• 好玩的Canvas射箭小游戏


    <!DOCTYPE html>

    <html>

    <head>

             <title>Canvas射箭小游戏</title>

    </head>

    <style type="text/css">

             body{

                       margin:0;

                       background:#222;

     

                       margin:20px;

             }

             svg{

                       100%;

                       height:100%;

                       position:fixed;

                       top:0;

                       left:0;

             }

             span{

                       color:white;

                       font-family:sans-serif;

                       opacity:.3;

             }

    </style>

     

    <body>

             

                       <linearGradient id="ArcGradient" >

                                <stop offset="0"  stop-color="#fff" stop-opacity=".2"/>

                                <stop offset="50%" stop-color="#fff" stop-opacity="0"/>

                       </linearGradient>

                      <path id="arc" fill="none" stroke="url(#ArcGradient)" stroke-width="4" d="M100,250c250-400,550-400,800,0"  pointer-events="none"/>

                       <defs>

                                <g id="arrow">

                                         <line x2="60" fill="none" stroke="#888" stroke-width="2" />

                                         <polygon fill="#fdfdfd" points="64 0 58 2 56 0 58 -2" />

                                         <polygon fill="#88ce02" points="2 -3 -4 -3 -1 0 -4 3 2 3 5 0" />

                                </g>

                       </defs>

                       <g id="target">

                                <path fill="#FFF" d="M924.2,274.2c-21.5,21.5-45.9,19.9-52,3.2c-4.4-12.1,2.4-29.2,14.2-41c11.8-11.8,29-18.6,41-14.2 C944.1,228.3,945.7,252.8,924.2,274.2z" />

                                <path fill="#F4531C" d="M915.8,265.8c-14.1,14.1-30.8,14.6-36,4.1c-4.1-8.3,0.5-21.3,9.7-30.5s22.2-13.8,30.5-9.7 C930.4,235,929.9,251.7,915.8,265.8z" />

                                <path fill="#FFF" d="M908.9,258.9c-8,8-17.9,9.2-21.6,3.5c-3.2-4.9-0.5-13.4,5.6-19.5c6.1-6.1,14.6-8.8,19.5-5.6 C918.1,241,916.9,250.9,908.9,258.9z" />

                                <path fill="#F4531C" d="M903.2,253.2c-2.9,2.9-6.7,3.6-8.3,1.7c-1.5-1.8-0.6-5.4,2-8c2.6-2.6,6.2-3.6,8-2 C906.8,246.5,906.1,250.2,903.2,253.2z" />

                       </g>

                       <g id="bow" fill="none" stroke-linecap="round" vector-effect="non-scaling-stroke" pointer-events="none">

                                <polyline fill="none" stroke="#ddd" stroke-linecap="round" points="88,200 88,250 88,300"/>

                                <path fill="none" stroke="#88ce02" stroke-width="3" stroke-linecap="round" d="M88,300 c0-10.1,12-25.1,12-50s-12-39.9-12-50"/>

                       </g>

                       <g class="arrow-angle"><use x="100" y="250" xlink:href="#arrow"/></g>

                       <clipPath id="mask">

                                <polygon opacity=".5" points="0,0 1500,0 1500,200 970,290 950,240 925,220 875,280 890,295 920,310 0,350" pointer-events="none"/>

                       </clipPath>

                       <g class="arrows" clip-path="url(#mask)"  pointer-events="none">

                       </g>

                       <g class="miss" fill="#aaa" opacity="0" transform="translate(0, 100)">

                                <path d="M358 194L363 118 386 120 400 153 416 121 440 119 446 203 419 212 416 163 401 180 380 160 381 204"/>

                                <path d="M450 120L458 200 475 192 474 121"/>

                                <path d="M537 118L487 118 485 160 515 162 509 177 482 171 482 193 529 199 538 148 501 146 508 133 537 137"/>

                                <path d="M540 202L543 178 570 186 569 168 544 167 546 122 590 116 586 142 561 140 560 152 586 153 586 205"/>

                                <path d="M595,215l5-23l31,0l-5,29L595,215z M627,176l13-70l-41-0l-0,70L627,176z"/>

                       </g>

                       <g class="bullseye" fill="#F4531C" opacity="0">

                                <path d="M322,159l15-21l-27-13l-32,13l15,71l41-14l7-32L322,159z M292,142h20l3,8l-16,8 L292,142z M321,182l-18,9l-4-18l23-2V182z"/>

