• 【Python小游戏】俄罗斯方块


    摘要:这篇文章主要介绍了使用PyQt5模块来设计一个俄罗斯方块的小游戏。


    • 游戏示例:如下视频演示了一个简单的游戏界面

    视频演示地址

    • 游戏主要说明:
      俄罗斯方块主要涉及了五个类别19种图形,每个图形为4个小方块组成。功能模块主要包括了显示等级,成绩,修改面板的方块数等。

    • 设计思路:
      分为四个类来设计,分别包括:

      • Game类:启动一个游戏
      # Game
      class Game:
      def __init__(self):
          self.__board = Board()
          
      
    • Shape类:定义了俄罗斯方块的形状,边界,颜色等参数

    # 形状
    class Shape:
        def __init__(self):
            # 19种形状:tuple参数分别代表:(形状代号,左、右、上、下边缘距离,类型)
            self.num = 19
            self.type1 = 1
            self.type2 = 2
            self.type3 = 3
            self.type4 = 4
            self.type5 = 5
            self.vL = (1, 0, 0, 0, 3, self.type1)
            self.hL = (2, 0, 3, 0, 0, self.type1)
            self.S = (3, 0, 1, 0, 1, self.type2)
            self.lZ = (4, 0, 2, 0, 1, self.type3)
            self.ruZ = (5, 0, 1, 1, 1, self.type3)
            self.rZ = (6, 0, 2, 1, 0, self.type3)
            self.luZ = (7, 0, 1, 0, 2, self.type3)
            self.lvuF = (8, 0, 1, 0, 2, self.type4)
            self.rvuF = (9, 0, 1, 0, 2, self.type4)
            self.lhdF = (10, 0, 2, 0, 1, self.type4)
            self.rhdF = (11, 0, 2, 0, 1, self.type4)
            self.rvdF = (12, 0, 1, 0, 2, self.type4)
            self.lvdF = (13, 0, 1, 2, 0, self.type4)
            self.rhuF = (14, 0, 2, 1, 0, self.type4)
            self.lhuF = (15, 0, 2, 0, 1, self.type4)
            self.uW = (16, 0, 2, 1, 0, self.type5)
            self.dW = (17, 0, 2, 0, 1, self.type5)
            self.lW = (18, 0, 1, 1, 1, self.type5)
            self.rW = (19, 0, 1, 0, 2, self.type5)
            self.name = (
                (1, 0, 0, 0, 3, self.type1), (2, 0, 3, 0, 0, self.type1),
                (3, 0, 1, 0, 1, self.type2), (4, 0, 2, 0, 1, self.type3),
                (6, 0, 2, 1, 0, self.type3), (7, 0, 1, 0, 2, self.type3),
                (5, 0, 1, 1, 1, self.type3), (8, 0, 1, 0, 2, self.type4),
                (13, 0, 1, 2, 0, self.type4), (9, 0, 1, 0, 2, self.type4),
                (12, 0, 1, 0, 2, self.type4),
                (15, 0, 2, 0, 1, self.type4), (10, 0, 2, 0, 1, self.type4),
                (14, 0, 2, 1, 0, self.type4), (11, 0, 2, 0, 1, self.type4),
                (16, 0, 2, 1, 0, self.type5), (17, 0, 2, 0, 1, self.type5),
                (18, 0, 1, 1, 1, self.type5),
                (19, 0, 1, 0, 2, self.type5))
    
            self.color = (QColor(250, 150, 50), QColor(100, 100, 100), QColor(100, 150, 150), QColor(150, 100, 100))
            self.num_col = len(self.color)
    
    	```
    
    	- Block类:实现一个游戏对象的规则控制
    	```
    	# 对象类
    class Block:
        def __init__(self, x, y, shape, mshape, color):
            self.__x = x
            self.__y = y
            self.__color = color
            self.__shape = shape
            self.__sha = mshape
    
