using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
using System.Collections.Generic;
public class TouchRayTest : MonoBehaviour {
public EventSystem eventSystem;
public GraphicRaycaster graphicRaycaster;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (CheckGuiRaycastObjects())
{
Debug.Log("on");
}
else {
Debug.Log("off");
}
}
bool CheckGuiRaycastObjects()
{
PointerEventData eventData = new PointerEventData(eventSystem);
eventData.pressPosition = Input.mousePosition;
eventData.position = Input.mousePosition;
List<RaycastResult> list = new List<RaycastResult>();
graphicRaycaster.Raycast(eventData, list);
//Debug.Log(list.Count);
return list.Count > 0;
}
}