                                <path d="M340 131L359 125 362 169 381 167 386 123 405 129 392 183 351 186z"/>

                                <path d="M413 119L402 188 450 196 454 175 422 175 438 120z"/>

                                <path d="M432 167L454 169 466 154 451 151 478 115 453 113z"/>

                                <path d="M524 109L492 112 466 148 487 155 491 172 464 167 463 184 502 191 513 143 487 141 496 125 517 126z"/>

                                <path d="M537 114L512 189 558 199 566 174 533 175 539 162 553 164 558 150 543 145 547 134 566 148 575 124z"/>

                                <path d="M577 118L587 158 570 198 587 204 626 118 606 118 598 141 590 112z"/>

                                <path d="M635 122L599 198 643 207 649 188 624 188 630 170 639 178 645 162 637 158 649 143 662 151 670 134z"/>

                                <path d="M649,220l4-21l28,4l-6,25L649,220z M681,191l40-79l-35-8L659,184L681,191z"/>

                       </g>

                       <g class="hit" fill="#ffcc00" opacity="0" transform="translate(180, -80) rotate(12) ">

                                <path d="M383 114L385 195 407 191 406 160 422 155 418 191 436 189 444 112 423 119 422 141 407 146 400 113"/>

                                <path d="M449 185L453 113 477 112 464 186"/>

                                <path d="M486 113L484 130 506 130 481 188 506 187 520 131 540 135 545 119"/>

                                <path d="M526,195l5-20l22,5l-9,16L526,195z M558,164l32-44l-35-9l-19,51L558,164z"/>

                       </g>

    <!--           <line x1= "875", y1= "280", x2= "925", y2= "220" stroke="red"/>

     

             <circle class="point" r="7" fill="purple" opacity=".4"/> -->

    </svg>

    <span>点击弓然后射箭!</span>

    </body>

    <script type="text/javascript">

             var svg = document.querySelector("svg");

             var cursor = svg.createSVGPoint();

             var arrows = document.querySelector(".arrows");

             var randomAngle = 0;

     

    // center of target

    var target = {

             x: 900,

             y: 249.5

    };

     

    // target intersection line segment

    var lineSegment = {

             x1: 875,

             y1: 280,

             x2: 925,

             y2: 220

    };

     

    // bow rotation point

    var pivot = {

             x: 100,

             y: 250

    };

    aim({

             clientX: 320,

             clientY: 300

    });

     

     

     

    // set up start drag event

    window.addEventListener("mousedown", draw);

     

    function draw(e) {

             // pull back arrow

             randomAngle = (Math.random() * Math.PI * 0.03) - 0.015;

             TweenMax.to(".arrow-angle use", 0.3, {

                       opacity: 1

             });

             window.addEventListener("mousemove", aim);

             window.addEventListener("mouseup", loose);

             aim(e);

    }

     

     

     

    function aim(e) {

             // get mouse position in relation to svg position and scale

             var point = getMouseSVG(e);

             point.x = Math.min(point.x, pivot.x - 7);

             point.y = Math.max(point.y, pivot.y + 7);

             var dx = point.x - pivot.x;

             var dy = point.y - pivot.y;

             // Make it more difficult by adding random angle each time

             var angle = Math.atan2(dy, dx) + randomAngle;

             var bowAngle = angle - Math.PI;

             var distance = Math.min(Math.sqrt((dx * dx) + (dy * dy)), 50);

             var scale = Math.min(Math.max(distance / 30, 1), 2);

             TweenMax.to("#bow", 0.3, {

                       scaleX: scale,

                       rotation: bowAngle + "rad",

                       transformOrigin: "right center"

             });

             var arrowX = Math.min(pivot.x - ((1 / scale) * distance), 88);

             TweenMax.to(".arrow-angle", 0.3, {

                       rotation: bowAngle + "rad",

                       svgOrigin: "100 250"

             });

             TweenMax.to(".arrow-angle use", 0.3, {

                       x: -distance

             });

             TweenMax.to("#bow polyline", 0.3, {

                       attr: {

                                points: "88,200 " + Math.min(pivot.x - ((1 / scale) * distance), 88) + ",250 88,300"

                       }

             });

     

             var radius = distance * 9;

             var offset = {

                       x: (Math.cos(bowAngle) * radius),

                       y: (Math.sin(bowAngle) * radius)

             };

             var arcWidth = offset.x * 3;

     

