• C# 鼠标全局钩子


    /// <summary>
        /// 鼠标全局钩子
        /// </summary>
        public class MouseHook
        {
            private const int WM_MOUSEMOVE   = 0x200;
            private const int WM_LBUTTONDOWN = 0x201;
            private const int WM_RBUTTONDOWN = 0x204;
            private const int WM_MBUTTONDOWN = 0x207;
            private const int WM_LBUTTONUP   = 0x202;
            private const int WM_RBUTTONUP   = 0x205;
            private const int WM_MBUTTONUP   = 0x208;
            private const int WM_LBUTTONDBLCLK = 0x203;
            private const int WM_RBUTTONDBLCLK = 0x206;
            private const int WM_MBUTTONDBLCLK = 0x209;
    
            /// <summary>
            /// 点
            /// </summary>
            [StructLayout(LayoutKind.Sequential)]
            public class POINT
            {
                public int x;
                public int y;
            }
    
            /// <summary>
            /// 钩子结构体
            /// </summary>
            [StructLayout(LayoutKind.Sequential)]
            public class MouseHookStruct
            {
                public POINT pt;
                public int hWnd;
                public int wHitTestCode;
                public int dwExtraInfo;
            }
    
            public const int WH_MOUSE_LL = 14; // mouse hook constant
    
            // 装置钩子的函数
            [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
            public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
    
            // 卸下钩子的函数
            [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
            public static extern bool UnhookWindowsHookEx(int idHook);
    
            // 下一个钩挂的函数
            [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
            public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
    
            // 全局的鼠标事件
            public event MouseEventHandler OnMouseActivity;
    
            // 钩子回调函数
            public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
    
            // 声明鼠标钩子事件类型
            private HookProc   _mouseHookProcedure; 
            private static int _hMouseHook = 0; // 鼠标钩子句柄
            
            /// <summary>
            /// 构造函数
            /// </summary>
            public MouseHook()
            {
    
            }
            
            /// <summary>
            /// 析构函数
            /// </summary>
            ~MouseHook()
            {
                Stop();
            }
    
            /// <summary>
            /// 启动全局钩子
            /// </summary>
            public void Start()
            {
                // 安装鼠标钩子
                if (_hMouseHook == 0)
                {
                    // 生成一个HookProc的实例.
                    _mouseHookProcedure = new HookProc(MouseHookProc);
    
                    _hMouseHook = SetWindowsHookEx(WH_MOUSE_LL, _mouseHookProcedure, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);
    
                    //假设装置失败停止钩子
                    if (_hMouseHook == 0)
                    {
                        Stop();
                        throw new Exception("SetWindowsHookEx failed.");
                    }
                }
            }
    
            /// <summary>
            /// 停止全局钩子
            /// </summary>
            public void Stop()
            {
                bool retMouse = true;
    
                if (_hMouseHook != 0)
                {
                    retMouse    = UnhookWindowsHookEx(_hMouseHook);
                    _hMouseHook = 0;
                }
    
                // 假设卸下钩子失败
                if (!(retMouse)) 
                    throw new Exception("UnhookWindowsHookEx failed.");
            }
    
            /// <summary>
            /// 鼠标钩子回调函数
            /// </summary>
            private int MouseHookProc(int nCode, Int32 wParam, IntPtr lParam)
            {
                // 假设正常执行而且用户要监听鼠标的消息
                if ((nCode >= 0) && (OnMouseActivity != null))
                {
                    MouseButtons button = MouseButtons.None;
                    int clickCount = 0;
    
                    switch (wParam)
                    {
                        case WM_LBUTTONDOWN:
                            button = MouseButtons.Left;
                            clickCount = 1;
                            break;
                        case WM_LBUTTONUP:
                            button = MouseButtons.Left;
                            clickCount = 1;
                            break;
                        case WM_LBUTTONDBLCLK:
                            button = MouseButtons.Left;
                            clickCount = 2;
                            break;
                        case WM_RBUTTONDOWN:
                            button = MouseButtons.Right;
                            clickCount = 1;
                            break;
                        case WM_RBUTTONUP:
                            button = MouseButtons.Right;
                            clickCount = 1;
                            break;
                        case WM_RBUTTONDBLCLK:
                            button = MouseButtons.Right;
                            clickCount = 2;
                            break;
                    }
    
                    // 从回调函数中得到鼠标的信息
                    MouseHookStruct MyMouseHookStruct = (MouseHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseHookStruct));
                    MouseEventArgs e = new MouseEventArgs(button, clickCount, MyMouseHookStruct.pt.x, MyMouseHookStruct.pt.y, 0);
    
                    // 假设想要限制鼠标在屏幕中的移动区域能够在此处设置
                    // 后期须要考虑实际的x、y的容差
                    if(!Screen.PrimaryScreen.Bounds.Contains(e.X, e.Y))
                    {
                        //return 1;
                    }
    
                    OnMouseActivity(this, e);
                }
    
                // 启动下一次钩子
                return CallNextHookEx(_hMouseHook, nCode, wParam, lParam);
            }
        }

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  • 原文地址:https://www.cnblogs.com/yfceshi/p/6791943.html
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