• [WorldWind学习]12.WavingFlags和WavingFlagLayer


    WW目前的服务器似乎都连不上了,不知道Java版的是不是可以!

    WW实现了旗帜标注,鼠标移动到旗帜的位置,旗帜会高亮显示。点击,探出对话框显示标注的信息。

    1.WavingFlagLayer对象

    public class WavingFlagLayer : RenderableObject

    WavingFlagLayer继承自RenderableObject,定义了三个事件如下:

    1         public event System.EventHandler OnMouseEnterEvent;
    2         public event System.EventHandler OnMouseLeaveEvent;
    3         public event System.Windows.Forms.MouseEventHandler OnMouseUpEvent;

    string highlightTexturePath = System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + "\\Data\\ring.dds";

    //高亮显示采用的图片路径

    该对象重点查看PerformSelectionAction(DrawArgs drawArgs)方法,重载了RenderableObject的PerformSelectionAction方法。

     1 public override bool PerformSelectionAction(DrawArgs drawArgs)
     2         {
     3             Vector3 surfacePos = MathEngine.SphericalToCartesian(m_latitude, m_longitude, World.EquatorialRadius);
     4             Vector3 rc = new Vector3(
     5                 (float)drawArgs.WorldCamera.ReferenceCenter.X,
     6                 (float)drawArgs.WorldCamera.ReferenceCenter.Y,
     7                 (float)drawArgs.WorldCamera.ReferenceCenter.Z
     8                 );
     9             Vector3 projectedPoint = drawArgs.WorldCamera.Project(surfacePos - rc);
    10             int mouseBuffer = 15;
    11             if (projectedPoint.X > DrawArgs.LastMousePosition.X - mouseBuffer &&
    12                     projectedPoint.X < DrawArgs.LastMousePosition.X + mouseBuffer &&
    13                     projectedPoint.Y > DrawArgs.LastMousePosition.Y - mouseBuffer &&
    14                     projectedPoint.Y < DrawArgs.LastMousePosition.Y + mouseBuffer)//通过包围盒判断是否选中,转换到屏幕坐标来判断
    15             {
    16                 if (OnMouseUpEvent != null)//如果委托链不为空,执行事件委托链中的方法
    17                 {
    18                     OnMouseUpEvent(this, new System.Windows.Forms.MouseEventArgs(System.Windows.Forms.MouseButtons.Left, 1, DrawArgs.LastMousePosition.X, DrawArgs.LastMousePosition.Y, 0));
    19                 }
    20                 return true;
    21             }
    22             return false;
    23         }