        # 返回四个块的中心坐标
        def getPos(self):
            x1 = x2 = x3 = x4 = self.__x
            y1 = y2 = y3 = y4 = self.__y
            if self.__shape[0] == self.__sha.hL[0]:
                x2 = x1 + 1
                x3 = x2 + 1
                x4 = x3 + 1
            elif self.__shape[0] == self.__sha.vL[0]:
                y2 = y1 + 1
                y3 = y2 + 1
                y4 = y3 + 1
            elif self.__shape[0] == self.__sha.S[0]:
                y2 = y1 + 1
                x3 = x1 + 1
                x4 = x3
                y4 = y2
            elif self.__shape[0] == self.__sha.lZ[0]:
                x2 = x1 + 1
                x3 = x2
                y3 = y2 + 1
                x4 = x3 + 1
                y4 = y3
            elif self.__shape[0] == self.__sha.ruZ[0]:
                y2 = y1 + 1
                x3 = x1 + 1
                y3 = y1 - 1
                x4 = x1 + 1
            elif self.__shape[0] == self.__sha.luZ[0]:
                y2 = y1 + 1
                x3 = x1 + 1
                y3 = y2
                x4 = x3
                y4 = y3 + 1
            elif self.__shape[0] == self.__sha.rZ[0]:
                x2 = x1 + 1
                y2 = y1 - 1
                x3 = x2
                y3 = y2 + 1
                x4 = x3 + 1
                y4 = y2
            elif self.__shape[0] == self.__sha.lvuF[0]:
                x2 = x1 + 1
                x3 = x4 = x2
                y3 = y2 + 1
                y4 = y3 + 1
            elif self.__shape[0] == self.__sha.rvuF[0]:
                x2 = x1 + 1
                y3 = y2 + 1
                y4 = y3 + 1
            elif self.__shape[0] == self.__sha.lhdF[0]:
                y2 = y1 + 1
                x3 = x1 + 1
                x4 = x3 + 1
            elif self.__shape[0] == self.__sha.rhdF[0]:
                x2 = x1 + 1
                x3 = x2 + 1
                x4 = x3
                y4 = y3 + 1
            elif self.__shape[0] == self.__sha.rvdF[0]:
                y2 = y1 + 1
                y3 = y2 + 1
                x4 = x3 + 1
                y4 = y3
            elif self.__shape[0] == self.__sha.lvdF[0]:
                x2 = x1 + 1
                y2 = y1 - 2
                x3 = x4 = x2
                y3 = y1 - 1
                y4 = y1
            elif self.__shape[0] == self.__sha.rhuF[0]:
                x2 = x1 + 1
                x3 = x2 + 1
                x4 = x3
                y4 = y3 - 1
            elif self.__shape[0] == self.__sha.lhuF[0]:
                y2 = y1 + 1
                x3 = x2 + 1
                x4 = x3 + 1
                y3 = y4 = y2
            elif self.__shape[0] == self.__sha.uW[0]:
                x2 = x1 + 1
                x3 = x2
                x4 = x3 + 1
                y2 = y1 - 1
            elif self.__shape[0] == self.__sha.dW[0]:
                x2 = x1 + 1
                x3 = x2
                x4 = x3 + 1
                y3 = y2 + 1
            elif self.__shape[0] == self.__sha.lW[0]:
                x2 = x1 + 1
                x4 = x3 = x2
                y2 = y1 - 1
                y3 = y2 + 1
                y4 = y3 + 1
            elif self.__shape[0] == self.__sha.rW[0]:
                y2 = y1 + 1
                y3 = y2 + 1
                y4 = y2
                x4 = x1 + 1
            return [(x1, y1), (x2, y2), (x3, y3), (x4, y4)]
    
        # 返回边界
        def getLeftBoun(self):
            return self.__x - self.__shape[1]
    
        def getRightBoun(self):
            return self.__x + self.__shape[2]
    
        def getTopBoun(self):
            return self.__y - self.__shape[3]
    
        def getDownBoun(self):
            return self.__y + self.__shape[4]
    
