• c++继承经典例子


    举得这些例子不错,收藏了

     

    c++继承经典例子
    #include <iostream.h>

    class Base
    {
    private:
            int b_number;
    public:
            Base( ){}
            Base(int i) : b_number (i) { }
            int get_number( ) {return b_number;}
            void print( ) {cout << b_number << endl;}        
    };

     

    class Derived : public Base
    {
    private:
            int d_number;

    public:
    // constructor, initializer used to initialize the base part of a Derived object.
            Derived( int i, int j ) : Base(i), d_number(j) { };        
            // a new member function that overrides the print( ) function in Base
            void print( ) 
            {
                    cout << get_number( ) << " ";        
                    // access number through get_number( )
                    cout << d_number << endl;
            }
    };

    int main( )
    {
            Base a(2);
            Derived b(3, 4);

            cout << "a is ";
            a.print( );                // print( ) in Base
            cout << "b is ";
            b.print( );                // print( ) in Derived
            cout << "base part of b is "; 
            b.Base::print( );                // print( ) in Base

            return 0;
    }

     



    没有虚析构函数,继承类没有析构
    //Example:  non- virtual destructors for dynamically allocated objects.

     

    #include <iostream.h>
    #include <string.h>

    class Thing
    { public:
    virtual void what_Am_I( ) {cout << "I am a Thing./n";}
    ~Thing(){cout<<"Thing destructor"<<endl;}
    };

    class Animal : public Thing
    {  
    public:
    virtual void what_Am_I( ) {cout << "I am an Animal./n";}
    ~Animal(){cout<<"Animal destructor"<<endl;}
    };

    void main( )
    {
       Thing *t =new Thing;      
       Animal*x = new Animal;
       Thing* array[2];

       array[0] = t;                                // base pointer
       array[1] = x;               

        for (int i=0; i<2; i++)  array->what_Am_I( ) ;

       delete array[0];
       delete array[1];
       return ;
    }

     



    纯虚函数,多态

    #include <iostream.h>
    #include <math.h>

    class Point
    {
    private:
            double x;
            double y;
    public:
            Point(double i, double j) : x(i), y(j) { } 
            void print( ) const
            { cout << "(" << x << ", " << y << ")"; }
    };

    class Figure
    {
    private:
            Point center;
    public:
            Figure (double i = 0, double j = 0) : center(i, j) { }         
            
    Point& location( )
    {
    return center;
    }                  // return an lvalue
       void move(Point p)
    {
    center = p;
    draw( );
    }

            virtual void draw( ) = 0; // draw the figure
            virtual void rotate(double) = 0; 
    // rotate the figure by an angle                
    };

    class Circle : public Figure
    {
    private:
            double radius;
    public:
            Circle(double i = 0, double j = 0, double r = 0) : Figure(i, j), radius(r) { }
            void draw( )
            {
                    cout << "A circle with center ";
                    location( ).print( );
                    cout << " and radius " << radius << endl;
            }
            void rotate(double)
            {
                    cout << "no effect./n";
            }        // must be defined
    };

    class Square : public Figure
    {
    private:
            double side;        // length of the side
            double angle;        // the angle between a side and the x-axis
    public:
            Square(double i = 0, double j = 0, double d = 0, double a = 0)        : Figure(i, j), side(d), angle(a) { }
       void draw( )
            {
                    cout << "A square with center ";
                    location( ).print( );
                    cout << " side length " << side << "./n"  
                    << "The angle between one side and the X-axis is " << angle << endl;
            }
            void rotate(double a)
            {
                   angle += a;
                    cout << "The angle between one side and the X-axis is " << angle << endl;
            }
            void vertices( )
            {
                    cout << "The vertices of the square are:/n";
                    // calculate coordinates of the vertices of the square
              }
    };

    int main( )
    {
            Circle c(1, 2, 3);
            Square s(4, 5, 6);
       Figure *f = &c, &g = s;

            f -> draw( );
            f -> move(Point(2, 2));

            g.draw( );
              g.rotate(1);
            
    s.vertices( );
    // Cannot use g here since vertices( ) is not a member of Figure.

