用来拦截客户消息的,而看看它的方法,你就更加肯定当初的猜测了。

    • BeforeSendRequest:向服务器发送请求前拦截或修改消息(事前控制)
    • AfterReceiveReply:接收到服务器的回复消息后,在调用返回之前拦截或修改消息(事后诸葛亮)

    接口二:IDispatchMessageInspector

    刚才那个接口是针对客户端的,而这个是针对服务器端的。

    • AfterReceiveRequest:接收客户端请求后,在进入操作处理代码之前拦截或修改消息(欺上)
    • BeforeSendReply:服务器向客户端发送回复消息之前拦截和修改消息(瞒下)。

    虽然实现了这两个接口,但你会有新的疑问,怎么用?把它们放到哪儿才能拦截消息?因此,下一步就是要实现IEndpointBehavior按口(System.ServiceModel.Description命名空间,程序集System.ServiceModel),它有四个方法,而我们只需要处理两个就够了

    新建一个类库应用,然后添加System.ServiceModel程序集的引用

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    using System.ServiceModel;
    using System.ServiceModel.Dispatcher;
    using System.ServiceModel.Description;
    using System.ServiceModel.Channels;
    
    namespace MyLib
    {
        /// <summary>
        ///  消息拦截器
        /// </summary>
        public class MyMessageInspector:IClientMessageInspector,IDispatchMessageInspector
        {
            void IClientMessageInspector.AfterReceiveReply(ref Message reply, object correlationState)
            {
                Console.WriteLine("客户端接收到的回复:
    {0}", reply.ToString());
            }
    
            object IClientMessageInspector.BeforeSendRequest(ref Message request, IClientChannel channel)
            {
                Console.WriteLine("客户端发送请求前的SOAP消息:
    {0}", request.ToString());
                return null;
            }
    
            object IDispatchMessageInspector.AfterReceiveRequest(ref Message request, IClientChannel channel, InstanceContext instanceContext)
            {
                Console.WriteLine("服务器端:接收到的请求:
    {0}", request.ToString());
                return null;
            }
    
            void IDispatchMessageInspector.BeforeSendReply(ref Message reply, object correlationState)
            {
                Console.WriteLine("服务器即将作出以下回复:
    {0}", reply.ToString());
            }
        }
    
        /// <summary>
        /// 插入到终结点的Behavior
        /// </summary>
        public class MyEndPointBehavior : IEndpointBehavior
        {
            public void AddBindingParameters(ServiceEndpoint endpoint, BindingParameterCollection bindingParameters)
            {
                // 不需要
                return;
            }
    
            public void ApplyClientBehavior(ServiceEndpoint endpoint, ClientRuntime clientRuntime)
            {
                // 植入“偷听器”客户端
                clientRuntime.ClientMessageInspectors.Add(new MyMessageInspector());
            }
    
            public void ApplyDispatchBehavior(ServiceEndpoint endpoint, EndpointDispatcher endpointDispatcher)
            {
                // 植入“偷听器” 服务器端
                endpointDispatcher.DispatchRuntime.MessageInspectors.Add(new MyMessageInspector());
            }
    
            public void Validate(ServiceEndpoint endpoint)
            {
                // 不需要
                return;
            }
        }
    
    }

    这一步,我们先建立服务器端。

    记得要引用我们刚才写的类库。

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    using System.Runtime;
    using System.Runtime.Serialization;
    using System.ServiceModel;
    using System.ServiceModel.Description;
    
    namespace WCFServer
    {
        class Program
        {
            static void Main(string[] args)
            {
           using (ServiceHost host = new ServiceHost(typeof (Service)))
                {
                    WSHttpBinding bingding = new WSHttpBinding();
    
                    host.AddServiceEndpoint(typeof (IService), bingding, "http://127.0.0.1:8888/service1");
    
    
                    foreach (var endpoint in host.Description.Endpoints)
                    {
                        endpoint.EndpointBehaviors.Add(new MyLib.MyEndPointBehavior());
                    }
    
                    ServiceMetadataBehavior behavior = new ServiceMetadataBehavior();
                    behavior.HttpGetEnabled = true;
                    behavior.HttpGetUrl = new Uri("http://127.0.0.1:8888/service"); //httpGetUrl客户端引用的地址
                    host.Description.Behaviors.Add(behavior);
                    host.Opened += delegate
                    {
                        Console.WriteLine("服务已启动");
                        Console.ReadKey();
                    };
                    host.Open();
                }
            }
        }
    
        [ServiceContract(Namespace = "MyNamespace")]
        public interface IService
        {
            [OperationContract]
            int AddInt(int a, int b);
            [OperationContract]
            Student GetStudent();
            [OperationContract]
            CalResultResponse ComputingNumbers(CalcultRequest inMsg);
        }
    