        # 返回形状
        def getShape(self):
            return self.__shape
    
        # 返回颜色
        def getColor(self):
            return self.__color
    
        # 设置颜色
        def setColor(self, color):
            self.__color = color
    
        # 设置形状
        def setShape(self, shape):
            self.__shape = shape
    
        # 设置坐标
        def setXY(self, x, y):
            self.__x = x
            self.__y = y
    
        # 返回坐标
        def getXY(self):
            return [self.__x, self.__y]
    
        # 移动坐标
        def __movePos(self, step_x, step_y):
            self.setXY(self.__x + step_x, self.__y + step_y)
    
        # 旋转90度
        def rota90(self):
            # type1
            if self.__shape[-1] == self.__sha.type1:
                if self.__shape[0] == self.__sha.vL[0]:
                    self.setShape(self.__sha.hL)
                    self.__movePos(-1, 1)
                elif self.__shape[0] == self.__sha.hL[0]:
                    self.setShape(self.__sha.vL)
                    self.__movePos(1, -1)
            # type2
            elif self.__shape[-1] == self.__sha.type2:
                pass
            # type3
            elif self.__shape[-1] == self.__sha.type3:
                if self.__shape[0] == self.__sha.lZ[0]:
                    self.setShape(self.__sha.ruZ)
                elif self.__shape[0] == self.__sha.rZ[0]:
                    self.setShape(self.__sha.luZ)
                    self.__movePos(0, -1)
                elif self.__shape[0] == self.__sha.luZ[0]:
                    self.setShape(self.__sha.rZ)
                    self.__movePos(-1, 1)
                elif self.__shape[0] == self.__sha.ruZ[0]:
                    self.setShape(self.__sha.lZ)
                    self.__movePos(0, -1)
            # type4
            elif self.__shape[-1] == self.__sha.type4:
                if self.__shape[0] == self.__sha.lvuF[0]:
                    self.setShape(self.__sha.rhuF)
                    self.__movePos(0, 1)
                elif self.__shape[0] == self.__sha.lvdF[0]:
                    self.setShape(self.__sha.lhuF)
                    self.__movePos(0, -2)
                elif self.__shape[0] == self.__sha.rvuF[0]:
                    self.setShape(self.__sha.rhdF)
                    self.__movePos(-1, 1)
                elif self.__shape[0] == self.__sha.rvdF[0]:
                    self.setShape(self.__sha.lhdF)
                    self.__movePos(-1, 1)
                elif self.__shape[0] == self.__sha.lhuF[0]:
                    self.setShape(self.__sha.rvuF)
                    self.__movePos(1, 0)
                elif self.__shape[0] == self.__sha.lhdF[0]:
                    self.setShape(self.__sha.lvuF)
                    self.__movePos(0, -1)
                elif self.__shape[0] == self.__sha.rhuF[0]:
                    self.setShape(self.__sha.rvdF)
                    self.__movePos(1, -1)
                elif self.__shape[0] == self.__sha.rhdF[0]:
                    self.setShape(self.__sha.lvdF)
                    self.__movePos(0, 1)
            # type5
            elif self.__shape[-1] == self.__sha.type5:
                if self.__shape[0] == self.__sha.uW[0]:
                    self.setShape(self.__sha.rW)
                    self.__movePos(1, -1)
                elif self.__shape[0] == self.__sha.dW[0]:
                    self.setShape(self.__sha.lW)
                elif self.__shape[0] == self.__sha.lW[0]:
                    self.setShape(self.__sha.uW)
                elif self.__shape[0] == self.__sha.rW[0]:
                    self.setShape(self.__sha.dW)
                    self.__movePos(-1, +1)
    
    	```
    	
    	- Board 类:主要负责绘制
    	```
    	# 界面
    class Board(QFrame):
        def __init__(self):
            super().__init__()
            self.__num_y = 23
            self.__num_x = 25
            self.__time_step = 400
    
            self.__initPara()
            self.__initUI()
            self.__initNet()
            self.setFocusPolicy(Qt.StrongFocus)
    
        # 初始化参数
        def __initPara(self):
            self.__score = 0
            self.__level = 0
            self.__timer = QBasicTimer()
            self.__FACTOR = 4 / 5
            self.__FACTOR_SCREEN = 0.6
            self.__canvas_w = self.geometry().width() * self.__FACTOR
            self.__canvas_h = self.geometry().height()
            self.__szy = int(self.__canvas_h / self.__num_y)
            self.__szx = int(self.__canvas_w / self.__num_x)
            self.__gameOverFlag = False
            self.__net = []
    
            self.__mshape = Shape()
            self.__block = Block(1, 1, self.__mshape.name[random.randint(0, self.__mshape.num - 1)], self.__mshape,
                                 self.__mshape.color[random.randint(0, self.__mshape.num_col - 1)])
    