            return 0;
    }
    ////////////////////////////////////////////////////////////////////
    #include <iostream.h>
    #include <string.h>

    class Thing

    public:
    virtual void what_Am_I( ) {cout << "I am a Thing./n";}

    ~Thing(){cout<<"Thing destructor"<<endl;}
    };

    class Animal : public Thing

    public:
    virtual void what_Am_I( ) {cout << "I am an Animal./n";}

    ~Animal(){cout<<"Animal destructor"<<endl;}
    };

    void main( )
    {
       Thing t ; 
            Animal x ;
       Thing* array[2];

       array[0] = &t;                        // base pointer
       array[1] = &x;        
              for (int i=0; i<2; i++)  array->what_Am_I( ) ;

       return ;
    }

     


     

    多继承

    #include <iostream.h>

    class A
    {
    private:
            int a;
    public:
            A(int i) : a(i) { }
            virtual void print( )        {cout << a << endl;}
            int get_a( ) {return a;}
    };

    class B
    {
    private:
            int b;
    public:
            B(int j) : b(j) { }
            void print( )        {cout << b << endl;}
            int get_b( ) {return b;}
    };

    class C : public A, public B
    {
            int c;
    public:
            C(int i, int j, int k) : A(i), B(j), c(k) { }
            void print( )        {A::print( ); B::print( );}
            // use print( ) with scope resolution
            void get_ab( )        {cout << get_a( ) << " " << get_b( ) << endl;}
            // use get_a( ) and get_b( ) without scope resolution
    };

    int main( )
    {
            C x(5, 8, 10);
            A* ap = &x;
            B* bp = &x;

            ap -> print( );                // use C::print( );
            bp -> print( );                // use B::print( );
    //        bp -> A::print( );                // as if x is inherited from B only,
                                                    // cannot access A::print( );
            x.A::print( );                // use A::print( );
            x.get_ab( );

            return 0;
    }

     


     

    共同基类的多继承

    #include <iostream.h>
    class R
    {int r;
    public:
            R(int anInt){ r = anInt;};
           printOn(){ cout<<"r="<<r<<endl;} ; };

    class A : public R
    {
    int a;
    public:
            A(int int1,int int2):R(int2){ a = int1;};};

    class B : public R
    {
    int b;
    public:
            B(int int1,int int2):R(int2){ b = int1;};};

    class C : public A, public B
    {
    int c;
    public:
    C(int int1,int int2, int int3):A(int2,int3), B(int2,int3){ c = int1;}
    };


    int main( )
    {    
      int i;
            R rr(10);      
    A aa(20,30);      
    B bb (40,50);
            C cc(5, 7, 9);
            rr.printOn();    
    aa.printOn();                  //inherits R printOn  
    bb.printOn();                   //inherits R printOn
            //cc.printOn();                  //would give error
            return 0;}

     



    虚基类

     

    #include <iostream.h>

    class R
    { int r;
    public:
            R (int x = 0) : r(x) { }   // constructor in R
            void f( ){ cout<<"r="<<r<<endl;}     
            void printOn(){cout<<"printOn R="<<r<<endl;}
    };

    class A : public virtual R
    {  int a;
    public:
            A (int x, int y) : R(x), a(y)  { } // constructor in A
            void f( ){ cout<<"a="<<a<<endl;R::f();}
    };

    class B : public virtual R
    {int b;
    public:
            B(int x, int z) : R(x), b(z) { }// constructor in B
            void f( ){ cout<<"b="<<b<<endl;R::f();}
    };

    class C : public A, public B
    { int c;
    public:
    // constructor in C, which constructs an R object first
    C(int x, int y, int z, int w) : R(x), A(x, y), B(x, z), c(w) { }
            
    void f( ){ cout<<"c="<<c<<endl;A::f(); B::f();}
    };

    void main()
    {  R rr(1000);
       A aa(2222,444);
       B bb(3333,111);
       C cc(1212,345,123,45);
       cc.printOn();     //uses R printOn but only 1 R..no ambiguity
       cc.f();                // shows multiple call of the R::f()
    }


