参考链接:
https://kitware.github.io/vtk-examples/site/Cxx/
https://blog.csdn.net/www_doling_net/article/details/8763686
Example1
- CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
project(TestVTKInstall)
set(VTK_DIR D:/VTK/VTK-8.2.0-build)
find_package(VTK REQUIRED)
message(${VTK_LIBRARIES})
include(${VTK_USE_FILE})
add_executable(${PROJECT_NAME} TestVTKInstall.cpp)
target_link_libraries(${PROJECT_NAME} ${VTK_LIBRARIES})
- TestVTKInstall.cpp
#include "vtkRenderWindow.h"
#include "vtkSmartPointer.h"
int main(){
// 智能指针定义一个窗口
vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
renWin->Render(); // 显示并渲染窗口
std::cin.get();
return 0;
}
Example2
- CMakeLists
cmake_minimum_required(VERSION 2.8)
project(RenderCylinder)
set(VTK_DIR D:/VTK/VTK-8.2.0-build)
find_package(VTK REQUIRED)
message(${VTK_LIBRARIES})
include(${VTK_USE_FILE})
add_executable(${PROJECT_NAME} RenderCylinder.cpp)
target_link_libraries(${PROJECT_NAME} ${VTK_LIBRARIES})
- RenderCylinder.cpp
#include "vtkRenderWindow.h"
#include "vtkSmartPointer.h"
#include "vtkRenderer.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkCylinderSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkProperty.h"
#include "vtkJPEGReader.h"
#include "vtkTexture.h"
int main(){
// 派生自vtkPolyDataAlgorithm, 生成一个中心在渲染场景原点的柱体,长轴沿着Y轴
vtkSmartPointer<vtkCylinderSource> cylinder = vtkSmartPointer<vtkCylinderSource>::New();
cylinder->SetHeight(3.0); // 设置柱体高度
cylinder->SetRadius(1.0); // 设置柱体横截面半径
cylinder->SetResolution(10); // 设置柱体横截面的等边多边形的边数
// 派生自vtkMapper 渲染多边形几何数据, 将输入的数据转换为几何图元(点、线、多边形)进行渲染
vtkSmartPointer<vtkPolyDataMapper> cylinderMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
cylinderMapper->SetInputConnection(cylinder->GetOutputPort()); // VTK可视化管线的输入数据接口
// 加入文理贴图
vtkSmartPointer<vtkJPEGReader> jpegReader = vtkSmartPointer<vtkJPEGReader>::New();
jpegReader->SetFileName("./texture1.jpg");
vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
texture->SetInputConnection(jpegReader->GetOutputPort());
texture->InterpolateOn();
// 派生自vtkProp, 负责渲染场景中数据的可视化(位置 大小及方向信息), 3维空间离常用vtkActor(几何数据), vtkVolume(体数据), 2维空间用vtkActor2D
// 依赖于vtkMapper(负责存放数据和渲染信息) 和 vtkProperty(负责控制颜色、透明度等参数)
vtkSmartPointer<vtkActor> cylinderActor = vtkSmartPointer<vtkActor>::New();
cylinderActor->SetMapper(cylinderMapper);
cylinderActor->SetTexture(texture);
//// 方式一 设置property属性
//cylinderActor->GetProperty()->SetColor(1.0, 0.0, 0.0); // 设置property属性
//// 方式二 设置property属性
//vtkSmartPointer<vtkProperty> cylinderProperty = vtkSmartPointer<vtkProperty>::New();
//cylinderProperty->SetColor(1.0, 0.0, 0.0);
//cylinderActor->SetProperty(cylinderProperty);
// 负责管理场景的渲染过程,组成场景中所有对象 包括Prop, Camera, Light等
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(cylinderActor);
renderer->SetBackground(0.1, 0.2, 0.4); // SetBackground2()用于设置渐变色,需要先打开SetGradientBackground(bool)
// 将操作系统与VTK渲染连接到一起
vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer(renderer);
renWin->SetSize(300, 300); // 窗口大小 像素为单位
// 提供平台独立的响应鼠标 键盘 和 时钟事件的交互机制
vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin); // 设置渲染窗口
// 交互器样式的一种
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
iren->SetInteractorStyle(style); // 定义交互器样式
iren->Initialize(); // 为处理窗口事件做准备
iren->Start(); // 开始进入事件响应循环
std::cin.get();
return 0;
}
可视化管线
效果