        # 初始化网格列表
        def __initNet(self):
            self.__net = [[0 for j in range(self.__num_x - 1)] for j in range(self.__num_y - 1)]
    
        # 初始化界面
        def __initUI(self):
            hb1 = QHBoxLayout()
            score_info_la = QLabel('Score: ')
            self.__score_la = QLabel('0')
            hb1.addWidget(score_info_la)
            hb1.addWidget(self.__score_la)
            hb1.addStretch(1)
    
            hb2 = QHBoxLayout()
            level_info_la = QLabel('Level: ')
            self.__level_la = QLabel('0')
            hb2.addWidget(level_info_la)
            hb2.addWidget(self.__level_la)
            hb2.addStretch(1)
    
            self.__speed_la = QLabel()
            self.__speed_la.setText(str((1010 - self.__time_step) / 10))
            self.__speed_label = QLabel('Speed:')
            self.__sd_slider = QSlider()
            self.__sd_slider.setOrientation(Qt.Horizontal)
            self.__sd_slider.setMaximum(1)
            self.__sd_slider.setMaximum(100)
            self.__sd_slider.setValue(int((1010 - self.__time_step) / 10))
            self.__sd_slider.valueChanged.connect(self.__LineEdt)
    
            hb3 = QHBoxLayout()
            hb3.addWidget(self.__speed_label)
            hb3.addWidget(self.__speed_la)
            hb2.addStretch(1)
    
            x_num_la = QLabel('X number:')
            self.__x_num_la_show = QLabel()
            self.__x_num_la_show.setText(str(self.__num_x - 1))
            hb12 = QHBoxLayout()
            hb12.addWidget(x_num_la)
            hb12.addWidget(self.__x_num_la_show)
            hb12.addStretch(1)
    
            self.__x_num_sl = QSlider(Qt.Horizontal, self)
            self.__x_num_sl.setMaximum(100)
            self.__x_num_sl.setMinimum(1)
            self.__x_num_sl.setValue(self.__num_x - 1)
            self.__x_num_sl.valueChanged.connect(self.__setXNum)
    
            y_num_la = QLabel('Y number:')
            self.__y_num_la_show = QLabel()
            self.__y_num_la_show.setText(str(self.__num_y - 1))
            hb13 = QHBoxLayout()
            hb13.addWidget(y_num_la)
            hb13.addWidget(self.__y_num_la_show)
            hb13.addStretch(1)
    
            self.__y_num_sl = QSlider(Qt.Horizontal, self)
            self.__y_num_sl.setMinimum(1)
            self.__y_num_sl.setMaximum(100)
            self.__y_num_sl.setValue(self.__num_y - 1)
            self.__y_num_sl.valueChanged.connect(self.__setYNum)
    
            self.__st_btn = QPushButton('Start')
            self.__st_btn.setEnabled(True)
            hb7 = QHBoxLayout()
            hb7.addWidget(self.__st_btn)
            hb7.addStretch(1)
    
            self.__stop_btn = QPushButton('Stop')
            self.__stop_btn.setEnabled(True)
            hb8 = QHBoxLayout()
            hb8.addWidget(self.__stop_btn)
            hb8.addStretch(1)
    
            self.__pause_btn = QPushButton('Pause')
            self.__pause_btn.setEnabled(True)
            hb9 = QHBoxLayout()
            hb9.addWidget(self.__pause_btn)
            hb9.addStretch(1)
    
            self.__new_btn = QPushButton('New Game')
            self.__new_btn.setEnabled(True)
            hb10 = QHBoxLayout()
            hb10.addWidget(self.__new_btn)
            hb10.addStretch(1)
    
            self.__exit_btn = QPushButton('Exit')
            self.__exit_btn.setEnabled(True)
            hb11 = QHBoxLayout()
            hb11.addWidget(self.__exit_btn)
            hb11.addStretch(1)
    
