• 多态图形


    实验要求:

    定义平面图形类Shape,至少包含虚函数(或纯虚函数)成员getPerimeter()、getArea()、getClassName()和Draw();类Line, Trapezoid, Triangle, Circle分别表示线段、梯形、三角形和圆形。Rectangle继承自Trapezoid表示矩形,Square继承自Rectangle表示正方形。重载派生类的Draw()函数完成使用*打印对应图形。
    在main中使用vector《Shape *》 管理多个上述对象,并定义函数DrawShapes(const vector 《Shape *》 & v)画出所有v中的图形。
    (选做)考虑使用控制台类控制输出位置,组成复杂图形(暂时未实现)

    Shape.h

     1 #pragma once
     2 #include<iostream>
     3 using namespace std;
     4 #define Pi 3.14
     5 class Shape
     6 {
     7 public:
     8     Shape(void);
     9     virtual float getPerimeter();
    10     virtual float getArea();
    11     virtual char* getClassName();
    12     virtual void Draw();
    13 
    14     ~Shape(void);
    15 };
    View Code

    Shape.cpp

     1 #include "Shape.h"
     2 
     3 
     4 Shape::Shape(void)
     5 {
     6 }
     7     float Shape::getPerimeter()
     8     {
     9             return 1;
    10     };
    11     float Shape::getArea()
    12     {
    13             return 1;
    14     };
    15     char* Shape::getClassName()
    16     {
    17             return "True";
    18     };
    19     void Shape::Draw()
    20     {
    21             
    22     };
    23 
    24 
    25 Shape::~Shape(void)
    26 {
    27 }
    View Code

    Line.h

     1 #pragma once
     2 #include"Shape.h"
     3 class Line:public Shape
     4 {
     5 public:
     6     Line(float l);
     7     float getPerimeter();
     8     float getArea();
     9     char* getClassName();
    10     void Draw();
    11     ~Line(void);
    12 private:
    13     float l;
    14 };
    View Code

    Line.cpp

     1 #include "Line.h"
     2 
     3 
     4 Line::Line(float x):l(x)
     5 {
     6 }
     7 float Line::getPerimeter()
     8 {
     9     return l;
    10 }
    11 float Line::getArea()
    12 {
    13     return 0;
    14 }
    15 char* Line::getClassName()
    16 {
    17     return "Line";
    18 }
    19 void Line::Draw()
    20 {
    21     for(int i=0;i<(int)l;i++)
    22         cout<<"*";
    23 }
    24 
    25 Line::~Line(void)
    26 {
    27 }
    View Code

    Circle.h

     1 #pragma once
     2 #include"Shape.h"
     3 class Circle:public Shape
     4 {
     5 public:
     6     Circle(float x);
     7     float getPerimeter();
     8     float getArea();
     9     char* getClassName();
    10     void print_char(int x1,int x2);
    11     void Draw();
    12     ~Circle(void);
    13 private:
    14     float semidiameter;
    15 };
    View Code

    Circle.cpp

     1 #include "Circle.h"
     2 
     3 
     4 Circle::Circle(float x):semidiameter(x)
     5 {
     6 }
     7 float Circle::getPerimeter()
     8 {
     9     return 2*Pi*semidiameter;
    10 }
    11 float Circle::getArea()
    12 {
    13     return Pi*semidiameter*semidiameter;
    14 }
    15 char* Circle::getClassName()
    16 {
    17     return "Circle";
    18 }
    19 void Circle::print_char(int x1,int x2)
    20 {
    21     int i;
    22     // 计算这一行的宽度,终端最多显示80列
    23     int n = max(x1, x2) + 1;
    24     n = n > 80 ? 80 : n;
    25     for (i = 0; i < n; i++)
    26     {        
    27         if (i == x1 || i == x2)
    28             printf("*");
    29         else
    30              printf(" ");
    31     }
    32      printf("
    ");
    33 }
    34 void Circle::Draw()
    35 {
    36     int r=(int)semidiameter;
    37     int x1, x2, y;
    38    int d = 2 * r;
    39     int offset;
    40     for(y = 0; y <= d; y++)
    41      {
    42          /*终端字符宽高比为2:1*/
    43         offset = (int)(0.5 + sqrt((double)(r*r - (y-r)*(y-r)))*2.0);
    44         x1 = d - offset;
    45         x2 = d + offset;
    46         print_char(x1, x2);
    47     }
    48 }
    49 
    50 Circle::~Circle(void)
    51 {
    52 }
    View Code

