• C#语言基础


    第一个C#程序:

    using System;                     // 导入命名空间
    class Test                        // 类声明   
    {                   
      static void Main ()             //   方法声明
    
      {
        int x = 12 * 30;              //     陈述1
        Console.WriteLine (x);        //     陈述2
      }                               //   方法结束
    }                                 // end of class

    重构一个方法:

    using System;
    
    class Test
    {
      static void Main ()
      {
        Console.WriteLine (FeetToInches (30));      // 360
        Console.WriteLine (FeetToInches (100));     // 1200
      }
    
      static int FeetToInches (int feet)
      {
        int inches = feet * 12;
        return inches;
      }
    }

    语法例子程序:

    using System;
    
    class Test
    {
      static void Main ()
      {
        int x = 12 * 30;
        Console.WriteLine (x);
      }
    }

    自定义类型:

    using System;
    
    public class UnitConverter
    {                       
      int ratio;                                                 // 属性
      public UnitConverter (int unitRatio) {ratio = unitRatio; } // 构造
      public int Convert   (int unit)    {return unit * ratio; } // 方法
    }                                           
    
    class Test 
    {
      static void Main ()
      {
        UnitConverter feetToInchesConverter = new UnitConverter(12);
        UnitConverter milesToFeetConverter  = new UnitConverter(5280);
    
        Console.WriteLine (feetToInchesConverter.Convert(30));    // 360
        Console.WriteLine (feetToInchesConverter.Convert(100));   // 1200
        Console.WriteLine (feetToInchesConverter.Convert(
                             milesToFeetConverter.Convert(1)));   // 63360               
      }
    }

    实例 vs. 静态成员:

    using System;
    
    public class Panda
    {
      public string Name;             // instance field
      public static int Population;   // static field    
    
      public Panda (string n)         // constructor
      {
        Name = n;                     // assign the instance field
        Population = Population + 1;  // increment the static Population field
      } 
    }
    
    class Test
    {
      static void Main()
      {
        Panda p1 = new Panda ("Pan Dee");      // create new Panda instance
        Panda p2 = new Panda ("Pan Dah");      // create new Panda instance
        Console.WriteLine (p1.Name);           // access instance field
        Console.WriteLine (p2.Name);           // access instance field
        Console.WriteLine (Panda.Population);  // access static field
      }
    }

    转换:

    int x = 123456;      // int is a 32-bit integer
    long y = x;          // implicit conversion to 64-bit integer
    short z = (short)x;   // explicit conversion to 16-bit integer

    值类型 vs.引用类型:

    static void Main ()
    {
      Point p1 = new Point();
      p1.X = 7;
    
      Point p2 = p1;             // assignment causes copy
    
      Console.WriteLine (p1.X);  // 7
      Console.WriteLine (p2.X);  // 7
    
      p1.X = 9;                  // change p1.X
    
      Console.WriteLine (p1.X);  // 9
      Console.WriteLine (p2.X);  // 7
    }
    static void Main ()
    {
      Point p1 = new Point();
      p1.X = 7;
    
      Point p2 = p1;             // copies p1 reference
    
      Console.WriteLine (p1.X);  // 7
      Console.WriteLine (p2.X);  // 7
    
      p1.X = 9;                  // change p1.X
    
      Console.WriteLine (p1.X);  // 9
      Console.WriteLine (p2.X);  // 9
    }

    数字文字:

    Console.WriteLine (        1.0.GetType());  // Double  (double)
    Console.WriteLine (       1E06.GetType());  // Double  (double)
    Console.WriteLine (          1.GetType());  // Int32   (int)
    Console.WriteLine ( 0xF0000000.GetType());  // UInt32  (uint)

    checked 操作符:

    int a = 1000000;
    int b = 1000000;
     
    // Check an expression
    int c = checked (a*b);
     
    // Check every expression in a statement block
    checked
    {
       // ...
       c = a * b;
       // ...
    }
    int x = int.MaxValue;
    int y = unchecked (x + 1);
    unchecked { int z = x + 1; }
    int x = int.MaxValue + 1;               // Compile-time error
    int y = unchecked (int.MaxValue + 1);   // No errors

    特殊float和double值:

    Console.WriteLine ( 1.0 /  0.0);                  //  Infinity
    Console.WriteLine (-1.0 /  0.0);                  // -Infinity
    Console.WriteLine ( 1.0 / -0.0);                  // -Infinity
    Console.WriteLine (-1.0 / -0.0);                  //  Infinity
    Console.WriteLine ( 0.0 /  0.0);                  //  NaN
    Console.WriteLine ((1.0 /  0.0) - (1.0 / 0.0));   //  NaN
    Console.WriteLine (0.0 / 0.0 == double.NaN);   // False
    Console.WriteLine (double.IsNaN(0.0 / 0.0));   // True