             TweenMax.to("#arc", 0.3, {

                       attr: {

                                d: "M100,250c" + offset.x + "," + offset.y + "," + (arcWidth - offset.x) + "," + (offset.y + 50) + "," + arcWidth + ",50"

                       },

                       autoAlpha: distance/60

             });

     

    }

     

    function loose() {

             // release arrow

             window.removeEventListener("mousemove", aim);

             window.removeEventListener("mouseup", loose);

     

             TweenMax.to("#bow", 0.4, {

                       scaleX: 1,

                       transformOrigin: "right center",

                       ease: Elastic.easeOut

             });

             TweenMax.to("#bow polyline", 0.4, {

                       attr: {

                                points: "88,200 88,250 88,300"

                       },

                       ease: Elastic.easeOut

             });

             // duplicate arrow

             var newArrow = document.createElementNS("SVG namespace", "use");

             newArrow.setAttributeNS('XLink namespace', 'href', "#arrow");

             arrows.appendChild(newArrow);

            

             // animate arrow along path

             var path = MorphSVGPlugin.pathDataToBezier("#arc");

             TweenMax.to([newArrow], 0.5, {

                       force3D: true,

                       bezier: {

                                type: "cubic",

                                values: path,

                                autoRotate: ["x", "y", "rotation"]

                       },

                       onUpdate: hitTest,

                       onUpdateParams: ["{self}"],

                       onComplete: onMiss,

                       ease: Linear.easeNone

             });

             TweenMax.to("#arc", 0.3, {

                       opacity: 0

             });

             //hide previous arrow

             TweenMax.set(".arrow-angle use", {

                       opacity: 0

             });

    }

     

    function hitTest(tween) {

             // check for collisions with arrow and target

             var arrow = tween.target[0];

             var transform = arrow._gsTransform;

             var radians = transform.rotation * Math.PI / 180;

             var arrowSegment = {

                       x1: transform.x,

                       y1: transform.y,

                       x2: (Math.cos(radians) * 60) + transform.x,

                       y2: (Math.sin(radians) * 60) + transform.y

             }

     

             var intersection = getIntersection(arrowSegment, lineSegment);

             if (intersection.segment1 && intersection.segment2) {

                       tween.pause();

                       var dx = intersection.x - target.x;

                       var dy = intersection.y - target.y;

                       var distance = Math.sqrt((dx * dx) + (dy * dy));

                       var selector = ".hit";

                       if (distance < 7) {

                                selector = ".bullseye"

                       }

                       showMessage(selector);

             }

     

    }

     

    function onMiss() {

             // Damn!

             showMessage(".miss");

    }

     

    function showMessage(selector) {

             // handle all text animations by providing selector

             TweenMax.killTweensOf(selector);

             TweenMax.killChildTweensOf(selector);

             TweenMax.set(selector, {

                       autoAlpha: 1

             });

             TweenMax.staggerFromTo(selector + " path", .5, {

                       rotation: -5,

                       scale: 0,

                       transformOrigin: "center"

             }, {

                       scale: 1,

                       ease: Back.easeOut

             }, .05);

             TweenMax.staggerTo(selector + " path", .3, {

                       delay: 2,

                       rotation: 20,

                       scale: 0,

                       ease: Back.easeIn

             }, .03);

    }

     

     

     

    function getMouseSVG(e) {

             // normalize mouse position within svg coordinates

             cursor.x = e.clientX;

             cursor.y = e.clientY;

             return cursor.matrixTransform(svg.getScreenCTM().inverse());

    }

     

    function getIntersection(segment1, segment2) {

             // find intersection point of two line segments and whether or not the point is on either line segment

             var dx1 = segment1.x2 - segment1.x1;

             var dy1 = segment1.y2 - segment1.y1;

             var dx2 = segment2.x2 - segment2.x1;

             var dy2 = segment2.y2 - segment2.y1;

             var cx = segment1.x1 - segment2.x1;

             var cy = segment1.y1 - segment2.y1;

             var denominator = dy2 * dx1 - dx2 * dy1;

             if (denominator == 0) {

                       return null;

             }

             var ua = (dx2 * cy - dy2 * cx) / denominator;

             var ub = (dx1 * cy - dy1 * cx) / denominator;

             return {

                       x: segment1.x1 + ua * dx1,

                       y: segment1.y1 + ua * dy1,

                       segment1: ua >= 0 && ua <= 1,

                       segment2: ub >= 0 && ub <= 1

             };

    }

    </script>

    </html>

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  • 原文地址:https://www.cnblogs.com/xsns/p/6738245.html
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