• canvas 绘制圆形进度条


    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>canvas 圆形进度条效果</title>
        <style>
        *{margin:0;padding:0;}
        body{text-align:center;background-color:#000;}
        </style>
    </head>
    <body>
        <canvas id="canvas" width="500" height="500" style="background:#000;"></canvas>
        <script>
            window.onload = function(){
                var canvas = document.getElementById('canvas'),  //获取canvas元素
                    context = canvas.getContext('2d'),  //获取画图环境,指明为2d
                    centerX = canvas.width/2,   //Canvas中心点x轴坐标
                    centerY = canvas.height/2,  //Canvas中心点y轴坐标
                    rad = Math.PI*2/100, //将360度分成100份,那么每一份就是rad度
                    speed = 0.1; //加载的快慢就靠它了 
                //绘制蓝色外圈
                function blueCircle(n){
                    context.save();
                    context.strokeStyle = "#fff"; //设置描边样式
                    context.lineWidth = 5; //设置线宽
                    context.beginPath(); //路径开始
                    context.arc(centerX, centerY, 100 , -Math.PI/2, -Math.PI/2 +n*rad, false); //用于绘制圆弧context.arc(x坐标,y坐标,半径,起始角度,终止角度,顺时针/逆时针)
                    context.stroke(); //绘制
                    context.closePath(); //路径结束
                    context.restore();
                }
                //绘制白色外圈
                function whiteCircle(){
                    context.save();
                    context.beginPath();
                    context.strokeStyle = "white";
                    context.arc(centerX, centerY, 100 , 0, Math.PI*2, false);
                    context.stroke();
                    context.closePath();
                    context.restore();
                }  
                //百分比文字绘制
                function text(n){
                    context.save(); //save和restore可以保证样式属性只运用于该段canvas元素
                    context.strokeStyle = "#fff"; //设置描边样式
                    context.font = "40px Arial"; //设置字体大小和字体
                    //绘制字体,并且指定位置
                    context.strokeText(n.toFixed(0)+"%", centerX-25, centerY+10);
                    context.stroke(); //执行绘制
                    context.restore();
                } 
                //动画循环
                (function drawFrame(){
                    window.requestAnimationFrame(drawFrame, canvas);
                    context.clearRect(0, 0, canvas.width, canvas.height);
                    whiteCircle();
                    text(speed);
                    blueCircle(speed);
                    if(speed > 100) speed = 0;
                    speed += 0.1;
                }());
            }
        </script>
    
    </body>
    </html>
    

        有详细解释  练习demo 

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  • 原文地址:https://www.cnblogs.com/ysshuai/p/7094356.html
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