    实数字四舍五入错误:

    float tenth = 0.1f;                       // Not quite 0.1
    float one   = 1f;
    Console.WriteLine (one - tenth * 10f);    // -1.490116E-08
    decimal m = 1M / 6M;               // 0.1666666666666666666666666667M
    double  d = 1.0 / 6.0;             // 0.16666666666666666
    
    decimal notQuiteWholeM = m+m+m+m+m+m;  // 1.0000000000000000000000000002M
    double  notQuiteWholeD = d+d+d+d+d+d;  // 0.99999999999999989
    
    Console.WriteLine (notQuiteWholeM == 1M);   // False
    Console.WriteLine (notQuiteWholeD < 1.0);   // True

    相等和比较操作符:

    public class Dude
    {
      public string Name;
      public Dude (string n) { Name = n; }
    }
    
    Dude d1 = new Dude ("John");
    Dude d2 = new Dude ("John");
    Console.WriteLine (d1 == d2);       // False
    Dude d3 = d1;  
    Console.WriteLine (d1 == d3);       // True

    条件操作符:

    static bool UseUmbrella (bool rainy, bool sunny, bool windy)
    {
      return ! windy && (rainy || sunny);
    }
    static int Max (int a, int b)
    {
      return (a > b) ? a : b; 
    }

    数组:

    char[] vowels = new char[5];    // Declare an array of 5 characters
    
    vowels [0] = 'a';
    vowels [1] = 'e';
    vowels [2] = 'i';
    vowels [3] = 'o';
    vowels [4] = 'u';
    Console.WriteLine (vowels [1]);      // e
    
    for (int i = 0; i < vowels.Length; i++)
      Console.Write (vowels [i]);            // aeiou
    char[] vowels = new char[] {'a','e','i','o','u'};

    多维数组, 矩形:

    int [,] matrix = new int [3, 3];
    
    for (int i = 0; i < matrix.GetLength(0); i++)
      for (int j = 0; j < matrix.GetLength(1); j++)
        matrix[i, j] = i * 3 + j;
    int[,] matrix = new int[,]
    {
      {0,1,2},
      {3,4,5},
      {6,7,8}
    };

    多维数组, 勾型:

    int [][] matrix = new int [3][];
    
    for (int i = 0; i < matrix.Length; i++)
    {
      matrix[i] = new int [3];                    // create inner array
      for (int j = 0; j < matrix[i].Length; j++)
        matrix[i][j] = i * 3 + j;
    }
    int[][] matrix = new int[][]
    {
      new int[] {0,1,2},
      new int[] {3,4,5},
      new int[] {6,7,8}
    };

    简单数组初始化表达式:

    char[] vowels = {'a','e','i','o','u'};
    
    int[,]rectangularMatrix =
    {
      {0,1,2},
      {3,4,5},
      {6,7,8}
    };
    
    int[][]jaggedMatrix =
    {
      new int[] {0,1,2},
      new int[] {3,4,5},
      new int[] {6,7,8}
    };
    var i = 3;           // i is implicitly of type int
    var s = "sausage";   // s is implicitly of type string
    
    // Therefore:
    
    var rectMatrix = new int[,]    // rectMatrix is implicitly of type int[,]
    {
      {0,1,2},
      {3,4,5},
      {6,7,8}
    };
    
    var jaggedMat = new int[][]    // jaggedMat is implicitly of type int[][]
    {
      new int[] {0,1,2},
      new int[] {3,4,5},
      new int[] {6,7,8}
    };

    栈和堆:

    using System;
    using System.Text;
    
    class Test
    {
      static void Main ()
      {
        StringBuilder ref1 = new StringBuilder("object1");
        StringBuilder ref2 = new StringBuilder("object2");
        StringBuilder ref3 = ref2;
        ref1 = ref2 = null;                           
        Console.WriteLine(ref3);                   // object2
      }  
    }

    值传参:

    class Test 
    {
      static void Foo(int p)
      {
        p = p + 1;              // increment p by 1
        Console.WriteLine(p);   // write p to screen
      }
    
      static void Main()
      {
        int x = 8;
        Foo(x);                // make a copy of x
        Console.WriteLine(x);  // x will still be 8
      }
    }
    class Test 
    {
      static void Foo (StringBuilder fooSB)
      {
        fooSB.Append ("test");
        fooSB = null;
      }
    
      static void Main()
      {
        StringBuilder sb = new StringBuilder();
        Foo (sb);
        Console.WriteLine (sb.ToString());    // test
      }
    }

