• C#+AE 判断点是否在面内的方法



    整体思路:射线法。
    ①:先判断点的X和Y坐标和多边形的Xmin,Xmax,Ymin,Ymax的关系。若超出了这四个值,则一定在多边形外;
    ②:若不符合上述条件,则继续。向左做线段,线段的左顶点的X坐标值一定要小于Xmin。然后判断线段和多边形的交点;
    若交点为偶数个,则在多边形外;若交点为奇数个,则点在多边形内;
    ③:因为最后取的交点是按照Ipolyline和多边形Polygon作得拓扑关系的交集,交集是IGeometry对象,其向IgeometryCollection对象跳转,最后得到一个点击IpointCollection,根据PointCount属性可得到相交点的个数。
     
     
    得到最小X坐标值的函数:

        public double getXMinValue(IPolygon nPolygon)
            {
                IPolygon sPolygon;
                sPolygon = nPolygon;
                IPointCollection pPointCollection;
                pPointCollection = sPolygon as IPointCollection;

                int n = pPointCollection.PointCount;
                double[] coordX = new double[n];
             
                for (int i = 0; i < n; i++)
                {
                    IPoint point = pPointCollection.get_Point(i);
                    coordX[i] = point.X;
                }
                //对数组进行从小到大排序
                System.Array.Sort(coordX);        

                Xmin = coordX[0];           
                return Xmin;
            }

    向左画射线并得到交点个数的代码:

    try
                            {
     
                                ILine newLine = new LineClass();

                                IPoint toPoint = new PointClass();
                                toPoint.PutCoords(getXMinValue(pPolygon) - 20.0000000000000, pPoint.Y);

                                newLine.PutCoords(pPoint, toPoint);//给新的直线赋予起始坐标

                                //苗师兄想法
                                IPolyline l = new PolylineClass();
                                l.FromPoint = pPoint;
                                l.ToPoint = toPoint;


                                IGeometryCollection pPolyline = new PolylineClass();
                                ISegmentCollection pPath;
                                pPath = new PathClass();
                                object missing1 = Type.Missing;
                                object missing2 = Type.Missing;

                                pPath.AddSegment(newLine as ISegment, ref missing1, ref missing2);
                                pPolyline.AddGeometry(pPath as IGeometry, ref missing1, ref missing2);

                                IElement element = DrawLineSymbol(pPolyline as IGeometry, pColor);
                                pGraph.AddElement(element, 0);
                                pActiveView.PartialRefresh(esriViewDrawPhase.esriViewGraphics, null, null);

                            
                                ITopologicalOperator pTopo = pPolygon as ITopologicalOperator;//pPolygon多边形
                                IGeometryCollection pGeoCol = pTopo.Intersect((IGeometry)l, esriGeometryDimension.esriGeometry0Dimension) as IGeometryCollection; //执行到这一句有问题;
                                IPointCollection pPointCol = pGeoCol as IPointCollection;
                                if ((pPointCol.PointCount) % 2 == 0)
                                {
                                    MessageBox.Show("射线和多边形的交点个数为:"+pPointCol.PointCount.ToString()+",点在多边形外。");
                                }
                                else
                                {
                                    MessageBox.Show("射线和多边形的交点个数为:"+pPointCol.PointCount.ToString()+",点在多边形内。");
                                }
                              

                            }
                            catch (Exception ex)
                            {
                                MessageBox.Show(ex.Message);
                            }

    本文是按照Polygon对象考虑的面,所以并未考虑重叠面的问题。

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  • 原文地址:https://www.cnblogs.com/yanhan/p/2757118.html
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