• 基于pygame的打砖块游戏,做到一半,不带做了


    跟着一个博主做的,前面的变量的定义全是内个哥们的,没带任何改动,就做了个界面,背景音乐,绘制了个小球,绘制了挡板

    小球可以撞到边界反弹,然后做了砖块,定义了一个存放砖块的列表,,,就没有下文了

    原博主链接  Python+pyGame 打砖块游戏 - Python知识库  http://lib.csdn.net/article/python/1817

    import pygame,sys,time
    from pygame.locals import *
    import random


    #游戏界面
    WINDOWWIDTH=640
    WINDOWHEIGHT=480

    # 一些关于窗口的常量定义
    WINDOW_WIDTH = 640
    WINDOW_HEIGHT = 480

    # 游戏状态常量定义
    GAME_STATE_INIT = 0
    GAME_STATE_START_LEVEL = 1
    GAME_STATE_RUN = 2
    GAME_STATE_GAMEOVER = 3
    GAME_STATE_SHUTDOWN = 4
    GAME_STATE_EXIT = 5

    # 小球的常量定义
    BALL_START_Y = (WINDOW_HEIGHT // 2)
    BALL_SIZE = 4

    # 挡板的常量定义
    PADDLE_START_X = (WINDOW_WIDTH / 2 - 16)
    PADDLE_START_Y = (WINDOW_HEIGHT - 32);
    PADDLE_WIDTH = 32
    PADDLE_HEIGHT = 8

    # 砖块的常量定义
    NUM_BLOCK_ROWS = 6
    NUM_BLOCK_COLUMNS = 8
    BLOCK_WIDTH = 64
    BLOCK_HEIGHT = 16
    BLOCK_ORIGIN_X = 8
    BLOCK_ORIGIN_Y = 8
    BLOCK_X_GAP = 80
    BLOCK_Y_GAP = 32

    # 一些颜色常量定义
    BACKGROUND_COLOR = (0, 0, 0)
    BALL_COLOR = (0, 0, 255)
    PADDLE_COLOR = (128, 64, 64)
    BLOCK_COLOR = (255, 128, 0)
    TEXT_COLOR = (255, 255, 255)

    # 游戏的一些属性信息
    TOTAL_LIFE = 5
    FPS = 25


    # # 初始化砖块数组
    # def InitBlocks():
    # # blocks = [[1] * NUM_BLOCK_COLUMNS] * NUM_BLOCK_ROWS
    # blocks = []
    # for i in range(NUM_BLOCK_ROWS): # @UnusedVarialbe
    # blocks.append([i + 1] * NUM_BLOCK_COLUMNS)
    # return blocks
    # 初始化砖块数组
    def InitBlocks():
    blocks = [[1] * NUM_BLOCK_COLUMNS] * NUM_BLOCK_ROWS
    return blocks



    # 检测小球是否与挡板或者砖块碰撞
    def ProcessBall(blocks, ball_x, ball_y, paddle):
    if (ball_y > WINDOW_HEIGHT // 2):
    if (ball_x + BALL_SIZE >= paddle['rect'].left and
    ball_x - BALL_SIZE <= paddle['rect'].left + PADDLE_WIDTH and
    ball_y + BALL_SIZE >= paddle['rect'].top and
    ball_y - BALL_SIZE <= paddle['rect'].top + PADDLE_HEIGHT):
    return None


    # 显示文字
    def DrawText(text, font, surface, x, y):
    text_obj = font.render(text, 1, TEXT_COLOR)
    text_rect = text_obj.get_rect()
    text_rect.topleft = (x, y)
    surface.blit(text_obj, text_rect)


    # 退出游戏
    def Terminate():
    pygame.quit()
    sys.exit()


    # 等待用户输入
    def WaitForPlayerToPressKey():
    while True:
    for event in pygame.event.get():
    if event.type == QUIT:
    Terminate()
    if event.type == KEYDOWN:
    if event.key == K_ESCAPE:
    Terminate()
    return


