• c++之结构体


    一、结构体定义

    结构体属于用户自定义的类型,允许用户存储不同的数据类型。

    语法:struct 结构体名{结构体成员列表};

    通过结构体创建变量有三种方式:

    • struct 结构体名 变量名
    • struct 结构体名 变量名={成员1值,成员2值...}
    • 定义结构体时顺便创建变量

    一般使用前两种,因为第三种在定义时创建的变量容易被人所忽略。

    #include <iostream>
    using namespace std;
    struct Student {
        string name;
        int age;
        float score;
    }s3;
    
    int main() {    
        //创建的时候struct关键字可以省略
        struct Student s1;
        s1.name = "tom";
        s1.age = 12;
        s1.score = 99;
        cout << "name:" << s1.name << "age:" << s1.age << "score:" << s1.score << endl;
        struct Student s2 ={"jack", 15, 98};
        s3.name = "bob";
        s3.age = 19;
        s3.score = 97;
        system("pause");
        return 0;
    }

    二、结构体数组

    作用:将自定义的结构体放入到数组中方便维护。

    语法:struct 结构体名 数组名[元素个数] = {{},{},...{}}

    #include <iostream>
    using namespace std;
    struct Student {
        string name;
        int age;
        float score;
    };
    
    int main() {    
        //结构体数组定义
        struct Student stuArr[3]
        {
            { "tom", 19, 99},
            { "jack",15, 98},
            { "bob", 22, 97 },
        };
        //可以修改值或者在这里进行赋值
        stuArr[2].name = "mike";
        //获取数组的长度
        int length = sizeof(stuArr) / sizeof(stuArr[0]);
        //遍历数组
        for (int i = 0; i < length; i++) {
            cout << stuArr[i].name << stuArr[i].age << stuArr[i].score << endl;
        }
        system("pause");
        return 0;
    }

    三、结构体指针

    作用:通过指针来访问结构体中的成员

    #include <iostream>
    using namespace std;
    struct Student {
        string name;
        int age;
        float score;
    };
    
    int main() {    
        struct Student s = { "tom",12,99 };
        Student* p = &s;
        //需要使用->来访问
        cout << p->name << p->age << p->score << endl;
        system("pause");
        return 0;
    }

    四、结构体嵌套结构体

    #include <iostream>
    using namespace std;
    
    struct Student {
        string name;
        int age;
        float score;
    };
    struct Teacher {
        int id;
        string name;
        int age;
        Student stu;
    };
    
    
    int main() {
        struct Teacher t;
        t.id = 1;
        t.name = "joke";
        t.age = 45;
        struct Student stu = { "tom",12,99 };
        t.stu = stu;
        cout << t.id << t.name << t.age << t.stu.name << t.stu.age << t.stu.score << endl;
        system("pause");
        return 0;
    }

    五。结构体做函数参数

    作用:将结构体作为参数向函数传递。

    传递方式有两种:值传递、引用传递。

    值传递:

    #include <iostream>
    using namespace std;
    
    struct Student {
        string name;
        int age;
        float score;
    };
    
    //值传递
    void printStudent(Student stu) {
        stu.name = "jack";
        stu.age = 22;
        stu.score = 90;
        cout << "结构体中的stu信息:" << endl;
        cout << stu.name << "," << stu.age << "," << stu.score << endl;
    }
    
    
    int main() {
        struct Student stu = { "tom",12,99 };
        cout << "未传入函数之前的结构体值:" << endl;
        cout << stu.name << "," << stu.age << "," << stu.score << endl;
        printStudent(stu);
        cout << "传入函数之后的结构体值:" << endl;
        cout << stu.name << "," << stu.age << "," << stu.score<< endl;
        system("pause");
        return 0;
    }

    输出:

    引用传递:

    #include <iostream>
    using namespace std;
    
    struct Student {
        string name;
        int age;
        float score;
    };
    
    //值传递
    void printStudent(Student* stu) {
        stu->name = "jack";
        stu->age = 22;
        stu->score = 90;
        cout << "结构体中的stu信息:" << endl;
        cout << stu->name << "," << stu->age << "," << stu->score << endl;
    }
    
    
    int main() {
        struct Student stu = { "tom",12,99 };
        struct Student* p = &stu;
        cout << "未传入函数之前的结构体值:" << endl;
        cout << stu.name << "," << stu.age << "," << stu.score << endl;
        printStudent(p);
        cout << "传入函数之后的结构体值:" << endl;
        cout << stu.name << "," << stu.age << "," << stu.score << endl;
        system("pause");
        return 0;
    }

    输出:

    六、结构体中const的使用场景

    作用:用const防止误操作 

    #include <iostream>
    using namespace std;
    
    struct Student {
        string name;
        int age;
        float score;
    };
    
    //值传递
    void printStudent(const Student* stu) {
        /*这里就不能进行修改了
        stu->name = "jack";
        stu->age = 22;
        stu->score = 90;
        */
        cout << "结构体中的stu信息:" << endl;
        cout << stu->name << "," << stu->age << "," << stu->score << endl;
    }
    
    
    int main() {
        struct Student stu = { "tom",12,99 };
        struct Student* p = &stu;
        cout << "未传入函数之前的结构体值:" << endl;
        cout << stu.name << "," << stu.age << "," << stu.score << endl;
        printStudent(p);
        cout << "传入函数之后的结构体值:" << endl;
        cout << stu.name << "," << stu.age << "," << stu.score << endl;
        system("pause");
        return 0;
    }

    输出:

    只需要记住,用const修饰的数据类型就不能再进行更改。 

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  • 原文地址:https://www.cnblogs.com/xiximayou/p/12083195.html
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