• [WorldWind学习]4.DrawArgs对象


     WorldWind的WorldWindow控件包含只读属性DrawArgs

    public DrawArgs DrawArgs
            {
                get { return this.drawArgs; }
            }

    DrawArgs渲染参数对象,负责记录当前渲染的各个参数

    WorldWindow的CurrentWorld属性赋值时也给drawArgs的CurrentWorld赋值。

    View Code
     1 public World CurrentWorld
     2         {
     3             get
     4             {
     5                 return m_World;
     6             }
     7             set
     8             {
     9                 m_World = value;
    10                 if(m_World != null)
    11                 {
    12                     MomentumCamera camera = new MomentumCamera(m_World.Position, m_World.EquatorialRadius );
    13                     if(!World.Settings.CameraResetsAtStartup)
    14                     {
    15                         camera.SetPosition(
    16                             World.Settings.CameraLatitude.Degrees,
    17                             World.Settings.CameraLongitude.Degrees,
    18                             World.Settings.CameraHeading.Degrees, 
    19                             World.Settings.CameraAltitude,
    20                             World.Settings.CameraTilt.Degrees,
    21                             0
    22                             );
    23                     }
    24                     this.drawArgs.WorldCamera = camera;
    25                     
    26                     this.drawArgs.CurrentWorld = value;
    27                     this.layerManagerButton = new LayerManagerButton(
    28                         Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), @"Data\Icons\Interface\layer-manager2.png"),
    29                         m_World);
    30                     
    31                     this._menuBar.AddToolsMenuButton( this.layerManagerButton, 0 );
    32                     this._menuBar.AddToolsMenuButton( new PositionMenuButton( Path.GetDirectoryName(Application.ExecutablePath) + "\\Data\\Icons\\Interface\\coordinates.png"), 1);
    33                     this._menuBar.AddToolsMenuButton( new LatLonMenuButton( Path.GetDirectoryName(Application.ExecutablePath) + "\\Data\\Icons\\Interface\\lat-long.png", m_World), 2);
    34                     this.layerManagerButton.SetPushed(World.Settings.ShowLayerManager);
    35                     
    36                     // TODO: Decide how to load grids
    37                     m_World.RenderableObjects.Add(new Renderable.LatLongGrid(m_World));
    38                 }
    39             }
    40         }

    drawArgs的WorldCamera属性,注意DrawArgs类的public static CameraBase Camera = null;Camera是一个静态对象,具有缓存相机的作用。

    文章未经说明均属原创,学习笔记可能有大段的引用,一般会注明参考文献。 欢迎大家留言交流,转载请注明出处。
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  • 原文地址:https://www.cnblogs.com/yhlx125/p/2993002.html
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