    # 游戏界面的初始化
    pygame.init()
    mainClock = pygame.time.Clock()

    # 小球的位置和速度
    ball_x = 0
    ball_y = 0
    ball_dx = 0
    ball_dy = 0

    # 挡板的运动控制
    paddle_move_left = False
    paddle_move_right = False

    # 挡板的位置和颜色
    paddle = {'rect': pygame.Rect(0, 0, PADDLE_WIDTH, PADDLE_HEIGHT),
    'color': PADDLE_COLOR}

    # 游戏状态
    game_state = GAME_STATE_INIT
    blocks = []
    life_left = TOTAL_LIFE
    game_over = False
    blocks_hit = 0
    score = 0
    level = 1

    game_start_font = pygame.font.SysFont(None, 48)
    game_over_font = pygame.font.SysFont(None, 48)
    text_font = pygame.font.SysFont(None, 20)

    game_over_sound = pygame.mixer.Sound('game_over.wav')
    game_hit_sound = pygame.mixer.Sound('get_point.wav')
    pygame.mixer.music.load('bg_music.mp3')

    windowSurface = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), 0, 32)
    pygame.display.set_caption('打砖块')

    DrawText('pyFreakOut', game_start_font, windowSurface,
    (WINDOW_WIDTH / 3), (WINDOW_HEIGHT / 3 + 50))
    DrawText('Press any key to start.', game_start_font, windowSurface,
    (WINDOW_WIDTH / 3) - 60, (WINDOW_HEIGHT) / 3 + 100)
    pygame.display.update()
    WaitForPlayerToPressKey()

    # 播放背景音乐
    pygame.mixer.music.play(-1, 0.0)

    #游戏主循环
    while True:
    for event in pygame.event.get():
    if event.type==QUIT:
    pygame.quit()
    exit()
    if event.type == KEYDOWN:
    if event.key == K_LEFT:
    paddle_move_left = True
    if event.key == K_RIGHT:
    paddle_move_right = True
    if event.type == KEYUP:
    if event.key == K_LEFT:
    paddle_move_left = False
    if event.key == K_RIGHT:
    paddle_move_right = False

    if game_state==GAME_STATE_INIT:
    ball_x=random.randint(8,WINDOW_WIDTH-8)
    ball_y=BALL_START_Y
    ball_dx=random.randint(-4,4)
    ball_dy=random.randint(6,8)

    paddle['rect'].left = PADDLE_START_X
    paddle['rect'].top = PADDLE_START_Y

    paddle_move_left = False
    paddle_move_right = False

    game_state=GAME_STATE_START_LEVEL
    elif game_state==GAME_STATE_START_LEVEL:
    #新的一关
    blocks = InitBlocks()
    game_state=GAME_STATE_RUN
    elif game_state==GAME_STATE_RUN:
    ball_x += ball_dx
    ball_y += ball_dy

    if ball_x > (WINDOW_WIDTH - BALL_SIZE) or ball_x < BALL_SIZE:
    ball_dx = -ball_dx
    ball_x += ball_dx;
    elif ball_y > (WINDOW_HEIGHT - BALL_SIZE) or ball_y < BALL_SIZE:
    ball_dy = -ball_dy
    ball_y += ball_dy

    # 挡板的运动
    if paddle_move_left:
    paddle['rect'].left -= 8
    if paddle['rect'].left < 0:
    paddle['rect'].left = 0
    if paddle_move_right:
    paddle['rect'].left += 8
    if paddle['rect'].left > WINDOW_WIDTH - PADDLE_WIDTH:
    paddle['rect'].left = WINDOW_WIDTH - PADDLE_WIDTH
    #绘制过程
    windowSurface.fill(BACKGROUND_COLOR)
    #绘制挡板
    pygame.draw.rect(windowSurface, paddle['color'], paddle['rect'])
    #绘制小球
    pygame.draw.circle(windowSurface, BALL_COLOR, (ball_x, ball_y), BALL_SIZE, 0)
    #绘制砖块
    cur_x = BLOCK_ORIGIN_X
    cur_y = BLOCK_ORIGIN_Y
    for row in range(NUM_BLOCK_ROWS):
    cur_x = BLOCK_ORIGIN_X
    for col in range(NUM_BLOCK_COLUMNS):
    #print(blocks[row][col])
    if (blocks[row][col] == 1):
    pygame.draw.rect(windowSurface, BLOCK_COLOR,
    (cur_x, cur_y, BLOCK_WIDTH, BLOCK_HEIGHT))
    cur_x += BLOCK_X_GAP
    cur_y += BLOCK_Y_GAP

    elif game_state == GAME_STATE_SHUTDOWN:
    game_state = GAME_STATE_EXIT

    pygame.display.update()
    mainClock.tick(30)
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  • 原文地址:https://www.cnblogs.com/yuxuanlian/p/9620536.html
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