            self.__new_btn.clicked.connect(self.__newGameBtnAction)
            self.__st_btn.clicked.connect(self.__stBtnAction)
            self.__stop_btn.clicked.connect(self.__stopBtnAction)
            self.__pause_btn.clicked.connect(self.__pauseBtnAction)
            self.__exit_btn.clicked.connect(self.close)
    
            self.__lcd = QLCDNumber()
            self.__lcd.setMinimumSize(100, 100)
            hb4 = QHBoxLayout()
            hb4.addWidget(self.__lcd)
            hb4.addStretch(1)
    
            vb = QVBoxLayout()
            vb.addLayout(hb1)
            vb.addLayout(hb2)
            vb.addLayout(hb4)
            vb.addStretch(1)
            vb.addLayout(hb3)
            vb.addWidget(self.__sd_slider)
            vb.addLayout(hb7)
            vb.addLayout(hb8)
            vb.addLayout(hb9)
            vb.addStretch(1)
            vb.addLayout(hb12)
            vb.addWidget(self.__x_num_sl)
            vb.addLayout(hb13)
            vb.addWidget(self.__y_num_sl)
            vb.addLayout(hb10)
            vb.addStretch(10)
            vb.addLayout(hb11)
    
            hb5 = QHBoxLayout()
            hb5.addStretch(1)
            hb5.addLayout(vb)
    
            self.setLayout(hb5)
            screen = QDesktopWidget().screenGeometry()
            width = screen.width() * self.__FACTOR_SCREEN
            height = screen.height() * self.__FACTOR_SCREEN
            x0 = screen.width() * (1 - self.__FACTOR_SCREEN) / 2
            y0 = screen.height() * (1 - self.__FACTOR_SCREEN) / 2
    
            self.setGeometry(x0, y0, width, height)
            self.__canva_w = self.geometry().width() * self.__FACTOR
            self.__canva_h = self.geometry().height()
            self.__szx = int(self.__canva_w / self.__num_x)
            self.__szy = int(self.__canva_h / self.__num_y)
    
            self.setWindowTitle("Russian Block")
            self.setWindowIcon(QIcon('example.png'))
            self.show()
    
        # 绘制网格
        def __drawNetGrid(self, qp):
            pen = QPen(Qt.lightGray, 1, Qt.DashLine)
            qp.setPen(pen)
            for i in range(self.__num_y):
                qp.drawLine(int(self.__szx / 2), int(i * self.__szy + self.__szy / 2),
                            int(self.__num_x * self.__szx - self.__szx / 2), int(i * self.__szy + self.__szy / 2))
            for i in range(self.__num_x):
                qp.drawLine(int(i * self.__szx + self.__szx / 2), int(self.__szy / 2),
                            int(i * self.__szx + self.__szx / 2),
                            int(self.__num_y * self.__szy - self.__szy / 2))
    
        # 提示Game Over
        def __gameOver(self, qp, x, y):
            pen = QPen(Qt.red)
            qp.setPen(pen)
            qp.setFont(QFont('Blackoak Std', 20))
            qp.drawText(x, y, self.__canva_w / 2, self.__canva_h / 2, True, 'Game Over!')
    
        # 类的自调用painter绘制函数
        def paintEvent(self, e):
            self.__canvas_w = self.geometry().width() * self.__FACTOR
            self.__canvas_h = self.geometry().height()
            self.__szx = int(self.__canvas_w / self.__num_x)
            self.__szy = int(self.__canvas_h / self.__num_y)
    
            qp = QPainter()
            qp.begin(self)
            self.__drawNetGrid(qp)  # 绘制网格
            # 绘制形状
            for i, eles in enumerate(self.__net):
                for j, ele in enumerate(eles):
                    if not ele == 0:
                        self.__drawRect(qp, j + 1, i + 1, self.__szx, self.__szy, ele)
            if self.__timer.isActive():
                self.__drawBlock(qp, self.__block, self.__szx, self.__szy)
    
            # game over
            if self.__gameOverFlag:
                self.__gameOverFlag = False
                self.__gameOver(qp, self.__canva_w / 4, self.__canva_h / 2)
            qp.end()
    