    2.WavingFlags是一个插件对象。

    public class WavingFlags : WorldWind.PluginEngine.Plugin

    WavingFlags的Load方法从文件中读取WavingFlagLayer信息,加载。绑定事件关联的方法。

      1   /// <summary>
      2         /// Plugin entry point - All plugins must implement this function
      3         /// </summary>
      4         public override void Load()
      5         {
      6             FileInfo savedFile = new FileInfo(SavedFilePath);
      7             if (!savedFile.Exists)
      8             {
      9                 if (!savedFile.Directory.Exists)
     10                     savedFile.Directory.Create();
     11 
     12                 try
     13                 {
     14                     WorldWind.Net.WebDownload download = new WorldWind.Net.WebDownload(DataFileUri);
     15                     download.DownloadFile(savedFile.FullName);
     16                     download.Dispose();
     17                 }
     18                 catch { }
     19             }
     20 
     21             m_wavingFlagsList = new RenderableObjectList("Waving Flags");
     22             m_wavingFlagsList.IsOn = false;
     23             System.Collections.Hashtable countryHash = new System.Collections.Hashtable();
     24 
     25             using (StreamReader reader = savedFile.OpenText())
     26             {
     27                 string header = reader.ReadLine();
     28                 string[] headers = header.Split('\t');
     29 
     30                 string line = reader.ReadLine();
     31                 while (line != null)
     32                 {
     33                     System.Collections.Hashtable fieldHash = new System.Collections.Hashtable();
     34                     string[] lineParts = line.Split('\t');
     35 
     36                     //Log.Write(string.Format("{0}\t{1}", lineParts[0], lineParts[1]));
     37                     try
     38                     {
     39                         double latitude = double.Parse(lineParts[3], System.Globalization.CultureInfo.InvariantCulture);
     40                         double longitude = double.Parse(lineParts[4], System.Globalization.CultureInfo.InvariantCulture);
     41 
     42                         if (lineParts[1].Length == 2)
     43                         {
     44                             string flagFileUri = FlagTextureDirectoryUri + "/" + lineParts[1] + FlagSuffix;
     45                             FileInfo savedFlagFile = new FileInfo(SavedFlagsDirectory + "\\" + lineParts[1] + ".dds");
     46 
     47                             WavingFlagLayer flag = new WavingFlagLayer(
     48                                 lineParts[0],
     49                                 ParentApplication.WorldWindow.CurrentWorld,
     50                                 latitude,
     51                                 longitude,
     52                                 flagFileUri);
     53 
     54                             flag.SavedImagePath = savedFlagFile.FullName;
     55                             flag.ScaleX = 100000;
     56                             flag.ScaleY = 100000;
     57                             flag.ScaleZ = 100000;
     58                             flag.Bar3D = new Bar3D(flag.Name, flag.World, latitude, longitude, 0, flag.ScaleZ, System.Drawing.Color.Red);
     59                             flag.Bar3D.ScaleX = 0.3f * flag.ScaleX;
     60                             flag.Bar3D.ScaleY = 0.3f * flag.ScaleY;
     61                             flag.Bar3D.IsOn = false;
     62                             flag.RenderPriority = RenderPriority.Custom;
     63 
     64                             flag.OnMouseEnterEvent += new EventHandler(flag_OnMouseEnterEvent);
     65                             flag.OnMouseLeaveEvent += new EventHandler(flag_OnMouseLeaveEvent);
     66                             flag.OnMouseUpEvent += new System.Windows.Forms.MouseEventHandler(flag_OnMouseUpEvent);
     67                             m_wavingFlagsList.Add(flag);
     68 
     69                             for (int i = 0; i < lineParts.Length; i++)
     70                             {
     71                                 try
     72                                 {
     73                                     double value = double.Parse(lineParts[i], System.Globalization.CultureInfo.InvariantCulture);
     74                                     fieldHash.Add(headers[i], value);
     75                                 }
     76                                 catch
     77                                 {
     78                                     fieldHash.Add(headers[i], lineParts[i]);
     79                                 }
     80                             }
     81                             countryHash.Add(lineParts[0], fieldHash);
     82                         }
     83                         else
     84                         {
     85                             //Log.Write(Log.Levels.Debug, "blank: " + lineParts[0]);
     86                         }
     87                     }
     88                     catch(Exception ex)
     89                     {
     90                         Log.Write(Log.Levels.Warning, string.Format("Exception: {0} - {1}", lineParts[0], ex.ToString()));
     91                     }
     92 
     93                     line = reader.ReadLine();
     94                 }
     95                 Headers = headers;
     96             }
     97             
     98             CountryHash = countryHash;
     99             
    100             InitializeCiaForm();
    101 
    102             ParentApplication.WorldWindow.CurrentWorld.RenderableObjects.Add(m_wavingFlagsList);
    103         }

