• JUC包下Semaphore学习笔记


    在Java的并发包中,Semaphore类表示信号量。Semaphore内部主要通过AQS(AbstractQueuedSynchronizer)实现线程的管理。Semaphore有两个构造函数,参数permits表示许可数,它最后传递给了AQS的state值。线程在运行时首先获取许可,

    如果成功,许可数就减1,线程运行,当线程运行结束就释放许可,许可数就加1。

    如果许可数为0,则获取失败,线程位于AQS的等待队列中,它会被其它释放许可的线程唤醒。在创建Semaphore对象的时候还可以指定它的公平性。

    一般常用非公平的信号量,非公平信号量是指在获取许可时先尝试获取许可,

    而不必关心是否已有需要获取许可的线程位于等待队列中,如果获取失败,才会入列。

    而公平的信号量在获取许可时首先要查看等待队列中是否已有线程,如果有则入列。

    先看测试案例:

    package com.cxy.cyclicBarrier;
    
    import java.util.concurrent.ExecutorService;
    import java.util.concurrent.Executors;
    import java.util.concurrent.Semaphore;
    import java.util.concurrent.TimeUnit;
    
    /**
     * Created by Administrator on 2017/4/10.
     */
    public class CxyDemo {
        private final static int threadCount = 20;
    
        public static void main(String[] args) throws Exception {
    
            ExecutorService exec = Executors.newCachedThreadPool();
    
            final Semaphore semaphore = new Semaphore(3);
    
            for (int i = 0; i < threadCount; i++) {
                System.out.println(i+"----------------------");
                final int threadNum = i;
                exec.execute(() -> {
                    try {
                        if (semaphore.tryAcquire(5000, TimeUnit.MILLISECONDS)) { // 尝试获取一个许可
                            test(threadNum);
                            semaphore.release(); // 释放一个许可
                        }
                    } catch (Exception e) {
                       // log.error("exception" , e);
                        System.out.println(e);
                    }
                });
            }
            exec.shutdown();
        }
    
        private static void test(int threadNum) throws Exception {
           // log.info("{}" , threadNum);
            System.out.println("a"+threadNum);
            Thread.sleep(100);
        }
    
    }

    执行结果:

    源码分析:

    构造方法:

     public Semaphore(int permits) {
            sync = new NonfairSync(permits);
        }
    
        /**
         * Creates a {@code Semaphore} with the given number of
         * permits and the given fairness setting.
         *
         * @param permits the initial number of permits available.
         *        This value may be negative, in which case releases
         *        must occur before any acquires will be granted.
         * @param fair {@code true} if this semaphore will guarantee
         *        first-in first-out granting of permits under contention,
         *        else {@code false}
         */
        public Semaphore(int permits, boolean fair) {
            sync = fair ? new FairSync(permits) : new NonfairSync(permits);
        }

    第一个构造方法:是允许的信号量

    第二个,里面传入的boolean参数,采用的是公平锁还是分公平锁

    tryAcquire源码
     public boolean tryAcquire(long timeout, TimeUnit unit)
            throws InterruptedException {
            return sync.tryAcquireSharedNanos(1, unit.toNanos(timeout));
        }
    
    
    
    public final boolean tryAcquireSharedNanos(int arg, long nanosTimeout)
                throws InterruptedException {
            if (Thread.interrupted())
                throw new InterruptedException();
            return tryAcquireShared(arg) >= 0 ||
                doAcquireSharedNanos(arg, nanosTimeout);
        }
    
     private boolean doAcquireSharedNanos(int arg, long nanosTimeout)
                throws InterruptedException {
            if (nanosTimeout <= 0L)
                return false;
            final long deadline = System.nanoTime() + nanosTimeout;
            final Node node = addWaiter(Node.SHARED);
            boolean failed = true;
            try {
                for (;;) {
                    final Node p = node.predecessor();
                    if (p == head) {
                        int r = tryAcquireShared(arg);
                        if (r >= 0) {
                            setHeadAndPropagate(node, r);
                            p.next = null; // help GC
                            failed = false;
                            return true;
                        }
                    }
                    nanosTimeout = deadline - System.nanoTime();
                    if (nanosTimeout <= 0L)
                        return false;
                    if (shouldParkAfterFailedAcquire(p, node) &&
                        nanosTimeout > spinForTimeoutThreshold)
                        LockSupport.parkNanos(this, nanosTimeout);
                    if (Thread.interrupted())
                        throw new InterruptedException();
                }
            } finally {
                if (failed)
                    cancelAcquire(node);
            }
        }
    release源码
        public void release() {
            sync.releaseShared(1);
        }
    
       public final boolean releaseShared(int arg) {
            if (tryReleaseShared(arg)) {
                doReleaseShared();
                return true;
            }
            return false;
        }
    
     private void doReleaseShared() {
            /*
             * Ensure that a release propagates, even if there are other
             * in-progress acquires/releases.  This proceeds in the usual
             * way of trying to unparkSuccessor of head if it needs
             * signal. But if it does not, status is set to PROPAGATE to
             * ensure that upon release, propagation continues.
             * Additionally, we must loop in case a new node is added
             * while we are doing this. Also, unlike other uses of
             * unparkSuccessor, we need to know if CAS to reset status
             * fails, if so rechecking.
             */
            for (;;) {
                Node h = head;
                if (h != null && h != tail) {
                    int ws = h.waitStatus;
                    if (ws == Node.SIGNAL) {
                        if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                            continue;            // loop to recheck cases
                        unparkSuccessor(h);
                    }
                    else if (ws == 0 &&
                             !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                        continue;                // loop on failed CAS
                }
                if (h == head)                   // loop if head changed
                    break;
            }
        }
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  • 原文地址:https://www.cnblogs.com/xiufengchen/p/10682205.html
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