    引用传参:

    class Test
    {
      static void Foo (ref int p)
      {
        p = p + 1;              // increment p by 1
        Console.WriteLine(p);   // write p to screen
      }
    
      static void Main ()
      {
        int x = 8;
        Foo (ref x);            // Ask Foo to deal directly with x
        Console.WriteLine(x);   // x is now 9
      }
    }
    using System;
    
    class Test
    {
      static void Swap (ref string a, ref string b)
      {
        string temp = a;
        a = b;
        b = temp;
      }
    
      static void Main ()
      {
        string x = "Penn";
        string y = "Teller";
        Swap (ref x, ref y);
        Console.WriteLine (x);   // Teller
        Console.WriteLine (y);   // Penn
      }
    }

    out 修饰符:

    using System;
    
    class Test
    {
      static void Split (string name, out string firstNames, 
                         out string lastName)
      {
         int i = name.LastIndexOf(' ');
         firstNames = name.Substring (0, i);
         lastName   = name.Substring (i + 1);
      }
    
      static void Main()
      {
        string a, b;
        Split ("Stevie Ray Vaughn", out a, out b);
        Console.WriteLine (a);                      // Stevie Ray
        Console.WriteLine (b);                      // Vaughn
      }
    }

    隐式引用传参:

    using System;
    
    class Test
    {
      static int x;
    
      static void Main() { Foo(out x); }
    
      static void Foo(out int y)
      {
        Console.WriteLine (x);                // x is 0
        y = 1;                                // mutate y
        Console.WriteLine (x);                // x is 1
      }
    }

    params 修饰符:

    using System;
    
    class Test
    {
      static int Sum (params int[] ints)
      {
        int sum = 0;
        for (int i = 0; i < ints.Length; i++)
          sum += ints[i];                       // increase sum by ints[i]
        return sum;
      }
    
      static void Main()
      {
        int total = Sum (1, 2, 3, 4);
        Console.WriteLine(total);              // 10
      }
    }

    var: 隐式类型局部变量:

    var x = 5;
    var y = "hello";
    var z = new System.Text.StringBuilder();
    var req = (System.Net.FtpWebRequest) System.Net.WebRequest.Create ("...");

    The switch statement:

    static void ShowCard(int cardNumber)
    {
      switch(cardNumber)
      {
        case 13:
          Console.WriteLine("King");
          break;
        case 12:
          Console.WriteLine("Queen");
          break;
        case 11:
          Console.WriteLine("Jack");
          break;
        case -1:                         // joker is -1
          goto case 12;                  // in this game joker counts as queen
        default:                         // executes for any other cardNumber
          Console.WriteLine(cardNumber);
          break;
      }
    }

    顺序列出常见的情况:

    switch (cardNumber)
    {
      case 13:
      case 12:
      case 11:
        Console.WriteLine ("Face card");
        break;
      default:
        Console.WriteLine ("Plain card");
        break;
    }

    break和continue:

    int x = 0;
    while (true)
    {
      if (x++ > 5)
        break;      // break from the loop
    }
    
    for (int i = 0; i < 4; i++)
    {
      if ((i % 2) == 0)       // true if i is even
        continue;             // continue with next iteration
      Console.WriteLine (i);
    }

    goto:

    int i = 0;
    startLoop:
    if (i < 3 )
    {
      Console.WriteLine(i);
      i++;
      goto startLoop;
    }

    高级命名空间特性: extern

    // csc target:library /out:Widgets1.dll widgetsv1.cs
    
    namespace Widgets
    {
      public class Widget {}
    }
    // csc target:library /out:Widgets2.dll widgetsv2.cs
    
    namespace Widgets
    {
      public class Widget {}
    }
    // csc /r:W1=Widgets1.dll /r:W2=Widgets2.dll application.cs 
    
    extern alias W1;
    extern alias W2;
    
    class Test
    {
      static void Main()
      {
        W1.Widgets.Widget w1 = new W1.Widgets.Widget();
        W2.Widgets.Widget w2 = new W2.Widgets.Widget();
      }
    }

    命名空间别名修饰:

    namespace N
    {
      class A
      {
        public class B {}                   // Nested type
        static void Main() { new A.B(); }   // Instantiate class B
      }
    }
    
    namespace A
    {
      class B {}
    }

    namespace :: token:

    namespace N
    {
      class A
      {
        static void Main()
        {
          System.Console.WriteLine(new A.B());
          System.Console.WriteLine(new global::A.B());
        }
    
        public class B {}
      }
    }
    
    namespace A
    {
      class B {}
    }
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  • 原文地址:https://www.cnblogs.com/yangzhenping/p/3345310.html
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