     WavingFlagLayer事件关联的方法。

     1  void flag_OnMouseUpEvent(object sender, System.Windows.Forms.MouseEventArgs e)
     2         {
     3             if (DrawArgs.NewRootWidget.OnMouseMove(e) || DrawArgs.RootWidget.OnMouseMove(e))
     4                 return;
     5 
     6             m_ciaForm.Visible = true;
     7         }
     8 
     9         void flag_OnMouseLeaveEvent(object sender, EventArgs e)
    10         {
    11             WavingFlagLayer wavingFlag = (WavingFlagLayer)sender;
    12             wavingFlag.ShowHighlight = false;
    13             
    14         }
    15 
    16         void flag_OnMouseEnterEvent(object sender, EventArgs e)
    17         {
    18             System.Windows.Forms.MouseEventArgs mea = new System.Windows.Forms.MouseEventArgs(
    19                 System.Windows.Forms.MouseButtons.None,
    20                 0, 
    21                 DrawArgs.LastMousePosition.X, 
    22                 DrawArgs.LastMousePosition.Y, 
    23                 0);
    24 
    25             // hack check to make sure that a widget isn't in the way
    26             if (DrawArgs.NewRootWidget.OnMouseMove(mea) || DrawArgs.RootWidget.OnMouseMove(mea))
    27                 return;
    28 
    29             WavingFlagLayer flag = (WavingFlagLayer)sender;
    30             if (m_wavingFlagsList.IsOn && flag.Initialized && flag.IsOn)
    31             {
    32                 ChangeForm(flag.Name, m_currentCategoryIndex);
    33                 //m_ciaForm.Visible = true;
    34             }
    35 
    36             for (int i = 0; i < m_wavingFlagsList.ChildObjects.Count; i++)
    37             {
    38                 if (m_wavingFlagsList.ChildObjects[i] is WavingFlagLayer)
    39                 {
    40                     WavingFlagLayer wavingFlag = (WavingFlagLayer)m_wavingFlagsList.ChildObjects[i];
    41                     if (wavingFlag.Name != flag.Name)
    42                         wavingFlag.ShowHighlight = false;
    43                     else
    44                         wavingFlag.ShowHighlight = true;
    45                 }
    46             }
    47         }