        [ServiceBehavior(IncludeExceptionDetailInFaults = true)]
        public class MyService : IService
        {
            public int AddInt(int a, int b)
            {
                return a + b;
            }
    
            public Student GetStudent()
            {
                Student stu = new Student();
                stu.StudentName = "小明";
                stu.StudentAge = 22;
                return stu;
            }
    
            public CalResultResponse ComputingNumbers(CalcultRequest inMsg)
            {
                CalResultResponse rmsg = new CalResultResponse();
                switch (inMsg.Operation)
                {
                    case "":
                        rmsg.ComputedResult = inMsg.NumberA + inMsg.NumberB;
                        break;
                    case "":
                        rmsg.ComputedResult = inMsg.NumberA - inMsg.NumberB;
                        break;
                    case "":
                        rmsg.ComputedResult = inMsg.NumberA * inMsg.NumberB;
                        break;
                    case "":
                        rmsg.ComputedResult = inMsg.NumberA / inMsg.NumberB;
                        break;
                    default:
                        throw new ArgumentException("运算操作只允许加、减、乘、除。");
                        break;
                }
                return rmsg;
            }
        }
    
        [DataContract]
        public class Student
        {
            [DataMember]
            public string StudentName;
            [DataMember]
            public int StudentAge;
        }
    
        [MessageContract]
        public class CalcultRequest
        {
            [MessageHeader]
            public string Operation;
            [MessageBodyMember]
            public int NumberA;
            [MessageBodyMember]
            public int NumberB;
        }
    
        [MessageContract]
        public class CalResultResponse
        {
            [MessageBodyMember]
            public int ComputedResult;
        }
    }

    接下来,实现客户端。

    a、引用刚才写的类库MyLib;

    b、引用WCF服务。

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace WCFClient
    {
        class Program
        {
            static void Main(string[] args)
            {
                WS.ServiceClient client = new WS.ServiceClient();
                // 记得在客户端也要插入IEndPointBehavior
                client.Endpoint.EndpointBehaviors.Add(new MyLib.MyEndPointBehavior());
                try
                {
                    // 1、调用带元数据参数和返回值的操作
                    Console.WriteLine("
    20和35相加的结果是:{0}", client.AddInt(20, 35));
                    // 2、调用带有数据协定的操作
                    WS.Student student = client.GetStudent();
                    Console.WriteLine("
    学生信息---------------------------");
                    Console.WriteLine("姓名:{0}
    年龄:{1}", student.StudentName, student.StudentAge);
                    // 3、调用带消息协定的操作
                    Console.WriteLine("
    15乘以70的结果是:{0}", client.ComputingNumbers("", 15, 70));
                }
                catch (Exception ex)
                {
                    Console.WriteLine("异常:{0}", ex.Message);
                }
    
                client.Close();
                Console.ReadKey();
            }
        }
    }

    结果:

    知道了如何拦截消息,那么修改消息就不难了。

    现在我们把前面写的类库MyLib。

    将消息拦截器MyMessageInspector作如下修改:

        /// <summary>
        ///  消息拦截器
        /// </summary>
        public class MyMessageInspector:IClientMessageInspector,IDispatchMessageInspector
        {
            void IClientMessageInspector.AfterReceiveReply(ref Message reply, object correlationState)
            {
                //Console.WriteLine("客户端接收到的回复:
    {0}", reply.ToString());
                return;
            }
    
            object IClientMessageInspector.BeforeSendRequest(ref Message request, IClientChannel channel)
            {
                //Console.WriteLine("客户端发送请求前的SOAP消息:
    {0}", request.ToString());
                // 插入验证信息
                MessageHeader hdUserName = MessageHeader.CreateHeader("u", "fuck", "admin");
                MessageHeader hdPassWord = MessageHeader.CreateHeader("p", "fuck", "123");
                request.Headers.Add(hdUserName);
                request.Headers.Add(hdPassWord);
                return null;
            }
    
            object IDispatchMessageInspector.AfterReceiveRequest(ref Message request, IClientChannel channel, InstanceContext instanceContext)
            {
                //Console.WriteLine("服务器端:接收到的请求:
    {0}", request.ToString());
                // 栓查验证信息
                string un = request.Headers.GetHeader<string>("u", "fuck");
                string ps = request.Headers.GetHeader<string>("p", "fuck");
                if (un == "admin" && ps == "abcd")
                {
                    Console.WriteLine("用户名和密码正确。");
                }
                else
                {
                    throw new Exception("验证失败,滚吧!");
                }
                return null;
            }
    
            void IDispatchMessageInspector.BeforeSendReply(ref Message reply, object correlationState)
            {
                //Console.WriteLine("服务器即将作出以下回复:
    {0}", reply.ToString());
                return;
            }
        }

    注意:添加对System.Runtime.Serialization的引用。

    创建消息头时,第一个参数是名字,如上面的“u”,第二个参数是命名空间,这个可以自己来定义,比如上面的“fuck”,第三个参数就是消息头的内容。


    现在重新生成一下项目,再试试。

    前面我们说过,如果安装证书进行身份验证会相当TMD麻烦,而可以通过修改SOAP消息头来验证,但是,上次的做法会有一个麻烦,那就是每次调用操作协定都要手动修改一次,这一次,我们直接在终结点级别进行修改和验证,就省去了许多功夫。

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  • 原文地址:https://www.cnblogs.com/yxlblogs/p/3782392.html
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