• CCScrollView练习


    MyScrollItem是CCScrollView容器内项的接口,MyScrollView主要处理添加子节点和事件的处理,MyScrollViewTestItem是对MyScrollItem实现的测试项,MyScrollViewTest测试类

    /*MyScrollView.h*/
    #ifndef _MY_SCROLL_VIEW_
    #define _MY_SCROLL_VIEW_
    #include "cocos2d.h"
    #include "CCScrollView.h"
    #include "ExtensionMacros.h"
    using namespace cocos2d;
    USING_NS_CC_EXT;
    class MyScrollItem : public CCNode
    {
    public:
        bool isSelected(CCTouch* pTouch);
        void touched();
        virtual bool init(CCSize size);
        virtual void selected()=0;
    };
    class MyScrollView  : public CCLayer,public CCScrollViewDelegate
    {
    private:
        CCScrollView* m_pScrollView;
        CCNode* m_pContainer;
        CCSize m_itemSize;
        bool m_isScrolling;
    public:
        MyScrollView();
        static MyScrollView* create(CCPoint pos,CCSize viewSize,CCScrollViewDirection dir);
        bool init(CCPoint pos,CCSize viewSize,CCScrollViewDirection dir);
        void addItem(MyScrollItem* item);
        virtual void registerWithTouchDispatcher();
        virtual bool ccTouchBegan(CCTouch* pTouch,CCEvent* pEvent);
        virtual void ccTouchMoved(CCTouch* pTouch,CCEvent* pEvent);
        virtual void ccTouchEnded(CCTouch* pTouch,CCEvent* pEvent);
        virtual void scrollViewDidScroll(CCScrollView* view);
        virtual void scrollViewDidZoom(CCScrollView* view);
        virtual void draw();
    };
    #endif
    
    /*MyScrollView.cpp*/
    
    #include "cocos2d.h"
    #include "CCScrollView.h"
    #include "MyScrollView.h"
    #include <stdio.h>
    using namespace cocos2d;
    using namespace cocos2d::extension;
    
    bool MyScrollItem::isSelected(CCTouch* pTouch)
    {
        CCPoint touch = this->convertTouchToNodeSpace(pTouch);
        CCSize size = this->boundingBox().size;   // boundingBox()返回的是当前节点经过缩放旋转后在本地坐标的矩形
        return CCRect(0,0,size.width,size.height).containsPoint(touch);
    }
    bool MyScrollItem::init(CCSize size)
    {
        if(!CCNode::init()) return false;
        this->setContentSize(size);
        return true;
    }
    void MyScrollItem::touched()
    {
        this->stopAllActions();
        CCScaleTo* scaleTo1 = CCScaleTo::create(0.1f,0.9f);
        CCScaleTo* scaleTo2 = CCScaleTo::create(0.1f,1.0f);
        this->runAction(CCSequence::create(scaleTo1,scaleTo2,NULL));
    }
    
    
    MyScrollView::MyScrollView(){}
    MyScrollView* MyScrollView::create(CCPoint pos,CCSize viewSize,CCScrollViewDirection dir)
    {
        MyScrollView* scrollview = new MyScrollView();
        if(scrollview && scrollview->init(pos,viewSize,dir))
        {
            scrollview->autorelease();
            return scrollview;
        }
        return NULL;
    }
    
    bool MyScrollView::init(CCPoint pos,CCSize viewSize,CCScrollViewDirection dir)
    {
        if(!CCLayer::init()) return false;
        m_pScrollView = CCScrollView::create(viewSize);
        m_pContainer = CCNode::create();
        m_pScrollView->setBounceable(false);//设置弹性效果
        m_pScrollView->setContainer(m_pContainer);//设置容器
        m_pScrollView->setTouchPriority(-1);//设置优先级
        m_pScrollView->setTouchEnabled(true);//设置可触摸
        m_pScrollView->setDirection(dir); //设置方向
        m_pScrollView->setDelegate(this); //设置代理
        
        m_pScrollView->setPosition(ccp(0,0));
    
        /*CCLayerColor* layer = CCLayerColor::create(ccc4(255,0,0,255),viewSize.width,viewSize.height);
        layer->setPosition(pos);
        this->addChild(layer,1,100);*/
    