    ////////////////////////////////////////

    #include <iostream.h>

    class R
    { int r;
    public:
            R (int x = 0) : r(x) { }   // constructor in R
            void f( ){ cout<<"r="<<r<<endl;}
    };

    class A : virtual public R
    { int a ;
    protected:
            void fA( ){cout<<"a="<<a<<endl;};

    public:
            A (int x, int y) : R(x), a(y)  { } // constructor in A
            void f( ) {fA( ); R::f( );}
    };

    class B : virtual public R
    {  int b;
    protected:
            void fB( ){cout<<"b="<<b<<endl;};
    public:
            B (int x, int y) : R(x), b(y)  { } // constructor in A
            void f( ) {fB( ); R::f( );}
    };


    class C : public A, public B
    { int c;

    protected:
            void fC( ){ cout<<"c="<<c<<endl;};        
    public:
    C(int x, int y, int z, int w) : R(x), A(x, y), B(x, z), c(w) { }

    void f( )
            {  
                       R::f( );                    // acts on R stuff only
                    A::fA( );            //acts on A stuff only
                    B::fB( );                   // acts on B stuff only
                    fC( );                  // acts on C stuff only
            }
    };

    void main()
    {  R rr(1000);
       A aa(2222,444);
       B bb(3333,111);
       C cc(1212,345,123,45);
       cc.f();
    }

     


     

    私有继承


    // Access levels

    #include <iostream.h>

    class Base
    {
    private:
            int priv;
    protected:
            int prot;
            int get_priv( ) {return priv;}
    public:
            int publ;
            Base( );
            Base(int a, int b, int c) : priv(a), prot(b), publ(c) { }
            int get_prot( ) {return prot;}
            int get_publ( ) {return publ;}
    };

    class Derived1 : private Base        // private inheritance
    {
    public:
            Derived1 (int a, int b, int c) : Base(a, b, c) { }
            int get1_priv( ) {return get_priv( );}
            // priv not accessible directly
            int get1_prot( ) {return prot;}
          int get1_publ( ) {return publ;}
    };

    class Leaf1 : public Derived1
    {
    public:
            Leaf1(int a, int b, int c) : Derived1(a, b, c) { }
            void print( )
            {
                    cout << "Leaf1 members: " << get1_priv( ) << " "
    //                        << get_priv( )        // not accessible
                            << get1_prot( ) << " "
    //                        << get_prot( )         // not accessible
    //                        << publ         // not accessible
                            << get1_publ( ) << endl;
            }  // data members not accessible.  get_ functions in Base not accessible
    };

    class Derived2 : protected Base // protected inheritance
    {
    public:
            Derived2 (int a, int b, int c) : Base(a, b, c) { }
    };

    class Leaf2 : public Derived2
    {
    public:
            Leaf2(int a, int b, int c) : Derived2(a, b, c) { }
            void print( )
            {
                    cout << "Leaf2 members: " << get_priv( ) << " "
    //                        << priv                 // not accessible
                            << prot << " "
                            << publ << endl;
            }  // public and protected data members accessible.  get_ functions in Base accessible. 
    };

    class Derived3 : public Base  // public inheritance
    {
    public:
            Derived3 (int a, int b, int c) : Base(a, b, c) { }
    };

    class Leaf3 : public Derived3
    {

    public:
            Leaf3(int a, int b, int c) : Derived3(a, b, c) { }
            void print( )
            {
                    cout << "Leaf3 members: " << get_priv( ) << " "
                            << prot << " "
                            << publ << endl;
            }  // public and protected data members accessible.  get_ functions in Base accessible
    };

    int main( )
    {
            Derived1 d1(1, 2, 3);
            Derived2 d2(4, 5, 6);
            Derived3 d3(7, 8, 9);

    //        cout << d1.publ;                // not accessible
    //        cout << d1.get_priv( );        // not accessible
    //        cout << d2.publ;                // not accessible
    //        cout << d2.get_priv( );        // not accessible
            cout << d3.publ;                // OK
            cout << d3.get_prot( );        // OK

            Leaf1 lf1(1, 2, 3);
            Leaf2 lf2(4, 5, 6);
            Leaf3 lf3(7, 8, 9);

    //         cout << lf1.publ << endl;                    // not accessible
    //         cout << lf2.publ << endl;                // not accessible
            cout << lf3.publ << endl;                 // OK

            return 0;
    }

     


     

    多级继承

    // Point-Circle-Cylinder
    #include <iostream.h>

    // THE POINT CLASS

    class Point
    {
    friend ostream & operator<<(ostream &,Point &);

    public:
            
    //  constructor
            Point (double xval =0, double yval=0 )
            { x=xval; y=yval;};  

    protected:       // accessed by derived class
            double  x;
            double  y;
    };

    ostream & operator << (ostream & os,
                                  Point &  apoint)
    {
    cout <<" Point:X:Y: "<<apoint.x << "," 
                          << apoint.y<< "/n";
      return os;  
    }