     该对象用到了Shader编程的知识,Effect类,需要具体查看。

     1  private void RenderFlag(DrawArgs drawArgs, double offset)
     2         {
     3             if (m_effect == null)
     4             {
     5                 string outerrors = "";
     6                 System.Reflection.Assembly assembly = System.Reflection.Assembly.GetExecutingAssembly();
     7                 Stream effectStream = assembly.GetManifestResourceStream("WorldWind.Shaders.flag.fx");
     8                 m_effect =
     9                     Effect.FromStream(
    10                     drawArgs.device,
    11                     effectStream,
    12                     null,
    13                     null,
    14                     ShaderFlags.None,
    15                     null,
    16                     out outerrors);
    17                 if (outerrors != null && outerrors.Length > 0)
    18                     Log.Write(Log.Levels.Error, outerrors);
    19             }
    20             if (m_vertexBuffer == null)
    21             {
    22                 drawArgs.device.DeviceReset += new EventHandler(device_DeviceReset);
    23                 device_DeviceReset(drawArgs.device, null);
    24             }
    25             if (m_flagPoleVertices == null)
    26             {
    27                 CreateFlagPole(drawArgs.device);
    28             }
    29             Vector3 pos =
    30                         MathEngine.SphericalToCartesian(m_latitude, m_longitude, World.EquatorialRadius + World.Settings.VerticalExaggeration * ScaleZ + offset);
    31             Vector3 surfacePos = MathEngine.SphericalToCartesian(m_latitude, m_longitude, World.EquatorialRadius + offset);
    32             Vector3 rc = new Vector3(
    33                 (float)drawArgs.WorldCamera.ReferenceCenter.X,
    34                 (float)drawArgs.WorldCamera.ReferenceCenter.Y,
    35                 (float)drawArgs.WorldCamera.ReferenceCenter.Z
    36                 );
    37             drawArgs.device.Transform.World = Matrix.Scaling(World.Settings.VerticalExaggeration * ScaleX * 0.01f, World.Settings.VerticalExaggeration * ScaleY * 0.01f, -World.Settings.VerticalExaggeration * 2 * ScaleZ);
    38             drawArgs.device.Transform.World *= Matrix.RotationY((float)-MathEngine.DegreesToRadians(90));
    39             drawArgs.device.Transform.World *= Matrix.RotationY((float)-MathEngine.DegreesToRadians(m_latitude));
    40             drawArgs.device.Transform.World *= Matrix.RotationZ((float)MathEngine.DegreesToRadians(m_longitude));
    41             drawArgs.device.Transform.World *= Matrix.Translation(surfacePos - rc);
    42             drawArgs.device.VertexFormat = CustomVertex.PositionColored.Format;
    43             drawArgs.device.TextureState[0].ColorOperation = TextureOperation.SelectArg1;
    44             drawArgs.device.TextureState[0].ColorArgument1 = TextureArgument.Diffuse;
    45             drawArgs.device.TextureState[0].AlphaArgument1 = TextureArgument.Diffuse;
    46             drawArgs.device.TextureState[0].AlphaOperation = TextureOperation.SelectArg1;
    47             drawArgs.device.DrawIndexedUserPrimitives(PrimitiveType.TriangleList, 0, m_flagPoleVertices.Length, m_flagPoleIndices.Length / 3, m_flagPoleIndices, true, m_flagPoleVertices);
    48             drawArgs.device.DrawIndexedUserPrimitives(PrimitiveType.LineList, 0, m_outlineFlagPoleVertices.Length, m_outlineFlagPoleIndices.Length / 2, m_outlineFlagPoleIndices, true, m_outlineFlagPoleVertices);
    49             m_angle += .04f;
    50             if (m_angle > 360)
    51                 m_angle = 0;
    52             drawArgs.device.VertexFormat = CustomVertex.PositionNormalTextured.Format;
    53             drawArgs.device.Transform.World = Matrix.Scaling(World.Settings.VerticalExaggeration * ScaleX, World.Settings.VerticalExaggeration * ScaleY, World.Settings.VerticalExaggeration * ScaleZ);
    54             drawArgs.device.Transform.World *= Matrix.RotationY((float)-MathEngine.DegreesToRadians(m_latitude));
    55             drawArgs.device.Transform.World *= Matrix.RotationZ((float)MathEngine.DegreesToRadians(m_longitude));
    56             drawArgs.device.Transform.World *= Matrix.Translation(pos - rc);
    57 
    58             Matrix worldViewProj = drawArgs.device.Transform.World * drawArgs.device.Transform.View * drawArgs.device.Transform.Projection;
    59             System.DateTime currentTime = TimeKeeper.CurrentTimeUtc;
    60             Point3d sunPosition = SunCalculator.GetGeocentricPosition(currentTime);
    61             Vector3 sunVector = new Vector3(
    62                 (float)-sunPosition.X,
    63                 (float)-sunPosition.Y,
    64                 (float)-sunPosition.Z);
    65             m_effect.Technique = "VertexAndPixelShader";
    66             m_effect.SetValue("angle", (float)m_angle);
    67             m_effect.SetValue("attentuation", Attentuation);
    68             m_effect.SetValue("World", drawArgs.device.Transform.World);
    69             m_effect.SetValue("View", drawArgs.device.Transform.View);
    70             m_effect.SetValue("Projection", drawArgs.device.Transform.Projection);
    71             m_effect.SetValue("Tex0", m_texture);
    72             m_effect.SetValue("lightDir", new Vector4(sunVector.X, sunVector.Y, sunVector.Z, 0));
    73             drawArgs.device.Indices = m_indexBuffer;
    74             drawArgs.device.SetStreamSource(0, m_vertexBuffer, 0);
    75             int numPasses = m_effect.Begin(0);
    76             for (int i = 0; i < numPasses; i++)
    77             {
    78                 m_effect.BeginPass(i);
    79                 drawArgs.device.DrawIndexedPrimitives(
    80                     PrimitiveType.TriangleList,
    81                     0,
    82                     0,
    83                     m_vertices.Length,
    84                     0,
    85                     m_indices.Length / 3);
    86                 m_effect.EndPass();
    87             }
    88             m_effect.End();
    89             drawArgs.device.Indices = null;
    90             drawArgs.device.Transform.World = drawArgs.WorldCamera.WorldMatrix;
    91             drawArgs.device.Transform.View = drawArgs.WorldCamera.ViewMatrix;
    92         }
    View Code
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  • 原文地址:https://www.cnblogs.com/yhlx125/p/3026622.html
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