        this->addChild(m_pScrollView);
        this->setTouchEnabled(true);
        this->setPosition(pos);
        return true;
    }
    void MyScrollView::registerWithTouchDispatcher()
    {
        CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,true);
    }
    void MyScrollView::addItem(MyScrollItem* item)
    {
        CCPoint pos;
        int count = m_pContainer->getChildrenCount();
        item->ignoreAnchorPointForPosition(false);
        item->setAnchorPoint(ccp(0.5f,0.5f));
        if(count)
        {
            CCNode* endItem = m_pContainer->getChildByTag(count-1);
            pos = ccp(endItem->getPositionX()+m_itemSize.width,endItem->getPositionY());
        }
        else
        {
            if(m_itemSize.width==0 || m_itemSize.height==0) m_itemSize = item->getContentSize();
            pos = ccp(m_itemSize.width/2,m_itemSize.height/2);
        }
        item->setPosition(pos);
        m_pContainer->setContentSize(CCSizeMake(m_itemSize.width*(count+1),m_itemSize.height));
        m_pContainer->addChild(item,1,count);
    }
    bool MyScrollView::ccTouchBegan(CCTouch* pTouch,CCEvent* pEvent)
    {
        m_isScrolling = false;
        if(m_pContainer->getChildrenCount())
        {
            CCPoint touch = m_pContainer->convertTouchToNodeSpace(pTouch);
            MyScrollItem* item = (MyScrollItem*)m_pContainer->getChildByTag(touch.x/m_itemSize.width);
            if(item && item->isSelected(pTouch))
            {
                item->touched();
                return true;
            }
        }
        return false;
    }
    void MyScrollView::ccTouchMoved(CCTouch* pTouch,CCEvent* pEvent)
    {
        m_isScrolling = true;
    }
    void MyScrollView::ccTouchEnded(CCTouch* pTouch,CCEvent* pEvent)
    {
        if(!m_isScrolling)
        {
            CCPoint touch = m_pContainer->convertTouchToNodeSpace(pTouch);
            MyScrollItem* item = (MyScrollItem*)m_pContainer->getChildByTag(touch.x/m_itemSize.width);
            item->selected();
        }
    }
    void MyScrollView::scrollViewDidScroll(CCScrollView* view)
    {
        char str[256];
        sprintf(str,"pos=(%d,%d)
    ",m_pContainer->getPositionX(),m_pContainer->getPositionY());
        OutputDebugString(str);
    }
    void MyScrollView::scrollViewDidZoom(CCScrollView* view)
    {
    }
    void MyScrollView::draw()
    {
        CCLayer::draw();
        //int count = m_pContainer->getChildrenCount();
        //m_pContainer->setPosition(ccp(0,0));
    }
    /*ScrollViewTest.h*/
    #ifndef _SCROLLVIEW_TEST_
    #define _SCROLLVIEW_TEST_
    #include "cocos2d.h"
    USING_NS_CC;
    #include"MyScrollView.h"
    class MyScrollViewTestItem : public MyScrollItem
    {
    public:
        static MyScrollViewTestItem* create(CCSize size);
        virtual bool init(CCSize size);
        virtual void selected();
    };
    class MyScrollViewTest : public CCLayer
    {
    public:
        CREATE_FUNC(MyScrollViewTest);
        bool init();
    };
    #endif
    /*ScrollViewTest.cpp*/
    #include "cocos2d.h"
    #include "ScrollViewTest.h"
    #include "MyScrollView.h"
    #include <iostream>
    using namespace std;
    MyScrollViewTestItem* MyScrollViewTestItem::create(CCSize size)
    {
        MyScrollViewTestItem* item = new MyScrollViewTestItem();
        if(item && item->init(size))
        {
            item->autorelease();
            return item;
        }
        CC_SAFE_DELETE(item);
        return NULL;
    }
    bool MyScrollViewTestItem::init(CCSize size)
    {
        if(!MyScrollItem::init(size)) return false;
        CCSprite* sprite = CCSprite::create("1.png");
        sprite->setPosition(ccp(size.width/2,size.height/2));
        this->addChild(sprite);
        return true;
    }
    void MyScrollViewTestItem::selected()
    {
        char str[256];
        sprintf(str,"selected tag = %d
    ",this->getTag());
        OutputDebugString(str);
    }
    bool MyScrollViewTest::init()
    {
        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
        CCSize viewSize = CCSizeMake(400,100);
        CCPoint pos = ccp(0,0);
        CCSize itemSize = CCSizeMake(100,100);
        MyScrollView* myScroll = MyScrollView::create(ccp(300,100),viewSize,kCCScrollViewDirectionHorizontal);
        for(int i=0;i<10;i++)
        {
            MyScrollViewTestItem* item = MyScrollViewTestItem::create(itemSize);
            myScroll->addItem(item);
        }
        this->addChild(myScroll);
        this->setPosition(pos);
        return true;
    }
    /*添加几个cocos2dx函数源码*/
    void CCScrollView::addChild(CCNode * child, int zOrder, int tag)
    {
        child->ignoreAnchorPointForPosition(false);
        child->setAnchorPoint(ccp(0.0f, 0.0f));
        if (m_pContainer != child) {
            m_pContainer->addChild(child, zOrder, tag);
        } else {
            CCLayer::addChild(child, zOrder, tag);
        }
    }
    由此可以看出CCScrollView中只有m_pContainer一个子节点,向CCScrollView中添加节点也就是向m_pContainer节点。
    void CCScrollView::setContentSize(const CCSize & size)
    {
        if (this->getContainer() != NULL)
        {
            this->getContainer()->setContentSize(size);
            this->updateInset();
        }
    }
    由此看出CCScrollView设置内容大小其实就是设置容器大小
    void CCScrollView::setContainer(CCNode * pContainer)
    {
        this->removeAllChildrenWithCleanup(true);
        if (!pContainer) return;
        this->m_pContainer = pContainer;
        this->m_pContainer->ignoreAnchorPointForPosition(false);
        this->m_pContainer->setAnchorPoint(ccp(0.0f, 0.0f));
        this->addChild(this->m_pContainer);
        this->setViewSize(this->m_tViewSize);
    }
    由此看出CCScrollView添加容器时删除了自己的其他所有子节点
    void CCScrollView::setViewSize(CCSize size)
    {
        m_tViewSize = size;
        CCLayer::setContentSize(size);
    }
    setViewSize才是设置CCScrollView本身的大小
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  • 原文地址:https://www.cnblogs.com/yu-chao/p/3649511.html
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