    //The Circle class  inherits from class Point

    class Circle : public Point
    {
    friend ostream & operator<<(ostream &,Circle&);

    public:
    Circle (double r=0,double xval=0,double yval=0) 
                                 :Point(xval,yval), radius(r)

    //radius = r;
    }

    double area()

    return (3.14159* radius *radius);
    }

    protected:
      double radius;
    };


    //note casting circle to point
    ostream & operator <<(ostream & os, Circle & aCircle)
    {
    cout<< "Circle:radius:" << aCircle.radius;
    os<< aCircle.x << "/n"; 
    os<< aCircle.y << "/n";        
    return os;      
    }

    // THE CYLINDER CLASS
    class  Cylinder  : public Circle
    {
    friend ostream & operator << (ostream & ,Cylinder &);

    public:
    Cylinder (double hv=0,double rv=0, 
                          double xv=0,double yv=0 )
                               : Circle( xv,yv,rv)
    {
    height = hv;
    }        

    double  area ( );

    protected:     // may have derived classes
            double  height;
    };

    double Cylinder :: area ( )
    { // Note that cylinder area uses Circle area
    return  2.0* Circle::area() + 2.0*3.14159* radius*height;
    }

    ostream & operator << (ostream & os,
                            Cylinder & acylinder)


    cout << "cylinder dimensions: ";
      cout << "x: " <<acylinder.x;
      cout << "  y: " <<acylinder.y ;
      cout << "  radius: " <<acylinder.radius ;
      cout << "  height: " <<acylinder.height 
                            << endl;
      return os; 
    }

    int main(void)
    {
    Point p(2,3);
    Circle c(7,6,5);
    Cylinder cyl(10,11,12,13);
    cout << p;

    cout << c;
    cout << "area of cirle:" << c.area() << endl;

    cout<< cyl;
    cout<<"area of cylinder:"<< cyl.area()<<endl ;

    cout<<"area of cylinder base is "  
                     << cyl.Circle::area() << endl;

    return 0;
    }

     


     

    protected 访问控制属性在继承的意义

     

    //Example of treating derived class object as base class objects. Point------Circle

    #include <iostream.h>

    // THE POINT CLASS

    class Point

    friend ostream & operator<<(ostream &,Circle&);
    public:
    Point (double xval =0, double yval=0 ) { x=xval; y=yval;};  

    public:
    void print()
    {
    cout <<" Point:X:Y: "<<x << "," <<y<< "/n";
    }

    protected:       // accessed by derived class
    double  x;    double  y;
    };

    ostream & operator << (ostream & os, Point &  apoint)
    {
    cout <<" Point:X:Y: "<<apoint.x << ","<< apoint.y<< "/n";
      return os;  
    }


    //The Circle class  inherits from class Point
    class Circle : public Point
    {

    friend ostream & operator<<(ostream &,Circle&);

    public:
    Circle (double r=0,double xval=0,double yval=0):Point(xval,yval)
    { radius = r;};

    void print()
    {
    cout<< "Circle:radius:" <<radius<<endl;
    cout <<" Point:X:Y: "<<x << "," <<y<< "/n";
    }

    double area()
    { return (3.14159* radius *radius);};

    protected:
    double radius;
    };

    //note casting circle to point
    ostream & operator <<(ostream & os, Circle & aCircle)
    {
    cout<< "Circle:radius:" << aCircle.radius;
    cout<< (Point) aCircle << "/n";           
    return os;      
    }


    //We will look at a few main programs based on previous class definitions. Casting and assignments

    void main (void )
    {
    Point p(2,3);         cout <<"Point P=  "<< p;

    Point pp(0,0);       cout <<"Point PP=  "<< pp;

    Circle c(7,6,5);     cout <<"Circle c=  "<< c;        //radius =7

    pp = p;             cout <<"Point PP=  "<< pp;    //built in assign =

    // a circle is a member of the point class so assign a circle to a point.

    pp = c;           //legal; also assignment O.K.
    cout <<"Point PP=  "<< pp;

    pp= (Point) c;    // but better  use the cast
    cout <<"Point PP=  "<< pp;  //note we get only the point part of the Circle