        # timer
        def timerEvent(self, e):
            if self.__isNextPosEmpty(self.__block, 0, 1):
                self.__moveBlock(0, 1)
            else:
                self.__refreshFullNet(self.__block)
                for k, ele in enumerate(self.__net):
                    if 0 not in ele:
                        self.__score += 1
                        self.__level += int(self.__score / 10)
                        self.__update_score()
                        self.__update_level()
                        for i in range(k):
                            self.__net[k - i] = self.__net[k - 1 - i]
                        self.__net[0] = [0 for i in range(self.__num_x - 1)]
    
                # 游戏结束
                if sum([1 for ele in self.__net[0] if not ele == 0]) > 0:
                    self.stop()
                    self.__st_btn.setEnabled(False)
                    self.__pause_btn.setEnabled(False)
                    self.__stop_btn.setEnabled(False)
                    self.__gameOverFlag = True
                else:
                    self.__block = self.__generateRandomBlock()
            self.update()
    
        # 键盘按键事件
        def keyPressEvent(self, e):
            key = e.key()
            x, y = self.__block.getXY()
            if key == Qt.Key_Left:
                if (x > 1) & self.__isNextPosEmpty(self.__block, -1, 0):
                    self.__block.setXY(x - 1, y)
            elif key == Qt.Key_Right:
                if self.__isNextPosEmpty(self.__block, +1, 0):
                    self.__block.setXY(x + 1, y)
            elif key == Qt.Key_Down:
                if self.__isNextPosEmpty(self.__block, 0, 2):
                    self.__block.setXY(x, y + 2)
            elif key == Qt.Key_Up:
                block = Block(self.__block.getXY()[0], self.__block.getXY()[1], self.__block.getShape(), self.__mshape,
                              self.__block.getColor())
                block.rota90()
                if (block.getDownBoun() > self.__num_y - 1) | (block.getLeftBoun() < 1) | (
                        block.getRightBoun() > self.__num_x - 1):
                    pass
                else:
                    self.__block.rota90()
            elif key == Qt.Key_P:
                if self.__timer.isActive():
                    self.stop()
                else:
                    self.start()
            self.update()
    
        # 窗口大小改变自动调用事件
        def resizeEvent(self, e):
            self.update()
    
        # 判占位列表是否空
        def __isNextPosEmpty(self, block, step_x, step_y):
            bot = block.getDownBoun()
            right = block.getRightBoun()
            if ((bot + step_y) > self.__num_y - 1) | ((step_x > 0) & ((right + step_x) > self.__num_x - 1)):
                return False
            pos = block.getPos()
            for p in pos:
                if p[1] < 1:
                    pass
                elif not self.__net[p[1] - 1 + step_y][p[0] - 1 + step_x] == 0:
                    return False
            return True
    
        # 更新占位列表
        def __refreshFullNet(self, block):
            for pos in block.getPos():
                if (pos[0] < 1) | (pos[1] < 1) | (pos[0] > self.__num_x - 1) | (pos[1] > self.__num_y - 1):
                    pass
                self.__net[pos[1] - 1][pos[0] - 1] = block.getColor()
    
        # 生成一个随机对象
        def __generateRandomBlock(self):
            num_sha = random.randint(0, self.__mshape.num - 1)
            sha = self.__mshape.name[num_sha]
            num_col = random.randint(0, self.__mshape.num_col - 1)
            color = self.__mshape.color[num_col]
    
            x = random.randint(1, self.__num_x)
            block = Block(x, 1, sha, self.__mshape, color)
            while block.getRightBoun() > (self.__num_x - 1):
                x = random.randint(1, self.__num_x)
                block = Block(x, 1, sha, self.__mshape, color)
            return block
    
        # 绘制方块
        def __drawRect(self, qp, x, y, szx, szy, color):
            x_loca = x * szx - szx / 2
            y_loca = y * szy - szy / 2
            # Brush
            brush = QBrush(color)
            brush.setStyle(Qt.SolidPattern)
            qp.setBrush(brush)
            qp.drawRect(x_loca, y_loca, szx, szy)
            # Pen
            pen = QPen(Qt.darkBlue, 2, Qt.SolidLine)
            qp.setPen(pen)
            qp.drawRect(x_loca, y_loca, szx, szy)
    
