• 简单的后台斗地主


    代码;

    package cn.com.Demo;

    import java.util.ArrayList;
    import java.util.Collections;
    import java.util.HashMap;

    public class PlayerPooker {
    public static void main(String[] args) {
    //创建Map集合,键是编号,值是牌
    HashMap<Integer,String> pooker=new HashMap<Integer,String>();
    //创建ArrayList,储存编号
    ArrayList<Integer> pookerNumber=new ArrayList<Integer>();
    //定义出13个点数的数组;
    String[] numbers={"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
    //定义梅花 红心。。用数组保存;
    String[] colors={"♠","♥","♦","♣"};
    //定义整数变量,作为键出现;
    int index=2;
    //遍历数组 花色+点数的组合,存储到Map集合;
    for (String number : numbers) {
    for (String color : colors) {
    pooker.put(index, color+number);
    pookerNumber.add(index);
    index++;
    }
    }
    //存储大王 ,小王;
    pooker.put(0, "大王");
    pookerNumber.add(0);
    pooker.put(1, "小王");
    pookerNumber.add(1);
    //洗牌将牌号打乱
    Collections.shuffle(pookerNumber);
    //发牌功能,将牌编号,发给玩家集合,底牌集合;
    ArrayList<Integer> player1=new ArrayList<Integer>();//玩家1
    ArrayList<Integer> player2=new ArrayList<Integer>();//玩家2
    ArrayList<Integer> player3=new ArrayList<Integer>();//玩家3
    ArrayList<Integer> bottom=new ArrayList<Integer>();//底牌
    //发牌采用集合索引%3;
    for (int i = 0; i < pookerNumber.size(); i++) {
    //将底牌放好;
    if (i<3) {
    //放到底牌中;
    bottom.add(pookerNumber.get(i));
    }
    if (i%3==0) {
    player1.add(pookerNumber.get(i));
    }
    if (i%3==1) {
    player2.add(pookerNumber.get(i));
    }
    if (i%3==2) {
    player3.add(pookerNumber.get(i));
    }
    }
    //对玩家手中的编号排序
    Collections.sort(player1);
    Collections.sort(player2);
    Collections.sort(player3);
    //看牌,将玩家手中的编号,放到Map集合中查找。根据键找到值;
    //定义方法实现;
    Look("大老婆",player1,pooker);
    Look("二老婆",player2,pooker);
    Look("三老婆",player3,pooker);
    Look("小老婆",bottom,pooker);
    }

    private static void Look(String name, ArrayList<Integer> player, HashMap<Integer, String> pooker) {
    System.out.println(name+" ");
    for (Integer key : player) {
    String value = pooker.get(key);
    System.out.println(value+" ");
    }
    System.out.println();
    }
    }

  • 相关阅读:
    docker 常用命令
    docker 部署安装
    Dockerfile
    Docker挂载本地目录
    es的基本理论与简单操作
    第一个gradle工程
    记录下自己git命令
    flink 自定义 mysql source
    flink kafka source
    flink file source
  • 原文地址:https://www.cnblogs.com/yinziqiang0909/p/10393737.html
Copyright © 2020-2023  润新知