    //c = (Circle) pp;   //  illegal Cannot convert 'class Point' to 'class Circle'

    //c=pp;                 //illegal assignment not defined

    Point*  p;
    p = &c;

    P->print();    //call base class print
    ((Circle*)p)->print();

    Point& r = c;
    r.print();
    ((Circle&)r).print();

    }

     



    类的兼容性规则

     


    #include <iostream.h>

    class Base

    public:  
    void func( ) 
    {cout << "Base class function./n";} 
    };

    class Derived : public Base

    public:  
    void func( ) 
    {cout << "Derived class function./n";}
    };

    void foo(Base b)
    { b.func( ); }

    int main( )
    {
       Derived d;
       Base b;
       Base * p = &d;
       Base& br = d;

       b = d;
       b.func( );
       d.func( );
       p -> func( );
       foo(d);
       br.func( );

       return 0;
    }

     

     



     
    虚析构函数,防止内存泄露

     

     

    #include <iostream.h>
    #include <string.h>

    class Base
    {
    protected:
            int id;
            char * name;
    public:
            // default constructor
            Base(int a = 0, char * s = "") : id(a)
            {
                    if (!s) 

    name = NULL; 
    }
                    else
                    {
                            name = new char[strlen(s) + 1];
                            strcpy(name, s);
                    }
                    cout << "base default constructor/n";
            }
                    // copy constructor
            Base(const Base& b) : id(b.id)
            {
                    if (!b.name) { name = NULL; }
                    else
                    { 
                            name = new char[strlen(b.name) + 1];
            strcpy(name, b.name);
    }
                        cout << "base copy constructor/n";
            } 
            // destructor
          ~Base( ) 
            {
                if( name != NULL )        delete [ ] name; 
                    cout << "base destructor/n";
            }
            const Base& operator= (const Base& b);                
    friend ostream& operator << (ostream&, const Base&);
    };

    const Base& Base:perator= (const Base& b)
    {
            if (this != &b)                        // Check if an object is assigned to itself.
            {
                 id = b.id;
                    delete [ ] name;                //  Destroy the old object.
                    if (!b.name) { name = NULL; }
                    else
                    {
            name = new char[strlen(b.name) + 1];
            strcpy(name, b.name);
                    }
            }
                cout << "base assignment operator/n";
            return *this;
    }

    ostream& operator << (ostream& out, const Base& b)
    {
            out << "Base member id = " << b.id << endl;
            out << "Base member name = " << b.name << endl;
            
            return out;
    }

    class Derived : public Base
    {
    private:
            float f;
            char * label;
    public:
            // default constructor
            Derived(int a = 0, char * s = "", float x = 0, char * t = "") : Base(a, s), f(x)
            {
                    if (!t) { label = NULL; }
                    else
                    {
            label = new char [strlen(t) + 1]; 
            strcpy(label, t);
    }
                    cout << "derived default constructor/n";
            }
            // copy constructor
            Derived(const Derived& d) : Base(d), f(d.f)
                    // d used as an instance of Base
            {
                    if(!d.label) { label = NULL; }
                    else
                    {
                            label = new char [strlen(d.label) + 1];
            strcpy(label, d.label);
    }
                    cout << "derived copy constructor/n";
            }
            // destructor
            ~Derived( )          
            {
                    delete [ ] label; 
                    cout << "derived destructor/n";
            }
            const Derived& operator= (const Derived& d);
    friend ostream& operator << (ostream&, const Derived&);
    };

    const Derived& Derived:perator= (const Derived& d)
    {
            if (this != &d)
            {
                    delete [ ] label;
                    Base:perator=(d);        //  Assign the Base part of d to the Base
    // part of the object that calls this operator;
    f = d.f;
    if (!d.label) { label = NULL; }
    else
    {
            label = new char [strlen(d.label) + 1];
                            strcpy(label, d.label);
                    }
                    cout << "derived assignment operator/n";
            }
            return *this;
    }

    ostream& operator << (ostream& out, const Derived& d)
    {
            out << (Base)d;                // Convert d to Base object to output Base members.
            out << "Derived member f = " << d.f << endl;
            out << "Derived member label = " << d.label << endl;
            return out;
    }

    int main( )
    {
            Derived d1;
    Derived  d2(d1);

            return 0;
    }

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  • 原文地址:https://www.cnblogs.com/yuzaipiaofei/p/4124161.html
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