        # 绘制特定形状
        def __drawBlock(self, qp, block, szx, szy):
            color = block.getColor()
            pos = block.getPos()
            x1 = pos[0][0]
            y1 = pos[0][1]
            x2 = pos[1][0]
            y2 = pos[1][1]
            x3 = pos[2][0]
            y3 = pos[2][1]
            x4 = pos[3][0]
            y4 = pos[3][1]
            self.__drawRect(qp, x1, y1, szx, szy, color)
            self.__drawRect(qp, x2, y2, szx, szy, color)
            self.__drawRect(qp, x3, y3, szx, szy, color)
            self.__drawRect(qp, x4, y4, szx, szy, color)
    
        # 移动
        def __moveBlock(self, speed_x, speed_y):
            self.__block.setXY(self.__block.getXY()[0] + speed_x, self.__block.getXY()[1] + speed_y)
    
        # 更新成绩
        def __update_score(self):
            self.__score_la.setText(str(self.__score))
            self.__lcd.display(str(self.__score))
    
        # 更新等级
        def __update_level(self):
            self.__level_la.setText(str(self.__level))
    
        # 滑动条事件
        def __LineEdt(self):
            self.__speed_la.setText(str(self.__sd_slider.value()))
            self.__time_step = 1010 - self.__sd_slider.value() * 10
            if self.__stop_btn.isEnabled() & self.__pause_btn.isEnabled():
                self.start()
    
        # 设置Xnum
        def __setXNum(self):
            self.stop()
            self.__st_btn.setEnabled(False)
            self.__stop_btn.setEnabled(False)
            self.__pause_btn.setEnabled(False)
    
            self.__x_num_la_show.setText(str(self.__x_num_sl.value()))
            self.__num_x = self.__x_num_sl.value()
    
        # 设置Y Num
        def __setYNum(self):
            self.stop()
            self.__st_btn.setEnabled(False)
            self.__stop_btn.setEnabled(False)
            self.__pause_btn.setEnabled(False)
    
            self.__y_num_la_show.setText(str(self.__y_num_sl.value()))
            self.__num_y = self.__y_num_sl.value()
    
        # 开始按钮事件
        def __stBtnAction(self):
            if self.__timer.isActive():
                pass
            else:
                self.__st_btn.setEnabled(False)
                self.__stop_btn.setEnabled(True)
                self.__pause_btn.setEnabled(True)
                self.__timer.start(self.__time_step, self)
    
        # 停止按钮事件
        def __stopBtnAction(self):
            if self.__timer.isActive():
                self.__timer.stop()
            self.__st_btn.setEnabled(False)
            self.__pause_btn.setEnabled(False)
            self.__stop_btn.setEnabled(False)
            self.__timer.stop()
    
        # 暂停按钮事件
        def __pauseBtnAction(self):
            if self.__timer.isActive():
                self.__timer.stop()
            self.__st_btn.setEnabled(True)
            self.__pause_btn.setEnabled(False)
            self.__stop_btn.setEnabled(True)
    
        # 新游戏按钮事件
        def __newGameBtnAction(self):
            if self.__timer.isActive():
                self.stop()
            self.__initPara()
            self.__initNet()
            self.__st_btn.setEnabled(True)
            self.__pause_btn.setEnabled(True)
            self.__stop_btn.setEnabled(True)
            self.update()
            self.start()
    
        # 启动时间循环时间
        def start(self):
            self.__timer.start(self.__time_step, self)
    
        # 停止计时器
        def stop(self):
            self.__timer.stop()
    
    
    • 最后:
      总的来说俄罗斯方块实现起来比较方便,是进行PyQt学习的一个不错方式。另外,楼主的想法是接下来完成自动万俄罗斯方块的功能,有感兴趣的小伙伴可以下载代码自己试试看喔。
    • 项目Github 地址:https://github.com/yooongchun/Tetris
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  • 原文地址:https://www.cnblogs.com/yczha/p/13160255.html
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