对于所有类似斗地主这种卡牌类游戏,其实游戏思路都是差不多的。先判断出牌是否是‘有效牌型’,若是,再判断该牌型的权重值用来比较大小。本篇文章将介绍如何实现一个斗地主的卡牌游戏引擎,洗牌、发牌、牌型检查并比较大小。核心代码比较完整,后面给了一个GUI的demo,完成了洗牌、发牌、选牌出牌,牌型检查,但是没有实现电脑自动出牌的功能,有兴趣的可以down下来看一下。
实现思路
1)根据斗地主规则,罗列出所有可能出现的牌型。比如‘单张’、‘对子’、‘三连对’、‘五连顺’、‘六连顺’、‘飞机’、‘炸弹’等等。一共37种牌型;
2)对于上面的37种牌型,每种牌型又存在多种情况,对于‘单张’而言,存在3、4、A、2、小王、大王等等,并且其权重值依次增大。同理,对于‘五连顺’而言,存在3-4-5-6-7、4-5-6-7-8...10-J-Q-K-A等等,并且其权重值依次增大。枚举出所有细分牌型,并为其赋予权重值,下一次就会以O(1)的时间复杂度快速判断输入卡牌是否是有效牌型;
3)在斗地主游戏中,默认只有相同牌型才能比较大小(比较其权重值),但是‘炸弹’牌型(四张相同的卡牌或者一对王)是个例外;
4)斗地主游戏中,不分花色。所以一对‘红桃A+黑桃A’跟一对‘梅花A+方块A’是一样大的。因此在引擎计算中,需要先将所有有花色的输入卡牌,全部去除花色,然后再计算;
数据字典初始化
以‘K-Q-Q-Q-K-K-Q-K’输入手牌为例(输入手牌可以无序),存在以下数据字典:
[Key] ==> K-K-K-K-Q-Q-Q-Q(降序排序,保证key唯一)
[Values] ==>
{Display=K-K-K-K-Q-Q-Q-Q, Name=四带两对, Weight=300}
{Display=Q-Q-Q-Q-K-K-K-K, Name=四带两对, Weight=200}
{Display=K-K-K-Q-Q-Q-K-Q, Name=飞机带两张”, Weight=300}
对于同一个输入手牌,对应三种牌型。对于任何输入,都能通过O(1)时间复杂度判断该输入是否有效,若有效,返回对应牌型数据(可以包含多个,绿色部分为相同牌型,可以比较大小)。
数据字典初始化需要一定时间,本机测试大约耗时5秒。关于牌型检查这里,通过机器学习应该可以快速判断出牌型,但是并不能得出其对应的权重值,要想得到权重值,还是需要通过枚举(有疑问?)
卡牌定义
4种花色
/// <summary> /// 4 colors /// diamonds, clubs, hearts, spades /// </summary> public static List<String> CardColors = new List<string> {"D", "C", "H", "S" };
15张不带花色卡牌
/// <summary> /// 15 kinds of card without color /// 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace, 2, Little joker, Big joker /// </summary> public static List<String> CardValues = new List<string> {"3", "4", "5", "6", "7", "8", "9", "T", "J", "Q", "K", "A", "2", "LJ", "BJ" };
54张全部带花色卡牌(‘K*H’代表‘红桃K’,‘4*D’代表‘方块4’)
/// <summary> /// return all cards with color in the game /// 3*D 3*C 3*H 3*S 4*D 4*C 4*H 4*S 5*D 5*C 5*H 5*S ... 2*D 2*C 2*H 2*S LJ BJ /// </summary> public static List<String> Cards { get { List<String> cards = new List<string>(); // 13*4==52 for (int index = 0; index < 13; index++ ) { foreach (String card_color in CardColors) { cards.Add(CardValues[index] + "*" + card_color); // value*color } } // 52+2 == 54 cards.Add(CardValues[13]); cards.Add(CardValues[14]); return cards; } }
洗牌
随机打乱54张带花色卡牌,并以List<String>的形式返回
/// <summary> /// shuffle the cards. /// </summary> /// <returns>a list of 54 cards. has color but disordered.</returns> public List<String> Shuffle() { List<String> cards = EngineValues.Cards; Random rand = new Random(Guid.NewGuid().GetHashCode()); List<String> newList = new List<String>(); foreach (String card in cards) { newList.Insert(rand.Next(0, newList.Count), card); } // need reorder the first element newList.Remove(cards[0]); newList.Insert(rand.Next(0, newList.Count), cards[0]); return newList; }
发牌
传入5个参数,分别是:
- 洗完牌后的list(作为输入, 54张)
- 第一个人发牌list(作为输出, 17张)
- 第二个人发牌list(作为输出, 17张)
- 第三个人发牌list(作为输出, 17张)
- 底牌list(作为输出, 3张)
/// <summary> /// deal the cards to 3 parts, 17 cards(such as A*H, BJ, 4*D ...) for each part, another 3 cards will be asigned to the guy who is the landlord. /// </summary> /// <param name="original_cards">the original cards list, returned by Shuffle method.</param> /// <param name="first">the first part</param> /// <param name="second">the second part</param> /// <param name="third">the third part</param> /// <param name="last_cards">the last 3 cards</param> /// <returns>true if deal successfully</returns> public bool Deal(List<String> original_cards, List<String> first, List<String> second, List<String> third, List<String> last_cards) { // check if the parameters are valid if (original_cards == null || original_cards.Count != 54 || first == null || first.Count != 0 || second == null || second.Count != 0 || third == null || third.Count != 0 || last_cards == null || last_cards.Count != 0) { return false; } // simulate player catch the card, everyone has 17 times. for (int index = 0; index < 17; index++) { first.Add(original_cards[index * 3]); second.Add(original_cards[index * 3 + 1]); third.Add(original_cards[index * 3 + 2]); } // the last 3 cards last_cards.Add(original_cards[51]); last_cards.Add(original_cards[52]); last_cards.Add(original_cards[53]); return true; }
检查牌型
根据输入手牌,直接通过数据字典查询,返回结果中包含对应权重值。
public List<CardType> Check(List<String> input) { //format the input, remove color if it has, sort the card String formated_input = EngineTool.FormatCardStr(String.Join("-", input)); List<CardType> result = new List<CardType>(); if (EngineValues.Set.ContainsKey(formated_input)) { result.AddRange(EngineValues.Set[formated_input]); } return result; }