    Triangle.h

     1 #pragma once
     2 #include"Shape.h"
     3 #include<cmath>
     4 class Triangle:public Shape
     5 {
     6 public:
     7     Triangle(float d,float h);
     8     float getPerimeter();
     9     float getArea();
    10     char* getClassName();
    11     void Draw();
    12     ~Triangle(void);
    13 private:
    14     float d,h;
    15 };
    View Code

    Triangle.cpp

     1 #include "Triangle.h"
     2 Triangle::Triangle(float d,float h):d(d),h(h)
     3 {
     4 }
     5 float Triangle::getPerimeter()
     6 {
     7     return sqrt((d/2)*(d/2)+h*h)*2+d;
     8 }
     9 float Triangle::getArea()
    10 {
    11     return d*h/2;
    12 }
    13 char* Triangle::getClassName()
    14 {
    15     return "Triangle";
    16 }
    17 void Triangle::Draw()
    18 {
    19     //输出另外一种由星号组成的三角形(星号居中对齐)
    20     int a=(int)h;//控制组成三角形的星号的行数
    21     for(int i=1;i<a+1;i++)//控制行数
    22     {
    23         for(int j=a-i;j>=0;j--)
    24         {
    25             cout<<"  ";//这里是两个空格
    26         }
    27         for(int k=0;k<2*i-1;k++)//控制每行星号的个数。
    28         {
    29             if(i==0||i==a)
    30             {
    31                 cout<<"* ";//星号后加了一个空格(为使打印出一图形更直观)。
    32             }
    33             else
    34             if(k==0||k==2*i-2)
    35                 {
    36                     cout<<"* ";
    37                 }
    38             
    39                 else
    40                     cout<<"  ";
    41         }
    42         cout<<endl;
    43     }
    44 }
    45 Triangle::~Triangle(void)
    46 {
    47 }
    View Code

    Trapezoid.h

     1 #pragma once
     2 #include"Shape.h"
     3 class Trapezoid:public Shape
     4 {
     5 public:
     6     Trapezoid(void);
     7     Trapezoid(float x1,float x2,float x3,float x4,float x5);
     8     float getPerimeter();
     9     float getArea();
    10     char* getClassName();
    11     void Draw();
    12     ~Trapezoid(void);
    13 private:
    14     float a,b,c,d,e;
    15 };
    View Code

    Trapezoid.cpp

     1 #include "Trapezoid.h"
     2 
     3 Trapezoid::Trapezoid(void)
     4 {
     5 
     6 }
     7 Trapezoid::Trapezoid(float x1,float x2,float x3,float x4,float x5)
     8 {
     9     a=x1;b=x2;c=x3;d=x4;e=x5;
    10 }
    11 float Trapezoid::getPerimeter()
    12 {
    13     return a+b+c+d+e;
    14 }
    15 float Trapezoid::getArea()
    16 {
    17     return a+b;
    18 }
    19 char* Trapezoid::getClassName()
    20 {
    21     return "Trapezoid";
    22 }
    23 void Trapezoid::Draw()
    24 {
    25 
    26     b=a;
    27     for(c=1;c<=a;c++)
    28 
    29     {
    30 
    31     for(d=1;d<=a-c;d++)
    32 
    33     printf(" ");
    34 
    35     for(e=1;e<=b;e++)
    36 
    37     if(c==1||c==a) printf("*");
    38 
    39     else if(e==1||e==b) printf("*");
    40 
    41     else printf(" ");
    42 
    43     b=b+2;
    44 
    45     printf("
    ");
    46 
    47     }
    48 }
    49 
    50 Trapezoid::~Trapezoid(void)
    51 {
    52 }
    View Code

    Rectangle.h

     1 #pragma once
     2 #include"Trapezoid.h"
     3 class Rectangle:public Trapezoid
     4 {
     5 public:
     6     Rectangle(float h,float j);
     7     Rectangle(void);
     8     float getPerimeter();
     9     float getArea();
    10     char* getClassName();
    11     void Draw();
    12     ~Rectangle(void);
    13 private:
    14     float mi,mj;
    15 };
    View Code

    Rectangle.cpp

     1 #include "Rectangle.h"
     2 
     3 
     4 Rectangle::Rectangle(float h,float j):mi(h),mj(j)
     5 {
     6 
     7 }
     8 Rectangle::Rectangle(void)
     9 {
    10 
    11 }
    12 float Rectangle::getPerimeter()
    13 {
    14     return (mi+mj)*2;
    15 }
    16 float Rectangle::getArea()
    17 {
    18     return mi*mj;
    19 }
    20 char* Rectangle::getClassName()
    21 {
    22     return "Rectangle";
    23 }
    24 void Rectangle::Draw()
    25 {
    26     int mi=(int)this->mi;
    27     int mj=(int)this->mj; 
    28 
    29     for(int i=0;i<mi;i++) 
    30     { 
    31     for(int j=0;j<mj;j++) 
    32     { 
    33         if(i==0||i==mi-1) 
    34         cout<<"*"; 
    35         else if(j==0||j==mj-1) 
    36         cout<<"*"; 
    37         else 
    38         cout<<" "; 
    39     } 
    40     cout<<endl; 
    41     } 
    42 }
    43 Rectangle::~Rectangle(void)
    44 {
    45 }
    View Code

    Square.h

     1 #pragma once
     2 #include"Rectangle.h"
     3 class Square:public Rectangle
     4 {
     5 public:
     6     Square(float a);
     7     float getPerimeter();
     8     float getArea();
     9     char* getClassName();
    10     void Draw();
    11     ~Square(void);
    12 private:
    13     float a;
    14 };
    View Code

    Square.cpp

     1 #include "Square.h"
     2 
     3 
     4 Square::Square(float a):Rectangle(a,a)
     5 {
     6     this->a=a;
     7 }
     8 float Square::getPerimeter()
     9 {
    10     return 4*a;
    11 }
    12 float Square::getArea()
    13 {
    14     return a*a;
    15 }
    16 char* Square::getClassName()
    17 {
    18     return "Square";
    19 }
    20 void Square::Draw()
    21 {
    22     //输出m行m列的空心正方矩形。
    23     int m=(int)a;//m用来控制行列数。
    24     for(int i=0;i<m;i++)//控制打印的行数
    25     {
    26         for(int j=0;j<m;j++)
    27         {
    28             if(i==0||i==m-1)
    29             {
    30                 cout<<"* ";//星号后有一个空格
    31             }
    32             else
    33                 if(j==0||j==m-1)
    34                 {
    35                     cout<<"* ";
    36                 }
    37                 else
    38                     cout<<"  ";
    39         }
    40         cout<<endl;
    41     }
    42 }
    43 
    44 Square::~Square(void)
    45 {
    46 }
    View Code

    main.cpp

     1 #include<iostream>
     2 
     3 #include"Circle.h"
     4 #include"Line.h"
     5 #include"Rectangle.h"
     6 #include"Shape.h"
     7 #include"Trapezoid.h"
     8 #include"Triangle.h"
     9 #include"Square.h"
    10 #include"Circle.h"
    11 
    12 #include<vector>
    13 
    14 using namespace std;
    15 void DrawShape(const vector <Shape*> &s)
    16 {
    17     for(int q=0;q<=5;q++)
    18     {
    19         s[q]->Draw();
    20         cout<<endl<<endl;
    21     }
    22 }
    23 
    24 void main()
    25 {
    26     vector <Shape*> vec (6);
    27  
    28     Line lin(11);
    29     vec[0] = &lin;
    30 
    31     Trapezoid tra(6,6,8,10,12);
    32     vec[1] = &tra;
    33 
    34     Triangle tri(4,4);
    35     vec[2]=&tri;
    36 
    37     Circle cir(6);
    38     vec[3]=&cir;
    39 
    40     Rectangle rec(9,13);
    41     vec[4]=&rec;
    42 
    43     Square squ(7);
    44     vec[5]=&squ;
    45 
    46 
    47     DrawShape(vec);
    48 
    49 
    50 
    51 }
    View Code
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  • 原文地址:https://www.cnblogs.com/yixianyong/p/4564983.html
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